League Rules Summary

2016-17 MajorLeagueFantasyBasketball2

General

  • League Name: MajorLeagueFantasyBasketball2
  • Duplicate Player Allowance: Not Used
  • Scoring System: Head-to-Head Points
  • Maximum # of teams: 14
  • League Creator Username: CoreyDRoberts
  • Commissioner Team Name: Va Beach Celtics

Schedule

  • Your league stats begin accumulating on: Tue Oct 25, 2016
  • Your league stats end accumulating on: Wed Apr 12, 2017
Playoffs
  • Playoffs will begin in this Scoring Period: 24 (Apr 3/17 - Apr 9/17) and last for 2 periods (rounds).
  • Playoff matchups entered manually: Yes
* To view the playoff bracket, go to the Standings screen and click on the Playoffs tab.

Player Pool

  • Player Pool: All teams
  • Players traded out of league's player pool continue to accumulate stats: Yes
  • Only include players associated with a NBA team in the player pool: No
  • Lock Player Pool: No

Rosters

Restrictions
  • Minimum Total Players: 8
  • Maximum Total Players: 15
  • Minimum Active Players: 8
  • Maximum Active Players: 8
  • Maximum Reserve Players: 4
  • Maximum Injury Reserve Players: 3
  • Maximum Minor League Players: Not Used
  • Prevent any transaction that would cause a roster to become illegal: Only for Total roster size
  • Allow suspended players to be moved to Injured Reserve: Yes
  • Allow players on a bye week to be moved to Injured Reserve: No
  • Injured Reserve players count toward roster limitation rules: No
  • Injured Reserve Enforcement type: Lock all transactions
  • Number of Lineup Periods until Injured Reserve Enforcement takes effect: 2
  • Prorate Min/Max according to period length: No

Pos

Min Active

Max Active

Total Max

Point Guard (PG)

0

1

4

Shooting Guard (SG)

0

1

4

Guard (G)

0

1

1

Small Forward (SF)

0

1

4

Power Forward (PF)

0

1

4

Forward (F)

0

1

1

Center (C)

0

0

3

Forward/Center (F/C)

0

1

Flex (Flx)

0

1

1

Position Eligibility

Scoring

Scoring Group

Scoring Category

Points

Player

Assists (AST)

Calculate Per Game, Cumulative:
From 1 to 7, award 2 point(s) for every1AST
From 8 to 12, award 3 point(s) for every1AST
From 13 to 100, award 4 point(s) for every1AST

Player

Blocks (BLK)

Calculate Per Game, Cumulative:
From 1 to 3, award 2 point(s) for every1BLK
From 4 to 9, award 3 point(s) for every1BLK
From 10 to 100, award 4 point(s) for every1BLK

Player

Defensive Rebounds (DREB)

Calculate Per Game, Cumulative:
From 1 to 7, award 1 point(s) for every1DREB
From 8 to 12, award 2 point(s) for every1DREB
From 13 to 100, award 3 point(s) for every1DREB

Player

Double Doubles Only (2DO)

3

Player

Efficiency (EFF)

0

Player

Ejections (EJ)

-3

Player

Field Goals Attempted (FGA)

0

Player

Field Goals Made (FGM)

0

Player

Field Goals Missed (FG-)

0

Player

Flagrant Fouls (FF)

-1

Player

Free Throws Attempted (FTA)

0

Player

Free Throws Made (FTM)

Calculate Per Game, Cumulative:
From 1 to 5, award 1 point(s) for every1FTM
From 6 to 10, award 1.5 point(s) for every1FTM
From 11 to 100, award 2 point(s) for every1FTM

Player

Free Throws Missed (FT-)

Calculate Per Game, Cumulative:
From 1 to 4, award -0.5 point(s) for every1FT-
From 5 to 10, award -1 point(s) for every1FT-
From 11 to 100, award -2 point(s) for every1FT-

Player

Games Played (GP)

0

Player

Games Started (GS)

