League Rules Summary

2016 Major League Fantasy Baseball3

General

  • League Name: Major League Fantasy Baseball3
  • Duplicate Player Allowance: Not Used
  • Scoring System: Head-to-Head Points
  • Maximum # of teams: 16
  • League Creator Username: CoreyDRoberts
  • Commissioner Team Name: Indianapolis Choke Artists

Schedule

  • Your league stats begin accumulating on: Sun Apr 03, 2016
  • Your league stats end accumulating on: Sun Sep 18, 2016
  • Merge first n periods of season: 2
  • Merge last two periods of season: No
Playoffs
  • Playoffs will begin in this Scoring Period: 22 (Sep 5/16 - Sep 11/16) and last for 2 periods (rounds).
  • Playoff matchups entered manually: Yes
* To view the playoff bracket, go to the Standings screen and click on the Playoffs tab.

Player Pool

  • Player Pool: All teams
  • Players traded out of league's player pool continue to accumulate stats: Yes
  • Only include players associated with a MLB team in the player pool: No
  • Lock Player Pool: No

Rosters

Restrictions
  • Minimum Total Players: 21
  • Maximum Total Players: 26
  • Minimum Active Players: 21
  • Maximum Active Players: 21
  • Maximum Reserve Players: 5
  • Maximum Injury Reserve Players: 5
  • Maximum Minor League Players: Not Used
  • Prevent any transaction that would cause a roster to become illegal: Only for Total roster size
  • Allow suspended players to be moved to Injured Reserve: Yes
  • Allow players on a bye week to be moved to Injured Reserve: No
  • Injured Reserve players count toward roster limitation rules: No
  • Only players on the MLB Injured List may be moved to the Injured Reserve slot: No
  • Injured Reserve Enforcement type: Lock all transactions
  • Number of Lineup Periods until Injured Reserve Enforcement takes effect: 2
  • Prorate Min/Max according to period length: No

Pos

Min Active

Max Active

Total Max

Catcher (C)

0

1

2

1st Base (1B)

0

1

3

2nd Base (2B)

0

1

3

3rd Base (3B)

0

1

3

Shortstop (SS)

0

1

3

Infield (INF)

0

1

2

Left Field (LF)

0

1

3

Center Field (CF)

0

1

3

Right Field (RF)

0

1

3

Outfield (OF)

0

1

2

Designated Hitter (DH Only) (DH)

0

0

2

Utility (Any Hitter) (UT)

0

1

Starting Pitcher (SP)

0

4

7

Relief Pitcher (RP)

0

5

7

Pitcher (P)

0

1

Position Eligibility
  • Games needed from previous season for a player to qualify at a specific hitting position : 20
  • Games needed from current season for a player to qualify at a specific hitting position: 10
  • Starts needed from previous season for a player to qualify as a Starting Pitcher : 8
  • Starts needed from current season for a player to qualify as a Starting Pitcher : 4
  • Relief appearances needed from previous season for a player to qualify as a Relief Pitcher : 8
  • Relief appearances needed from current season for a player to qualify as a Relief Pitcher: 4
  • Use Fantrax's default position(s) in addition to any position(s) a player qualifies for based on above criteria: No
  • Note: If a player does not qualify for any positions based on the above selections, he will qualify at the position(s) played most in the previous MLB season. If he did not play at all last season, then the default position(s) will be used.

Scoring

Scoring Group

Scoring Category

Points

Hitting

Caught Stealing (CS)

-2

Hitting

Doubles (2B)

2.5

Hitting

Errors (E)

-1

Hitting

Game Winning RBI (GWRBI)

1

Hitting

Grand Slams (Sl)

2

Hitting

Grounded Into Double Plays (GIDP)

-2

Hitting

Hit By Pitches (HBP)

1

Hitting

Hit For The Cycle (CYC)

5

Hitting

Home Runs (HR)

5

Hitting

Intentional Walks (IBB)

1

Hitting

Picked Off (PKO)

-1

Hitting

Runs Batted In (RBI)

1

Hitting

Runners in Scoring Position Left On Base with 2 Outs (RL2O)

-0.15

Hitting

Runners Left On Base (LOB)

-0.15

Hitting

Runs Scored (R)

