League Rules Summary
2016-17 Dynasty Basketball Extreme
General
- League Name: Dynasty Basketball Extreme
- Duplicate Player Allowance: Not Used
- Scoring System: Head-to-Head Points
- Maximum # of teams: 24
- League Creator Username: bigaristotel
- Commissioner Team Name: Philadelphia 76ers
- League ID: 0cxzrabriqm8r2p4
Schedule
- Your league stats begin accumulating on: Tue Oct 25, 2016
- Your league stats end accumulating on: Thu Apr 06, 2017
- Custom Periods Used:
1 Tue Oct 25, 2016 - Fri Oct 28, 2016 2 Sat Oct 29, 2016 - Mon Oct 31, 2016 3 Tue Nov 1, 2016 - Thu Nov 3, 2016 4 Fri Nov 4, 2016 - Sun Nov 6, 2016 5 Mon Nov 7, 2016 - Wed Nov 9, 2016 6 Thu Nov 10, 2016 - Sat Nov 12, 2016 7 Sun Nov 13, 2016 - Tue Nov 15, 2016 8 Wed Nov 16, 2016 - Fri Nov 18, 2016 9 Sat Nov 19, 2016 - Mon Nov 21, 2016 10 Tue Nov 22, 2016 - Fri Nov 25, 2016 11 Sat Nov 26, 2016 - Mon Nov 28, 2016 12 Tue Nov 29, 2016 - Thu Dec 1, 2016 13 Fri Dec 2, 2016 - Sun Dec 4, 2016 14 Mon Dec 5, 2016 - Wed Dec 7, 2016 15 Thu Dec 8, 2016 - Sat Dec 10, 2016 16 Sun Dec 11, 2016 - Tue Dec 13, 2016 17 Wed Dec 14, 2016 - Fri Dec 16, 2016 18 Sat Dec 17, 2016 - Mon Dec 19, 2016 19 Tue Dec 20, 2016 - Thu Dec 22, 2016 20 Fri Dec 23, 2016 - Mon Dec 26, 2016 21 Tue Dec 27, 2016 - Thu Dec 29, 2016 22 Fri Dec 30, 2016 - Sun Jan 1, 2017 23 Mon Jan 2, 2017 - Wed Jan 4, 2017 24 Thu Jan 5, 2017 - Sat Jan 7, 2017 25 Sun Jan 8, 2017 - Wed Jan 11, 2017 26 Thu Jan 12, 2017 - Sat Jan 14, 2017 27 Sun Jan 15, 2017 - Tue Jan 17, 2017 28 Wed Jan 18, 2017 - Fri Jan 20, 2017 29 Sat Jan 21, 2017 - Mon Jan 23, 2017 30 Tue Jan 24, 2017 - Thu Jan 26, 2017 31 Fri Jan 27, 2017 - Sun Jan 29, 2017 32 Mon Jan 30, 2017 - Wed Feb 1, 2017 33 Thu Feb 2, 2017 - Sun Feb 5, 2017 34 Mon Feb 6, 2017 - Thu Feb 9, 2017 35 Fri Feb 10, 2017 - Sun Feb 12, 2017 36 Mon Feb 13, 2017 - Thu Feb 16, 2017 37 Thu Feb 23, 2017 - Sat Feb 25, 2017 38 Sun Feb 26, 2017 - Tue Feb 28, 2017 39 Wed Mar 1, 2017 - Sat Mar 4, 2017 40 Mon Mar 6, 2017 - Sun Mar 12, 2017 41 Mon Mar 13, 2017 - Sun Mar 19, 2017 42 Mon Mar 20, 2017 - Sun Mar 26, 2017 43 Mon Mar 27, 2017 - Thu Apr 6, 2017
Playoffs
- Playoffs will begin in this Scoring Period: 40 (Mar 6/17 - Mar 12/17) and last for 4 periods (rounds).
- Playoff matchups entered manually: Yes
Player Pool
- Player Pool: All teams
- Players traded out of league's player pool continue to accumulate stats: Yes
- Only include players associated with a NBA team in the player pool: No
- Lock Player Pool: No
Rosters
Restrictions
- Minimum Total Players: 6
- Maximum Total Players: 15
- Minimum Active Players: 7
- Maximum Active Players: 7
- Maximum Reserve Players: 8
- Maximum Injury Reserve Players: 3
- Maximum Minor League Players: 2
- Prevent any transaction that would cause a roster to become illegal: Never
- Allow suspended players to be moved to Injured Reserve: No
- Allow players on a bye week to be moved to Injured Reserve: No
- Injured Reserve players count toward roster limitation rules: No
- Minor League players count toward roster limitation rules: No
- Minor League Eligibility:
- Injured Reserve Enforcement type: Make roster illegal
- Number of Lineup Periods until Injured Reserve Enforcement takes effect: 1
Condition |
Constraint |
---|---|
Player: Career regular season total GP is >= 41 | Makes ineligible if met |
Pos |
Min Active |
Max Active |
Total Max |
---|---|---|---|
Point Guard (PG) |
1 |
1 |
4 |
Shooting Guard (SG) |
1 |
1 |
4 |
Small Forward (SF) |
1 |
1 |
4 |
Power Forward (PF) |
1 |
1 |
4 |
Center (C) |
1 |
1 |
4 |
Flex (Flx) |
2 |
2 |
2 |
Minor League Eligibility Options
- Minors roster slot eligibility type: Advanced - many options for determining eligibility for Minors roster slots
- Prevent moving players out of Minors slots: Never
- Minors Enforcement type: None
- Number of Lineup Periods until Minors Enforcement takes effect:
Position Eligibility
Scoring
Scoring Group |
Scoring Category |
Points |
---|---|---|
Player |
Assists (AST) |
0.6 |
Player |
Blocks (BLK) |
1.5 |
Player |
Defensive Rebounds (DREB) |
0.6 |
Player |
Ejections (EJ) |
-2 |
Player |
Flagrant Fouls (FF) |
-1 |
Player |
Offensive Rebounds (OREB) |
0.8 |
Player |
Personal Fouls (PF) |
-0.3 |
Player |
Points (PTS) |
0.25 |
Player |
Steals (ST) |
1.5 |
Player |
Technical Fouls (TF) |
-0.75 |
Player |
Turnovers (TO) |
-0.5 |
Player |
Free Throw % (FT%) |
Calculate Per Game, NonCumulative: |
Player |
Three Point % (3PT%) |
Calculate Per Game, NonCumulative: |
Player |
Two Point Percentage (2PT%) |
Calculate Per Game, NonCumulative: |
Other Scoring Preferences
- Score Flex positions by the players' actual positions: No
- Count 0-0 scores as wins, losses or ties: Yes
- Stat Correction Handling: Stat changes will only take affect if they are within 7 days from the end of the game for which the correction occured. Any Official Scoring changes which come in after that will not be reflected in your league stats/scores and standings.