0

Player

Game Winning Buzzer Beaters (GWBB)

10

Player

Minutes Played (MIN)

0

Player

Offensive Rebounds (OREB)

Calculate Per Game, Cumulative:
From 1 to 3, award 1.5 point(s) for every1OREB
From 4 to 6, award 2.5 point(s) for every1OREB
From 7 to 100, award 3.5 point(s) for every1OREB

Player

Personal Fouls (PF)

Calculate Per Game, Cumulative:
From 1 to 5, award -1 point(s) for every1PF
6, award -3 point(s) for every1PF

Player

Plus/Minus (+/-)

0

Player

Points (PTS)

0

Player

Rebounds (REB)

0

Player

Steals (ST)

Calculate Per Game, Cumulative:
From 1 to 2, award 2 point(s) for every1ST
From 3 to 5, award 3 point(s) for every1ST
From 6 to 100, award 4 point(s) for every1ST

Player

Technical Fouls (TF)

-1

Player

Three Pointers Attempted (3PTA)

0

Player

Three Pointers Made (3PTM)

Calculate Per Game, Cumulative:
From 1 to 3, award 3 point(s) for every13PTM
From 4 to 6, award 4 point(s) for every13PTM
From 7 to 100, award 5 point(s) for every13PTM

Player

Two Pointers Attempted (2PTA)

0

Player

Two Pointers Made (2PTM)

Calculate Per Game, Cumulative:
From 1 to 8, award 2 point(s) for every12PTM
From 9 to 12, award 3 point(s) for every12PTM
From 13 to 100, award 4 point(s) for every12PTM

Player

Triple Doubles (3D)

7

Player

Turnovers (TO)

Calculate Per Game, Cumulative:
From 1 to 2, award -1 point(s) for every1TO
From 3 to 6, award -2 point(s) for every1TO
From 7 to 100, award -3 point(s) for every1TO

Player

Wins (W)

0

Player

Adjusted Field Goal % (AdjFG%)

0

Player

Assists Per Game (AST)

0

Player

Assist to Turnover Ratio (A/TO)

0

Player

(Assist + Steals)/Turnovers (A+S/TO)

0

Player

Blocks Per Game (BLK)

0

Player

Defensive Rebounds Per Game (DREB)

0

Player

Double Doubles Only per Game (2DO)

0

Player

Field Goals Made Per Game (FGM)

0

Player

Field Goals Missed Per Game (FG-)

0

Player

Field Goals Attempted Per Game (FGA)

0

Player

Field Goal % (FG%)

0

Player

Free Throws Made Per Game (FTM)

0

Player

Free Throws Missed Per Game (FT-)

0

Player

Free Throws Attempted Per Game (FTA)

0

Player

Free Throw % (FT%)

0

Player

Game Score (GMS)

0

Player

Minutes Played Per Game (MIN)

0

Player

Offensive Rebounds Per Game (OREB)

0

Player

Personal Fouls Per Game (PF)

0

Player

Points Per Game (PTS)

0

Player

Points Per Shot (PPS)

0

Player

Rebounds Per Game (REB)

0

Player

Steals Per Game (ST)

0

Player

Three Pointers Made Per Game (3PTM)

0

Player

Three Pointers Missed (3PT-)

Calculate Per Game, Cumulative:
From 1 to 5, award -1.5 point(s) for every13PT-
From 6 to 10, award -2 point(s) for every13PT-
From 11 to 100, award -3 point(s) for every13PT-

Player

Three Pointers Attempted Per Game (3PTA)

0

Player

Three Point % (3PT%)

0

Player

Triple Doubles per Game (3D)

0

Player

Two Pointers Made Per Game (2PTM)

0

Player

Two Pointers Missed (2PT-)

Calculate Per Game, Cumulative:
From 1 to 6, award -1 point(s) for every12PT-
From 7 to 12, award -1.5 point(s) for every12PT-
From 13 to 100, award -2 point(s) for every12PT-