1.5

Hitting

Sacrifice Flies (SF)

0.5

Hitting

Sacrifice Hits (SH)

0.5

Hitting

Singles (1B)

1.5

Hitting

Stolen Bases (SB)

2

Hitting

Strikeouts (SO)

-1

Hitting

Triples (3B)

3.5

Hitting

Walks (BB)

1

Hitting

Batting Average (AVG)

0

Hitting

Ground Ball/Fly Ball Ratio (GB/FB)

0

Hitting

Fielding Percentage (FLD%)

0

Hitting

Modified On Base Percentage (MOBP)

0

Hitting

Isolated Power (ISO)

0

Hitting

Pitches Faced per Plate Appearance (P/PA)

0

Hitting

Strikeouts Per Plate Appearance (K/PA)

0

Hitting

Walks Per Strikeout (BB/K)

0

Hitting

Weighted On Base Average (WOBA)

0

Hitting

On Base + Slugging Percentage (OPS)

0

Hitting

Runs Created Per 27 Outs (RC27)

0

Pitching

Balks (BK)

-1

Pitching

Blown Saves (BS)

-2

Pitching

Complete Games (CG)

2

Pitching

Earned Runs Allowed (ER)

-0.5

Pitching

Errors (E)

-1

Pitching

Hit Batsmen (HB)

-1

Pitching

Hits Allowed (H)

-0.6

Pitching

Holds (HLD)

3.75

Pitching

Home Runs Allowed (HR)

-1

Pitching

Inherited Runners Stranded (IRS)

0.5

Pitching

Innings Pitched (IP)

1.3

Pitching

No Hitters (NH)

4

Pitching

Perfect Games (PG)

6

Pitching

Pickoffs (PKO)

1

Pitching

Quality Starts (QS)

7

Pitching

Relief Losses (RL)

-1

Pitching

Relief Wins (RW)

1.5

Pitching

Runs Allowed (R)

-0.5

Pitching

Saves (SV)

4.65

Pitching

Shutouts (SHO)

3

Pitching

Starter Losses (SL)

-2

Pitching

Starter Wins (SW)

3

Pitching

Stolen Bases Against (SBA)

-0.5

Pitching

Strikeouts Pitched (K)

1.5

Pitching

Walks Allowed (BB)

-0.7

Pitching

Wild Pitches (WP)

-0.5

Pitching

Batting Average Against (BAA)

0

Pitching

Earned Run Average (ERA)

0

Pitching

Ground Ball/Fly Ball Ratio Against (GB/FB)

0

Pitching

Hits Allowed Per Inning Pitched (H/IP)

0

Pitching

Home Runs Allowed Per Nine Innings (HR/9)

0

Pitching

Inherited Runners Stranded % (IRS%)

0

Pitching

Innings Pitched Per Game Played (IP/GP)

0

Pitching

Modified WHIP (MWHIP)

0

Pitching

Pitches Thrown per Plate Appearance (P/PA)

0

Pitching

Strikeouts Pitched Per Inning (K/IP)

0

Pitching

Strikeouts Pitched Per Nine Innings (K/9)

0

Pitching

Strikeouts Pitched Per Walk Plus adjustment (K/BB)

0

Pitching

Walks Allowed Per Nine Innings (BB/9)

0

Pitching

WHIP Ratio (WHIP)

0

Pitching

Wins Contribution (WC)

0

Pitching

Baserunners Allowed Per Nine Innings (BR/9)

0

Pitching

Defense-Independent Component ERA (DICE)

0

Team Minimum and Maximum Requirements per Scoring Period

Scoring Category

Min

Max

Innings Pitched - Pitching

50

None

Games Started - Pitching

None

12

  • If a maximum has been met or exceeded: All hitters or pitchers, depending on the scoring category exceeded, will stop accumulating stats for the rest of the scoring period. If the max has not been met or exceeded at the beginning of a day, stats will accumulate throughout that entire day, even if the max is exceeded.<span style="color:#ff0000"> Note that ALL pitchers includes both SP and RP. For example, if a max is exceeded for Relief Appearances, stats will stop accumulating lost for the scoring period for Relief Pitchers (RP) as well as Starting Pitchers (SP).</span>
  • If a minimum has not been met by end of scoring period: All hitters or pitchers, depending on the scoring category whose minimum has not been met, will lose their entire stats for the scoring period.
  • Prorate Min/Max according to period length: No
Other Scoring Preferences
  • Score Flex positions by the players' actual positions: No
  • Count 0-0 scores as wins, losses or ties: Yes
  • Stat Correction Handling: Stats are frozen 7 days prior to every Monday at 4:00 am. Any Official Scoring changes which come in after this time, or for a game that started prior to the 7 days will not be reflected in your league stats/scores and standings.

