League Rules Summary

2016-17 Dynasty Basketball Extreme

General

  • League Name: Dynasty Basketball Extreme
  • Duplicate Player Allowance: Not Used
  • Scoring System: Head-to-Head Points
  • Maximum # of teams: 24
  • League Creator Username: bigaristotel
  • Commissioner Team Name: Philadelphia 76ers
  • League ID: 0cxzrabriqm8r2p4

Schedule

  • Your league stats begin accumulating on: Tue Oct 25, 2016
  • Your league stats end accumulating on: Thu Apr 06, 2017
  • Custom Periods Used:
    1    Tue Oct 25, 2016   -   Fri Oct 28, 2016
    2    Sat Oct 29, 2016   -   Mon Oct 31, 2016
    3    Tue Nov 1, 2016   -   Thu Nov 3, 2016
    4    Fri Nov 4, 2016   -   Sun Nov 6, 2016
    5    Mon Nov 7, 2016   -   Wed Nov 9, 2016
    6    Thu Nov 10, 2016   -   Sat Nov 12, 2016
    7    Sun Nov 13, 2016   -   Tue Nov 15, 2016
    8    Wed Nov 16, 2016   -   Fri Nov 18, 2016
    9    Sat Nov 19, 2016   -   Mon Nov 21, 2016
    10    Tue Nov 22, 2016   -   Fri Nov 25, 2016
    11    Sat Nov 26, 2016   -   Mon Nov 28, 2016
    12    Tue Nov 29, 2016   -   Thu Dec 1, 2016
    13    Fri Dec 2, 2016   -   Sun Dec 4, 2016
    14    Mon Dec 5, 2016   -   Wed Dec 7, 2016
    15    Thu Dec 8, 2016   -   Sat Dec 10, 2016
    16    Sun Dec 11, 2016   -   Tue Dec 13, 2016
    17    Wed Dec 14, 2016   -   Fri Dec 16, 2016
    18    Sat Dec 17, 2016   -   Mon Dec 19, 2016
    19    Tue Dec 20, 2016   -   Thu Dec 22, 2016
    20    Fri Dec 23, 2016   -   Mon Dec 26, 2016
    21    Tue Dec 27, 2016   -   Thu Dec 29, 2016
    22    Fri Dec 30, 2016   -   Sun Jan 1, 2017
    23    Mon Jan 2, 2017   -   Wed Jan 4, 2017
    24    Thu Jan 5, 2017   -   Sat Jan 7, 2017
    25    Sun Jan 8, 2017   -   Wed Jan 11, 2017
    26    Thu Jan 12, 2017   -   Sat Jan 14, 2017
    27    Sun Jan 15, 2017   -   Tue Jan 17, 2017
    28    Wed Jan 18, 2017   -   Fri Jan 20, 2017
    29    Sat Jan 21, 2017   -   Mon Jan 23, 2017
    30    Tue Jan 24, 2017   -   Thu Jan 26, 2017
    31    Fri Jan 27, 2017   -   Sun Jan 29, 2017
    32    Mon Jan 30, 2017   -   Wed Feb 1, 2017
    33    Thu Feb 2, 2017   -   Sun Feb 5, 2017
    34    Mon Feb 6, 2017   -   Thu Feb 9, 2017
    35    Fri Feb 10, 2017   -   Sun Feb 12, 2017
    36    Mon Feb 13, 2017   -   Thu Feb 16, 2017
    37    Thu Feb 23, 2017   -   Sat Feb 25, 2017
    38    Sun Feb 26, 2017   -   Tue Feb 28, 2017
    39    Wed Mar 1, 2017   -   Sat Mar 4, 2017
    40    Mon Mar 6, 2017   -   Sun Mar 12, 2017
    41    Mon Mar 13, 2017   -   Sun Mar 19, 2017
    42    Mon Mar 20, 2017   -   Sun Mar 26, 2017
    43    Mon Mar 27, 2017   -   Thu Apr 6, 2017
Playoffs
  • Playoffs will begin in this Scoring Period: 40 (Mar 6/17 - Mar 12/17) and last for 4 periods (rounds).
  • Playoff matchups entered manually: Yes
* To view the playoff bracket, go to the Standings screen and click on the Playoffs tab.

