League Rules Summary
2016-17 Warheads on Foreheads
General
- League Name: Warheads on Foreheads
- Duplicate Player Allowance: Not Used
- Scoring System: Head-to-Head Points
- Maximum # of teams: 8
- League Creator Username: bobbytheviking
- Commissioner Team Name: Minnesota Wild
- League ID: 2yl4fyurisgqqwk0
Schedule
- Your league stats begin accumulating on: Wed Oct 12, 2016
- Your league stats end accumulating on: Sun Apr 09, 2017
Playoffs
- Playoffs will begin in this Scoring Period: 25 (Mar 27/17 - Apr 2/17) and last for 2 periods (rounds).
- Number of teams qualifying for playoffs: 4
- Playoff Seeding:: Division winners get top playoff seeds
- Reseed each playoff round: No
Player Pool
- Player Pool: All teams
- Players traded out of league's player pool continue to accumulate stats: No
- Only include players associated with a NHL team in the player pool: No
- Lock Player Pool: No
Rosters
Restrictions
- Minimum Total Players: 0
- Maximum Total Players: 19
- Minimum Active Players: 0
- Maximum Active Players: 11
- Maximum Reserve Players: 8
- Maximum Injury Reserve Players: 2
- Maximum Minor League Players: Not Used
- Prevent any transaction that would cause a roster to become illegal: Always
- Allow suspended players to be moved to Injured Reserve: Yes
- Allow players on a bye week to be moved to Injured Reserve: No
- Injured Reserve players count toward roster limitation rules: No
- Only players on the NHL Injured Reserve List may be moved to the Injured Reserve slot: No
- Injured Reserve Enforcement type: None
- Prorate Min/Max according to period length: No
Pos |
Min Active |
Max Active |
Total Max |
---|---|---|---|
Forward (F) |
0 |
6 |
|
Defense (D) |
0 |
4 |
|
Goalie (G) |
0 |
1 |
3 |
Position Eligibility
Scoring
Scoring Group |
Scoring Category |
Points |
---|---|---|
Skaters |
Assists (A) |
2 |
Skaters |
Game-winning Goals (GWG) |
2 |
Skaters |
Goals (G) |
3 |
Skaters |
Hits (Hit) |
0.25 |
Skaters |
Penalty Minutes (PIM) |
0.5 |
Skaters |
Plus/Minus (+/-) |
1 |
Skaters |
Short-Handed Goals (SHG) |
2 |
Skaters |
Power Play Points (PPP) |
1 |
Goalies |
Goals Against (GA) |
-0.5 |
Goalies |
Losses (L) |
-2 |
Goalies |
Overtime Losses (OL) |
2 |
Goalies |
Shutouts (SHO) |
3 |
Goalies |
Wins (Goalies only) (W) |
4 |
Team Minimum and Maximum Requirements per Scoring Period
Scoring Category | Min | Max |
---|---|---|
Games Started - Goalies |
3 |
None |
- If a maximum has been met or exceeded: Do nothing.
- If a minimum has not been met by end of scoring period: All skaters or goalies, depending on the scoring category whose minimum has not been met, will lose all stats for the scoring period.
- Prorate Min/Max according to period length: No
Other Scoring Preferences
- Score Flex positions by the players' actual positions: No
- Count 0-0 scores as wins, losses or ties: Yes
- Stat Correction Handling: No Official Scoring changes will affect your league beyond the default stat freeze time. Official corrections will be applied to your league if they come in within 7 days (168 hours) after the end of that game. Any Official Scoring changes which come in after this time will not be reflected in your league stats/scores and standings.
Transactions
Lineups
- Lineup Change System: Managers enter lineup changes
- Lineup changes are executed: Daily
- Lineups will become locked 0:10 (hours:minutes) before scheduled start-time of game
Trades
- Trade System: Managers propose their own trades
- Trading Period: All Year
- Maximum Trades per Team: Unlimited
- Trade Deadline Date: Not Used
- Trade Voting System: Managers
- Days to Vote: 1
- # of Objections Required: 50%
- Allow trading of claim budget: No
- Allow trading of salary cap space: No
- Allow trading of draft Picks: Yes • Number of future years for draft pick trading: 0
• Number of rounds available for draft pick trading: 19
Claims/Drops
- Claim/Drop System: Managers perform their own claims & drops
- Max # of claims per season: Unlimited
- Max # of claims per week: 4 ( Free Agents: Unlimited , Waiver Wire: Unlimited ) starting every Monday
- Use Waiver Wire process: Yes
- Allow claims/drops before the draft: No
- Allow drops during draft: No
- Can't drop list: Fantrax
- Pending claims/drops are viewable by: One's own team
- Failed claims/drops viewable by: One's own team
Free Agents
- Free Agent Claim System: Automated Priority Order
- Priority order: Reverse Order of Standings (serpentine)
- Rotate Free Agent Claim Order After Each Claim: Yes
- Free Agent Claim Order Reset Days: Sun, Mon, Tue, Wed, Thu, Fri, Sat
- Free Agent Claim Order Reset Time: 12:00 am EDT
- Free Agent claims are processed on: Sun, Mon, Tue, Wed, Thu, Fri, Sat at 12:00 am EDT
- Waiver Wire claim system: Automated Priority Order
- Priority order: Reverse Order of Standings (serpentine)
- Rotate Waiver Wire Claim Order After Each Claim: Yes
- Waiver Wire Claim Order Reset Days: Sun, Mon, Tue, Wed, Thu, Fri, Sat
- Waiver Wire Claim Order Reset Time: 12:00 am EDT
- Waiver Wire players are processed: After a selected # of Days
- Waiver Wire claim processing time: 4:00 am EDT
-
# of days players remain on waivers for:
3
- Pending claims/drops are viewable by: One's own team
- Failed claims/drops viewable by: One's own team
Waiver Wire
Draft
- Draft Date: Sun Oct 02, 5:00 PM EDT
- Draft Type: Live Online Standard
- # of rounds: 19
- Draft Date: Sun Oct 2 2016, 5:00PM EDT
- Time limit per pick: 1 minutes
- All teams will have the same # of players as the # of rounds when draft ends: No
- Immediately pick for managers not present in draft room: Yes
- Fill rosters legally when drafting: Yes
- Draft Order creation: Manual - Snake/Serpentine
- Draft Order: New York Islanders, THE MAN, Minnesota Wild, Edmonton Oilers, Winnipeg Jets, Detroit Redwings, Washington Capitals, Toronto Maple Leafs
- Undrafted players go to the: Waiver Wire
Miscellaneous
Tie Breakers
Standings Tie Breakers |
---|
1. Head-to-head record vs. all teams tied with |
2. Most fantasy points for entire season |
3. Least fantasy points against for entire season |
4. Most wins in entire season |
Matchup Tie Breakers |
1. Home team gets the win |
Playoff Tie Breakers |
None |
Keeper League
- Keeper league Type: Keeper
- Maximum keepers allowed: 4
Prizes
- This league does not use prizes (or they have not been configured yet)