League Rules Summary
2015-16 FFA EPL 2015-16
General
- League Name: FFA EPL 2015-16
- Duplicate Player Allowance: Not Used
- Scoring System: Head-to-Head Points
- Maximum # of teams: 14
- League Creator Username: SinnFeinFBG
- Commissioner Team Name: Audere est Facere
- League ID: pmaz7ghjic9akzj0
Schedule
- Your league stats begin accumulating on: Sat Aug 08, 2015
- Your league stats end accumulating on: Tue May 17, 2016
- Merge first n periods of season: 2
- Merge last two periods of season: No
Player Pool
- Player Pool: All teams
- Only include players associated with a Premier League team in the player pool: No
- Lock Player Pool: No
Rosters
Restrictions
- Minimum Total Players: 0
- Maximum Total Players: 17
- Minimum Active Players: 0
- Maximum Active Players: 11
- Maximum Reserve Players: 6
- Maximum Injury Reserve Players: Not Used
- Maximum Minor League Players: Not Used
- Prevent any transaction that would cause a roster to become illegal: Always
- Injured Reserve Enforcement type: None
Pos |
Min Active |
Max Active |
Total Max |
---|---|---|---|
Defender (D) |
0 |
5 |
|
Midfielder (M) |
0 |
5 |
|
Forward (F) |
0 |
3 |
|
Goalkeeper (G) |
0 |
1 |
Position Eligibility
- Games needed from previous season for a player to qualify at an Outfielder position :
- Games needed from current season for a player to qualify at an Outfielder position:
- Use Fantrax's default position(s) in addition to any position(s) a player qualifies for based on above criteria: No
- Note: If a player does not qualify for any positions based on the above selections, he will qualify at the position(s) played most in the previous Premier League season. If he did not play at all last season, then the default position(s) will be used.
Scoring
Scoring Group |
Scoring Category |
Position |
Points |
---|---|---|---|
Goalkeeper |
Games Played (GP) |
Default |
1 |
Goalkeeper |
Games Started (GS) |
Default |
1 |
Goalkeeper |
Goals (G) |
Default |
6 |
Goalkeeper |
Own Goals (OG) |
Default |
-2 |
Goalkeeper |
Goals Against (GA) |
Default |
-0.5 |
Goalkeeper |
Red Cards (RC) |
Default |
-3 |
Goalkeeper |
Saves (Sv) |
Default |
0.333 |
Goalkeeper |
Clean Sheets (CS) |
Default |
4 |
Goalkeeper |
Yellow Cards (YC) |
Default |
-1 |
Outfielder |
Assists (Official) (A) |
Default |
3 |
Outfielder |
Games Played (GP) |
Default |
1 |
Outfielder |
Games Started (GS) |
Default |
1 |
Outfielder |
Goals (G) |
Default |
4 |
Outfielder |
Forward |
4 |
|
Outfielder |
Midfielder |
5 |
|
Outfielder |
Defender |
6 |
|
Outfielder |
Goals Against Outfielders (GAO) |
Default |
0 |
Outfielder |
Defender |
-0.5 |
|
Outfielder |
Own Goals (OG) |
Default |
-2 |
Outfielder |
Red Cards (RC) |
Default |
-3 |
Outfielder |
Clean Sheets (CS) |
Default |
0 |
Outfielder |
Midfielder |
1 |
|
Outfielder |
Defender |
4 |
|
Outfielder |
Yellow Cards (YC) |
Default |
-1 |
Other Scoring Preferences
- Score Flex positions by the players' actual positions: No
- Count 0-0 scores as wins, losses or ties: Yes
- Stat Correction Handling: Stats are frozen 7 days prior to every Wednesday at 8:00 pm. Any Official Scoring changes which come in after this time, or for a match that started prior to the 7 days will not be reflected in your league stats/scores and standings.
Transactions
Lineups
- Lineup Change System: Managers enter lineup changes
- Lineup changes are executed: Daily
- Lineups will become locked 0:05 (hours:minutes) before scheduled start-time of game
Trades
- Trade System: Managers propose their own trades
- Trading Period: All Year
- Maximum Trades per Team: Unlimited
- Trade Deadline Date: Not Used
- Trade Voting System: None
- Allow trading of claim budget: No
- Allow trading of salary cap space: No
- Allow trading of draft Picks: No
Claims/Drops
- Claim/Drop System: Managers perform their own claims & drops
- Max # of claims per season: Unlimited
- Max # of claims per week: Unlimited
- Use Waiver Wire process: Yes
- Allow claims/drops before the draft: No
- Allow drops during draft: No
- Can't drop list: Not Used
- Pending claims/drops are viewable by: One's own team
- Failed claims/drops viewable by: One's own team
Free Agents
- Free Agent Claim System: Free for all (1st come 1st serve)
- Waiver Wire claim system: Automated Priority Order
- Rotate Waiver Wire Claim Order After Each Claim: Yes
- Waiver Wire players are processed: On specific days of the week
- Waiver Wire players are processed: Wed
- Waiver Wire claim processing time: 9:00 pm EDT
- Automatically put players on waivers: 0:05 (hrs:mins) Before the start of their respective games each day.
- Auto Waive players whose teams are not playing: Do not waive
- Prevent Waiver "Churning": Yes
- Pending claims/drops are viewable by: One's own team
- Failed claims/drops viewable by: One's own team
Waiver Wire
Draft
- Draft Date:
- Draft Type: Offline
- Draft Order creation: Manual - Snake/Serpentine
- Draft Order: Audere est Facere, Baba Rahman Noodles, Drunken Slob FC, FC Shader, Ominous Johnson Team, Millennium Falcao, Wengerbus, Krul and the Gang, Bamfordinho, 3 Gunners and a cup, Sporting Real Christo Utd. FC, Sleeph In On Saturdays, Team TLEF316, Benteke'n your lunch
- Undrafted players go to the: Waiver Wire