Player Pool

  • Player Pool: All teams
  • Players traded out of league's player pool continue to accumulate stats: Yes
  • Only include players associated with a NBA team in the player pool: No
  • Lock Player Pool: No

Rosters

Restrictions
  • Minimum Total Players: 6
  • Maximum Total Players: 15
  • Minimum Active Players: 7
  • Maximum Active Players: 7
  • Maximum Reserve Players: 8
  • Maximum Injury Reserve Players: 3
  • Maximum Minor League Players: 2
  • Prevent any transaction that would cause a roster to become illegal: Never
  • Allow suspended players to be moved to Injured Reserve: No
  • Allow players on a bye week to be moved to Injured Reserve: No
  • Injured Reserve players count toward roster limitation rules: No
  • Minor League players count toward roster limitation rules: No
  • Minor League Eligibility:
  • Condition

    Constraint

    Player: Career regular season total GP is >= 41 Makes ineligible if met
  • Injured Reserve Enforcement type: Make roster illegal
  • Number of Lineup Periods until Injured Reserve Enforcement takes effect: 1

Pos

Min Active

Max Active

Total Max

Point Guard (PG)

1

1

4

Shooting Guard (SG)

1

1

4

Small Forward (SF)

1

1

4

Power Forward (PF)

1

1

4

Center (C)

1

1

4

Flex (Flx)

2

2

2

Minor League Eligibility Options
  • Minors roster slot eligibility type: Advanced - many options for determining eligibility for Minors roster slots
  • Prevent moving players out of Minors slots: Never
  • Minors Enforcement type: None
  • Number of Lineup Periods until Minors Enforcement takes effect:
Position Eligibility

Scoring

Scoring Group

Scoring Category

Points

Player

Assists (AST)

0.6

Player

Blocks (BLK)

1.5

Player

Defensive Rebounds (DREB)

0.6

Player

Ejections (EJ)

-2

Player

Flagrant Fouls (FF)

-1

Player

Offensive Rebounds (OREB)

0.8

Player

Personal Fouls (PF)

-0.3

Player

Points (PTS)

0.25

Player

Steals (ST)

1.5

Player

Technical Fouls (TF)

-0.75

Player

Turnovers (TO)

-0.5

Player

Free Throw % (FT%)

Calculate Per Game, NonCumulative:
From 0.001 to 0.1, award -5 point(s)
From 0.101 to 0.2, award -4 point(s)
From 0.201 to 0.3, award -3 point(s)
From 0.301 to 0.4, award -2 point(s)
From 0.401 to 0.5, award -1 point(s)
From 0.501 to 0.6, award 0 point(s)
From 0.601 to 0.7, award 0.5 point(s)
From 0.701 to 0.8, award 1 point(s)
From 0.801 to 0.9, award 1.5 point(s)
From 0.9 to 1, award 2 point(s)

Player

Three Point % (3PT%)

Calculate Per Game, NonCumulative:
From 0.001 to 0.1, award -1.5 point(s)
From 0.101 to 0.2, award -0.5 point(s)
From 0.201 to 0.3, award 0.5 point(s)
From 0.301 to 0.4, award 1 point(s)
From 0.401 to 0.5, award 1.5 point(s)
From 0.501 to 0.7, award 2 point(s)
From 0.701 to 0.8, award 2.5 point(s)
From 0.801 to 1, award 3 point(s)

Player

Two Point Percentage (2PT%)

Calculate Per Game, NonCumulative:
From 0.001 to 0.1, award -3 point(s)
From 0.101 to 0.2, award -1.5 point(s)
From 0.201 to 0.3, award -0.5 point(s)
From 0.301 to 0.4, award 0 point(s)
From 0.401 to 0.5, award 0.5 point(s)
From 0.501 to 0.6, award 1.5 point(s)
From 0.601 to 0.7, award 2 point(s)
From 0.701 to 0.8, award 2.5 point(s)
From 0.801 to 1, award 3 point(s)

Other Scoring Preferences
  • Score Flex positions by the players' actual positions: No
  • Count 0-0 scores as wins, losses or ties: Yes
  • Stat Correction Handling: Stat changes will only take affect if they are within 7 days from the end of the game for which the correction occured. Any Official Scoring changes which come in after that will not be reflected in your league stats/scores and standings.

