League Rules Summary
2016-17 MajorLeagueFantasyBasketball2
General
- League Name: MajorLeagueFantasyBasketball2
- Duplicate Player Allowance: Not Used
- Scoring System: Head-to-Head Points
- Maximum # of teams: 14
- League Creator Username: CoreyDRoberts
- Commissioner Team Name: Va Beach Celtics
Schedule
- Your league stats begin accumulating on: Tue Oct 25, 2016
- Your league stats end accumulating on: Wed Apr 12, 2017
Playoffs
- Playoffs will begin in this Scoring Period: 24 (Apr 3/17 - Apr 9/17) and last for 2 periods (rounds).
- Playoff matchups entered manually: Yes
Player Pool
- Player Pool: All teams
- Players traded out of league's player pool continue to accumulate stats: Yes
- Only include players associated with a NBA team in the player pool: No
- Lock Player Pool: No
Rosters
Restrictions
- Minimum Total Players: 8
- Maximum Total Players: 15
- Minimum Active Players: 8
- Maximum Active Players: 8
- Maximum Reserve Players: 4
- Maximum Injury Reserve Players: 3
- Maximum Minor League Players: Not Used
- Prevent any transaction that would cause a roster to become illegal: Only for Total roster size
- Allow suspended players to be moved to Injured Reserve: Yes
- Allow players on a bye week to be moved to Injured Reserve: No
- Injured Reserve players count toward roster limitation rules: No
- Injured Reserve Enforcement type: Lock all transactions
- Number of Lineup Periods until Injured Reserve Enforcement takes effect: 2
- Prorate Min/Max according to period length: No
Pos |
Min Active |
Max Active |
Total Max |
---|---|---|---|
Point Guard (PG) |
0 |
1 |
4 |
Shooting Guard (SG) |
0 |
1 |
4 |
Guard (G) |
0 |
1 |
1 |
Small Forward (SF) |
0 |
1 |
4 |
Power Forward (PF) |
0 |
1 |
4 |
Forward (F) |
0 |
1 |
1 |
Center (C) |
0 |
0 |
3 |
Forward/Center (F/C) |
0 |
1 |
|
Flex (Flx) |
0 |
1 |
1 |
Position Eligibility
Scoring
Scoring Group |
Scoring Category |
Points |
---|---|---|
Player |
Assists (AST) |
Calculate Per Game, Cumulative: |
Player |
Blocks (BLK) |
Calculate Per Game, Cumulative: |
Player |
Defensive Rebounds (DREB) |
Calculate Per Game, Cumulative: |
Player |
Double Doubles Only (2DO) |
3 |
Player |
Efficiency (EFF) |
0 |
Player |
Ejections (EJ) |
-3 |
Player |
Field Goals Attempted (FGA) |
0 |
Player |
Field Goals Made (FGM) |
0 |
Player |
Field Goals Missed (FG-) |
0 |
Player |
Flagrant Fouls (FF) |
-1 |
Player |
Free Throws Attempted (FTA) |
0 |
Player |
Free Throws Made (FTM) |
Calculate Per Game, Cumulative: |
Player |
Free Throws Missed (FT-) |
Calculate Per Game, Cumulative: |
Player |
Games Played (GP) |
0 |
Player |
Games Started (GS) |
0 |
Player |
Game Winning Buzzer Beaters (GWBB) |
10 |
Player |
Minutes Played (MIN) |
0 |
Player |
Offensive Rebounds (OREB) |
Calculate Per Game, Cumulative: |
Player |
Personal Fouls (PF) |
Calculate Per Game, Cumulative: |
Player |
Plus/Minus (+/-) |
0 |
Player |
Points (PTS) |
0 |
Player |
Rebounds (REB) |
0 |
Player |
Steals (ST) |
Calculate Per Game, Cumulative: |
Player |
Technical Fouls (TF) |
-1 |
Player |
Three Pointers Attempted (3PTA) |
0 |
Player |
Three Pointers Made (3PTM) |
Calculate Per Game, Cumulative: |
Player |
Two Pointers Attempted (2PTA) |
0 |
Player |
Two Pointers Made (2PTM) |
Calculate Per Game, Cumulative: |
Player |
Triple Doubles (3D) |
7 |
Player |
Turnovers (TO) |
Calculate Per Game, Cumulative: |
Player |
Wins (W) |
0 |
Player |
Adjusted Field Goal % (AdjFG%) |
0 |
Player |
Assists Per Game (AST) |
0 |
Player |
Assist to Turnover Ratio (A/TO) |
0 |
Player |
(Assist + Steals)/Turnovers (A+S/TO) |
0 |
Player |
Blocks Per Game (BLK) |
0 |
Player |
Defensive Rebounds Per Game (DREB) |
0 |
Player |
Double Doubles Only per Game (2DO) |
0 |
Player |
Field Goals Made Per Game (FGM) |
0 |
Player |
Field Goals Missed Per Game (FG-) |
0 |
Player |
Field Goals Attempted Per Game (FGA) |
0 |
Player |
Field Goal % (FG%) |
0 |
Player |
Free Throws Made Per Game (FTM) |
0 |
Player |
Free Throws Missed Per Game (FT-) |
0 |
Player |
Free Throws Attempted Per Game (FTA) |
0 |
Player |
Free Throw % (FT%) |
0 |
Player |
Game Score (GMS) |
0 |
Player |
Minutes Played Per Game (MIN) |
0 |
Player |
Offensive Rebounds Per Game (OREB) |
0 |
Player |
Personal Fouls Per Game (PF) |
0 |