Transactions

Lineups
  • Lineup Change System: Managers enter lineup changes
  • Lineup changes are executed: Daily
  • Lineups will become locked 0:01 (hours:minutes) before scheduled start-time of game
Trades
  • Trade System: Managers propose their own trades
  • Trading Period: All Year
  • Maximum Trades per Team: 8
  • Trade Deadline Date: Sun Jul 24, 2016 11:59 PM EDT
  • Trade Voting System: Commissioner
  • Allow trading of claim budget: No
  • Allow trading of salary cap space: No
  • Allow trading of draft Picks: Yes
  • Number of future years for draft pick trading: 1
    Number of rounds available for draft pick trading: 26
Claims/Drops
  • Claim/Drop System: Managers perform their own claims & drops
  • Max # of claims per season: Unlimited
  • Max # of claims per week: 5 ( Free Agents: Unlimited , Waiver Wire: Unlimited ) starting every Monday
  • Use Waiver Wire process: Yes
  • Allow claims/drops before the draft: Yes
  • Can't drop list: Fantrax
  • Pending claims/drops are viewable by: One's own team
  • Failed claims/drops viewable by: All Teams
    Free Agents
  • Free Agent Claim System: Free for all (1st come 1st serve)
  • Waiver Wire
  • Waiver Wire claim system: Automated Priority Order
  • Rotate Waiver Wire Claim Order After Each Claim: Yes
  • Waiver Wire players are processed: After a selected # of Days
  • Waiver Wire claim processing time: 3:00 am EDT
  • # of days players remain on waivers for: 2
  • Pending claims/drops are viewable by: One's own team
  • Failed claims/drops viewable by: All Teams

Draft

  • Draft Date: Mon Mar 28, 9:00 PM EDT
  • Draft Type: Live Online Standard
  • # of rounds: 26
  • Draft Date: Mon Mar 28 2016, 9:00PM EDT
  • Time limit per pick: 50 seconds
  • All teams will have the same # of players as the # of rounds when draft ends: No
  • Immediately pick for managers not present in draft room: No
  • Fill rosters legally when drafting: Yes
  • Draft Order creation: Manual - Snake/Serpentine
  • Draft Order non-serpentine in Keeper Rounds: Yes
  • Draft Order: Swamp Donkeys, Mighty Marcellus, San Fratcisco 69ers, 1908 Billy Goats, Indianapolis Choke Artists, Spread It On!, Funky Buttlovin', The Red Rockets, Kim Jong-Corey, New York Binge Drinking, Atlanta Spartans, Ballers Brigade, Extra Winnings, Sterling Pirates, Uncle Charlie Hustle, The Balking Dead
  • Undrafted players go to the: Waiver Wire

Miscellaneous

Tie Breakers
Standings Tie Breakers

1. Head-to-head record vs. all teams tied with

2. Most fantasy points for entire season

3. Most wins in entire season

4. Best division record for entire season

Matchup Tie Breakers

1. None

Playoff Tie Breakers

None

Keeper League
  • Keeper league Type: Keeper
  • Maximum keepers allowed: 4
Fees
  • League Entry: $100.00
  • Free Agent Claim: $1.00
  • Waiver Wire Claim: $1.00
  • Drop Player: $0.00
  • Activate Player: $0.00
  • Reserve Player: $0.00
  • Send Player to Injured Reserve: $0.00
  • Move Player from Injured Reserve: $0.00
  • Change Position of an Active Player: $0.00
  • Trade (flat): $10.00
  • Trade per Player Received: $0.00
  • Trade per Player Sent: $0.00
  • Illegal Roster (per period): $0.00

Prizes

  • This league does not use prizes (or they have not been configured yet)

League Message

Enter Note:

Save Note