Transactions

Lineups
  • Lineup Change System: Managers enter lineup changes
  • Lineup changes are executed: According to custom periods (see above).
  • Lineups will become locked 0:05 (hours:minutes) before scheduled start-time of game
Trades
  • Trade System: Managers propose their own trades
  • Trading Period: All Year
  • Maximum Trades per Team: Unlimited
  • Trade Deadline Date: Sun Feb 12, 2017 11:59 PM EST
  • Trade Voting System: Commissioner
  • Allow trading of claim budget: No
  • Allow trading of salary cap space: No
  • Allow trading of draft Picks: Yes
  • Number of future years for draft pick trading: 3
    Number of rounds available for draft pick trading: 2
Claims/Drops
  • Claim/Drop System: Managers perform their own claims & drops
  • Max # of claims per season: 20 ( Free Agents: Unlimited , Waiver Wire: Unlimited )
  • Max # of claims per week: Unlimited
  • Use Waiver Wire process: Yes
  • Allow claims/drops before the draft: No
  • Can't drop list: Not Used
  • Pending claims/drops are viewable by: One's own team
  • Failed claims/drops viewable by: One's own team
    Free Agents
  • Free Agent Claim System: Automated Priority Order
  • Rotate Free Agent Claim Order After Each Claim: Yes
  • Free Agent claims are processed on: Sun, Mon, Tue, Wed, Thu, Fri, Sat at 7:00 am EDT
  • Waiver Wire
  • Waiver Wire claim system: Automated Priority Order
  • Rotate Waiver Wire Claim Order After Each Claim: Yes
  • Waiver Wire players are processed: After a selected # of Days
  • Waiver Wire claim processing time: 7:00 am EDT
  • # of days players remain on waivers for: 3
  • Pending claims/drops are viewable by: One's own team
  • Failed claims/drops viewable by: One's own team
Salaries
  • Salary Cap: $90.00
  • The following will count towards the team salary: Reserves   Injured Reserves   
  • When a team exceeds the salary cap: Make team's roster illegal
  • Default Free Agent Salary:$0.50
  • Minimum Player Salary$0.50
  • When a player is released to the Free Agent Pool, his salary: Becomes the Free Agent Default Salary
  • Default Waiver Wire Salary: $.50
  • When a player is released to the Waiver Wire, his salary: Becomes the Waiver Wire Default Salary

Contracts

  • Contract Type: Custom
  • Custom contracts: (* = Default)
  • Name

    Description

    CAT0
    CAT1
    CAT2
    FA
    REG*
  • When a player becomes a Free Agent, his contract: Changes toFA
  • When a player goes to the Waiver Wire, his contract: Changes toFA
  • When a player is drafted, his contract: Remains the Same

Draft

  • Draft Date:
  • Draft Type: Offline
  • Draft Order creation: Manual - Snake/Serpentine
  • Draft Order: Philadelphia 76ers, Los Angeles Clippers, Los Angeles Lakers, Phoenix Suns, Dallas Mavericks, New Orleans Pelicans, San Antonio Spurs, Toronto Raptors, Chicago Bulls, Cleveland Cavaliers, Detroit Pistons, Indiana Pacers, Milwaukee Bucks, Denver Nuggets, Minnesota Timberwolves, Oklahoma City Thunder, Portland Trail Blazers, New York Knicks, Boston Celtics, Charlotte Hornets, Orlando Magic, Washington Wizards, Utah Jazz, Golden State Warriors
  • Undrafted players go to the: Free Agent pool

Miscellaneous

Tie Breakers
Standings Tie Breakers

1. Head-to-head record vs. all teams tied with

2. Best division record for entire season

3. Most fantasy points for entire season

Matchup Tie Breakers

1. None

Playoff Tie Breakers

None

Keeper League
  • Keeper league Type: Dynasty
Fees
  • League Entry: $0.00
  • Free Agent Claim: $0.00
  • Waiver Wire Claim: $0.00
  • Drop Player: $0.00
  • Activate Player: $0.00
  • Reserve Player: $0.00
  • Send Player to Injured Reserve: $0.00
  • Move Player from Injured Reserve: $0.00
  • Move Player from Minors: $0.00
  • Send Player to Minors: $0.00
  • Change Position of an Active Player: $0.00
  • Trade (flat): $0.00
  • Trade per Player Received: $0.00
  • Trade per Player Sent: $0.00
  • Illegal Roster (per period): $0.00

Prizes

  • This league does not use prizes (or they have not been configured yet)
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