Player

Two Pointers Attempted Per Game (2PTA)

0

Player

Two Point Percentage (2PT%)

0

Player

Turnovers Per Game (TO)

0

Player

Three Pointers Missed per Game (3PT-)

0

Team Minimum and Maximum Requirements per Scoring Period

Scoring Category

Min

Max

Games Played

None

38

  • If a maximum has been met or exceeded: The entire team will stop accumulating stats for the rest of the Scoring Period. If the max has not been met or exceeded at the beginning of a day, stats will accumulate throughout that entire day, even if the max is exceeded.
  • If a minimum has not been met by end of scoring period: Do nothing.
  • Prorate Min/Max according to period length: No
Other Scoring Preferences
  • Score Flex positions by the players' actual positions: No
  • Count 0-0 scores as wins, losses or ties: Yes
  • Stat Correction Handling: Stat changes will only take affect if they are within 3 days of the end of the final game of each scoring period. Any Official Scoring changes which come in after this time will not be reflected in your league stats/scores and standings.

Transactions

Lineups
  • Lineup Change System: Managers enter lineup changes
  • Lineup changes are executed: Daily
  • Lineups will become locked 0:01 (hours:minutes) before scheduled start-time of game
Trades
  • Trade System: Managers propose their own trades
  • Trading Period: All Year
  • Maximum Trades per Team: 5
  • Trade Deadline Date: Sat Feb 18, 2017 11:59 PM EST
  • Trade Voting System: Commissioner
  • Allow trading of claim budget: No
  • Allow trading of salary cap space: No
  • Allow trading of draft Picks: Yes
  • Number of future years for draft pick trading: 0
    Number of rounds available for draft pick trading: 12
Claims/Drops
  • Claim/Drop System: Managers perform their own claims & drops
  • Max # of claims per season: Unlimited
  • Max # of claims per week: 4 ( Free Agents: Unlimited , Waiver Wire: Unlimited ) starting every Monday
  • Use Waiver Wire process: Yes
  • Allow claims/drops before the draft: No
  • Can't drop list: Fantrax
  • Pending claims/drops are viewable by: One's own team
  • Failed claims/drops viewable by: All Teams
    Free Agents
  • Free Agent Claim System: Free for all (1st come 1st serve)
  • Waiver Wire
  • Waiver Wire claim system: Automated Priority Order
  • Rotate Waiver Wire Claim Order After Each Claim: Yes
  • Waiver Wire players are processed: After a selected # of Days
  • Waiver Wire claim processing time: 3:00 am EDT
  • # of days players remain on waivers for: 2
  • Pending claims/drops are viewable by: One's own team
  • Failed claims/drops viewable by: All Teams

Draft

  • Draft Date: Sun Nov 27, 12:20 PM EST
  • Draft Type: Live Online Auction
  • Draft Budget: $300
  • Minimum Opening Bid: $1
  • Bid Increment: $1
  • Draft Order non-serpentine in Keeper Rounds: Yes
  • Undrafted players go to the: Waiver Wire

Miscellaneous

Tie Breakers
Standings Tie Breakers

1. Most fantasy points for entire season

2. Most wins in entire season

3. Best division record for entire season

4. Head-to-head record vs. all teams tied with

Matchup Tie Breakers

1. None

Playoff Tie Breakers

None

Fees
  • League Entry: $12.00
  • Free Agent Claim: $0.00
  • Waiver Wire Claim: $0.00
  • Drop Player: $0.00
  • Activate Player: $0.00
  • Reserve Player: $0.00
  • Send Player to Injured Reserve: $0.00
  • Move Player from Injured Reserve: $0.00
  • Change Position of an Active Player: $0.00
  • Trade (flat): $0.00
  • Trade per Player Received: $0.00
  • Trade per Player Sent: $0.00
  • Illegal Roster (per period): $0.00

Prizes

  • This league does not use prizes (or they have not been configured yet)

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