Transactions
Lineups
- Lineup Change System: Managers enter lineup changes
- Lineup changes are executed: According to custom periods (see above).
- Lineups will become locked 0:05 (hours:minutes) before scheduled start-time of game
Trades
- Trade System: Managers propose their own trades
- Trading Period: All Year
- Maximum Trades per Team: Unlimited
- Trade Deadline Date: Sun Feb 12, 2017 11:59 PM EST
- Trade Voting System: Commissioner
- Allow trading of claim budget: No
- Allow trading of salary cap space: No
- Allow trading of draft Picks: Yes • Number of future years for draft pick trading: 3
• Number of rounds available for draft pick trading: 2
Claims/Drops
- Claim/Drop System: Managers perform their own claims & drops
- Max # of claims per season: 20 ( Free Agents: Unlimited , Waiver Wire: Unlimited )
- Max # of claims per week: Unlimited
- Use Waiver Wire process: Yes
- Allow claims/drops before the draft: No
- Can't drop list: Not Used
- Pending claims/drops are viewable by: One's own team
- Failed claims/drops viewable by: One's own team
Free Agents
- Free Agent Claim System: Automated Priority Order
- Rotate Free Agent Claim Order After Each Claim: Yes
- Free Agent claims are processed on: Sun, Mon, Tue, Wed, Thu, Fri, Sat at 7:00 am EDT
- Waiver Wire claim system: Automated Priority Order
- Rotate Waiver Wire Claim Order After Each Claim: Yes
- Waiver Wire players are processed: After a selected # of Days
- Waiver Wire claim processing time: 7:00 am EDT
-
# of days players remain on waivers for:
3
- Pending claims/drops are viewable by: One's own team
- Failed claims/drops viewable by: One's own team
Waiver Wire
Salaries
-
Salary Cap: $90.00
- The following will count towards the team salary: Reserves Injured Reserves
- When a team exceeds the salary cap: Make team's roster illegal
- Default Free Agent Salary:$0.50
- Minimum Player Salary$0.50
- When a player is released to the Free Agent Pool, his salary: Becomes the Free Agent Default Salary
- Default Waiver Wire Salary: $.50
- When a player is released to the Waiver Wire, his salary: Becomes the Waiver Wire Default Salary
Contracts
- Contract Type: Custom
- Custom contracts: (* = Default)
- When a player becomes a Free Agent, his contract: Changes toFA
- When a player goes to the Waiver Wire, his contract: Changes toFA
- When a player is drafted, his contract: Remains the Same
Name |
Description |
---|---|
CAT0 | |
CAT1 | |
CAT2 | |
FA | |
REG* |
Draft
- Draft Date:
- Draft Type: Offline
- Draft Order creation: Manual - Snake/Serpentine
- Draft Order: Philadelphia 76ers, Los Angeles Clippers, Los Angeles Lakers, Phoenix Suns, Dallas Mavericks, New Orleans Pelicans, San Antonio Spurs, Toronto Raptors, Chicago Bulls, Cleveland Cavaliers, Detroit Pistons, Indiana Pacers, Milwaukee Bucks, Denver Nuggets, Minnesota Timberwolves, Oklahoma City Thunder, Portland Trail Blazers, New York Knicks, Boston Celtics, Charlotte Hornets, Orlando Magic, Washington Wizards, Utah Jazz, Golden State Warriors
- Undrafted players go to the: Free Agent pool
Miscellaneous
Tie Breakers
Standings Tie Breakers |
---|
1. Head-to-head record vs. all teams tied with |
2. Best division record for entire season |
3. Most fantasy points for entire season |
Matchup Tie Breakers |
1. None |
Playoff Tie Breakers |
None |
Keeper League
- Keeper league Type: Dynasty
Fees
- League Entry: $0.00
- Free Agent Claim: $0.00
- Waiver Wire Claim: $0.00
- Drop Player: $0.00
- Activate Player: $0.00
- Reserve Player: $0.00
- Send Player to Injured Reserve: $0.00
- Move Player from Injured Reserve: $0.00
- Move Player from Minors: $0.00
- Send Player to Minors: $0.00
- Change Position of an Active Player: $0.00
- Trade (flat): $0.00
- Trade per Player Received: $0.00
- Trade per Player Sent: $0.00
- Illegal Roster (per period): $0.00
Prizes
- This league does not use prizes (or they have not been configured yet)