League Rules Summary

2016-17 Warheads on Foreheads

General

  • League Name: Warheads on Foreheads
  • Duplicate Player Allowance: Not Used
  • Scoring System: Head-to-Head Points
  • Maximum # of teams: 8
  • League Creator Username: bobbytheviking
  • Commissioner Team Name: Minnesota Wild
  • League ID: 2yl4fyurisgqqwk0

Schedule

  • Your league stats begin accumulating on: Wed Oct 12, 2016
  • Your league stats end accumulating on: Sun Apr 09, 2017
Playoffs
  • Playoffs will begin in this Scoring Period: 25 (Mar 27/17 - Apr 2/17) and last for 2 periods (rounds).
  • Number of teams qualifying for playoffs: 4
  • Playoff Seeding:: Division winners get top playoff seeds
  • Reseed each playoff round: No
* To view the playoff bracket, go to the Standings screen and click on the Playoffs tab.

Player Pool

  • Player Pool: All teams
  • Players traded out of league's player pool continue to accumulate stats: No
  • Only include players associated with a NHL team in the player pool: No
  • Lock Player Pool: No

Rosters

Restrictions
  • Minimum Total Players: 0
  • Maximum Total Players: 19
  • Minimum Active Players: 0
  • Maximum Active Players: 11
  • Maximum Reserve Players: 8
  • Maximum Injury Reserve Players: 2
  • Maximum Minor League Players: Not Used
  • Prevent any transaction that would cause a roster to become illegal: Always
  • Allow suspended players to be moved to Injured Reserve: Yes
  • Allow players on a bye week to be moved to Injured Reserve: No
  • Injured Reserve players count toward roster limitation rules: No
  • Only players on the NHL Injured Reserve List may be moved to the Injured Reserve slot: No
  • Injured Reserve Enforcement type: None
  • Prorate Min/Max according to period length: No

Pos

Min Active

Max Active

Total Max

Forward (F)

0

6

Defense (D)

0

4

Goalie (G)

0

1

3

Position Eligibility

Scoring

Scoring Group

Scoring Category

Points

Skaters

Assists (A)

2

Skaters

Game-winning Goals (GWG)

2

Skaters

Goals (G)

3

Skaters

Hits (Hit)

0.25

Skaters

Penalty Minutes (PIM)

0.5

Skaters

Plus/Minus (+/-)

1

Skaters

Short-Handed Goals (SHG)

2

Skaters

Power Play Points (PPP)

1

Goalies

Goals Against (GA)

-0.5

Goalies

Losses (L)

-2

Goalies

Overtime Losses (OL)

2

Goalies

Shutouts (SHO)

3

Goalies

Wins (Goalies only) (W)

4

Team Minimum and Maximum Requirements per Scoring Period

Scoring Category

Min

Max

Games Started - Goalies

3

None

  • If a maximum has been met or exceeded: Do nothing.
  • If a minimum has not been met by end of scoring period: All skaters or goalies, depending on the scoring category whose minimum has not been met, will lose all stats for the scoring period.
  • Prorate Min/Max according to period length: No
Other Scoring Preferences
  • Score Flex positions by the players' actual positions: No
  • Count 0-0 scores as wins, losses or ties: Yes
  • Stat Correction Handling: No Official Scoring changes will affect your league beyond the default stat freeze time. Official corrections will be applied to your league if they come in within 7 days (168 hours) after the end of that game. Any Official Scoring changes which come in after this time will not be reflected in your league stats/scores and standings.

Transactions

Lineups
  • Lineup Change System: Managers enter lineup changes
  • Lineup changes are executed: Daily
  • Lineups will become locked 0:10 (hours:minutes) before scheduled start-time of game
Trades
  • Trade System: Managers propose their own trades
  • Trading Period: All Year
  • Maximum Trades per Team: Unlimited
  • Trade Deadline Date: Not Used
  • Trade Voting System: Managers
  • Days to Vote: 1
  • # of Objections Required: 50%
  • Allow trading of claim budget: No
  • Allow trading of salary cap space: No
  • Allow trading of draft Picks: Yes
  • Number of future years for draft pick trading: 0
    Number of rounds available for draft pick trading: 19
Claims/Drops
  • Claim/Drop System: Managers perform their own claims & drops
  • Max # of claims per season: Unlimited
  • Max # of claims per week: 4 ( Free Agents: Unlimited , Waiver Wire: Unlimited ) starting every Monday
  • Use Waiver Wire process: Yes
  • Allow claims/drops before the draft: No
  • Allow drops during draft: No
  • Can't drop list: Fantrax
  • Pending claims/drops are viewable by: One's own team
  • Failed claims/drops viewable by: One's own team
    Free Agents
  • Free Agent Claim System: Automated Priority Order
  • Priority order: Reverse Order of Standings (serpentine)
  • Rotate Free Agent Claim Order After Each Claim: Yes
  • Free Agent Claim Order Reset Days: Sun, Mon, Tue, Wed, Thu, Fri, Sat
  • Free Agent Claim Order Reset Time: 12:00 am EDT
  • Free Agent claims are processed on: Sun, Mon, Tue, Wed, Thu, Fri, Sat at 12:00 am EDT
  • Waiver Wire
  • Waiver Wire claim system: Automated Priority Order
  • Priority order: Reverse Order of Standings (serpentine)
  • Rotate Waiver Wire Claim Order After Each Claim: Yes
  • Waiver Wire Claim Order Reset Days: Sun, Mon, Tue, Wed, Thu, Fri, Sat
  • Waiver Wire Claim Order Reset Time: 12:00 am EDT
  • Waiver Wire players are processed: After a selected # of Days
  • Waiver Wire claim processing time: 4:00 am EDT
  • # of days players remain on waivers for: 3
  • Pending claims/drops are viewable by: One's own team
  • Failed claims/drops viewable by: One's own team

Draft

  • Draft Date: Sun Oct 02, 5:00 PM EDT
  • Draft Type: Live Online Standard
  • # of rounds: 19
  • Draft Date: Sun Oct 2 2016, 5:00PM EDT
  • Time limit per pick: 1 minutes
  • All teams will have the same # of players as the # of rounds when draft ends: No
  • Immediately pick for managers not present in draft room: Yes
  • Fill rosters legally when drafting: Yes
  • Draft Order creation: Manual - Snake/Serpentine
  • Draft Order: New York Islanders, THE MAN, Minnesota Wild, Edmonton Oilers, Winnipeg Jets, Detroit Redwings, Washington Capitals, Toronto Maple Leafs
  • Undrafted players go to the: Waiver Wire

Miscellaneous

Tie Breakers
Standings Tie Breakers

1. Head-to-head record vs. all teams tied with

2. Most fantasy points for entire season

3. Least fantasy points against for entire season

4. Most wins in entire season

Matchup Tie Breakers

1. Home team gets the win

Playoff Tie Breakers

None

Keeper League
  • Keeper league Type: Keeper
  • Maximum keepers allowed: 4

Prizes

  • This league does not use prizes (or they have not been configured yet)