Player |
Points Per Game (PTS) |
0 |
Player |
Points Per Shot (PPS) |
0 |
Player |
Rebounds Per Game (REB) |
0 |
Player |
Steals Per Game (ST) |
0 |
Player |
Three Pointers Made Per Game (3PTM) |
0 |
Player |
Three Pointers Missed (3PT-) |
Calculate Per Game, Cumulative: |
Player |
Three Pointers Attempted Per Game (3PTA) |
0 |
Player |
Three Point % (3PT%) |
0 |
Player |
Triple Doubles per Game (3D) |
0 |
Player |
Two Pointers Made Per Game (2PTM) |
0 |
Player |
Two Pointers Missed (2PT-) |
Calculate Per Game, Cumulative: |
Player |
Two Pointers Attempted Per Game (2PTA) |
0 |
Player |
Two Point Percentage (2PT%) |
0 |
Player |
Turnovers Per Game (TO) |
0 |
Player |
Three Pointers Missed per Game (3PT-) |
0 |
Team Minimum and Maximum Requirements per Scoring Period
Scoring Category | Min | Max |
---|---|---|
Games Played |
None |
38 |
- If a maximum has been met or exceeded: The entire team will stop accumulating stats for the rest of the Scoring Period. If the max has not been met or exceeded at the beginning of a day, stats will accumulate throughout that entire day, even if the max is exceeded.
- If a minimum has not been met by end of scoring period: Do nothing.
- Prorate Min/Max according to period length: No
Other Scoring Preferences
- Score Flex positions by the players' actual positions: No
- Count 0-0 scores as wins, losses or ties: Yes
- Stat Correction Handling: Stat changes will only take affect if they are within 3 days of the end of the final game of each scoring period. Any Official Scoring changes which come in after this time will not be reflected in your league stats/scores and standings.
Transactions
Lineups
- Lineup Change System: Managers enter lineup changes
- Lineup changes are executed: Daily
- Lineups will become locked 0:01 (hours:minutes) before scheduled start-time of game
Trades
- Trade System: Managers propose their own trades
- Trading Period: All Year
- Maximum Trades per Team: 5
- Trade Deadline Date: Sat Feb 18, 2017 11:59 PM EST
- Trade Voting System: Commissioner
- Allow trading of claim budget: No
- Allow trading of salary cap space: No
- Allow trading of draft Picks: Yes • Number of future years for draft pick trading: 0
• Number of rounds available for draft pick trading: 12
Claims/Drops
- Claim/Drop System: Managers perform their own claims & drops
- Max # of claims per season: Unlimited
- Max # of claims per week: 4 ( Free Agents: Unlimited , Waiver Wire: Unlimited ) starting every Monday
- Use Waiver Wire process: Yes
- Allow claims/drops before the draft: No
- Can't drop list: Fantrax
- Pending claims/drops are viewable by: One's own team
- Failed claims/drops viewable by: All Teams
Free Agents
- Free Agent Claim System: Free for all (1st come 1st serve)
- Waiver Wire claim system: Automated Priority Order
- Rotate Waiver Wire Claim Order After Each Claim: Yes
- Waiver Wire players are processed: After a selected # of Days
- Waiver Wire claim processing time: 3:00 am EDT
-
# of days players remain on waivers for:
2
- Pending claims/drops are viewable by: One's own team
- Failed claims/drops viewable by: All Teams
Waiver Wire
Draft
- Draft Date: Sun Nov 27, 12:20 PM EST
- Draft Type: Live Online Auction
- Draft Budget: $300
- Minimum Opening Bid: $1
- Bid Increment: $1
- Draft Order non-serpentine in Keeper Rounds: Yes
- Undrafted players go to the: Waiver Wire
Miscellaneous
Tie Breakers
Standings Tie Breakers |
---|
1. Most fantasy points for entire season |
2. Most wins in entire season |
3. Best division record for entire season |
4. Head-to-head record vs. all teams tied with |
Matchup Tie Breakers |
1. None |
Playoff Tie Breakers |
None |
Fees
- League Entry: $12.00
- Free Agent Claim: $0.00
- Waiver Wire Claim: $0.00
- Drop Player: $0.00
- Activate Player: $0.00
- Reserve Player: $0.00
- Send Player to Injured Reserve: $0.00
- Move Player from Injured Reserve: $0.00
- Change Position of an Active Player: $0.00
- Trade (flat): $0.00
- Trade per Player Received: $0.00
- Trade per Player Sent: $0.00
- Illegal Roster (per period): $0.00
Prizes
- This league does not use prizes (or they have not been configured yet)
League Message
- For league rules/regs/payouts use the link below to review.
MLFS Rules/Regs/Payouts