League Rules Summary
2017 Major League Fantasy Football4
General
- League Name: Major League Fantasy Football4
- Duplicate Player Allowance: Not Used
- Scoring System: Head-to-Head Points
- Maximum # of teams: 12
- League Creator Username: CoreyDRoberts
- Commissioner Team Name: Chris Bowman
- League ID: r8sdik2biynxgs92
Schedule
- Your league stats begin accumulating on: Thu Sep 07, 2017
- Your league stats end accumulating on: Mon Dec 25, 2017
Playoffs
- Playoffs will begin in this Scoring Period: 14 (Dec 5/17 - Dec 11/17) and last for 3 periods (rounds).
- Playoff matchups entered manually: Yes
Player Pool
- Player Pool: All teams
- Players traded out of league's player pool continue to accumulate stats: No
- Only include players associated with a NFL team in the player pool: No
- Lock Player Pool: No
Rosters
Restrictions
- Minimum Total Players: 21
- Maximum Total Players: 29
- Minimum Active Players: 21
- Maximum Active Players: 21
- Maximum Reserve Players: 8
- Maximum Injury Reserve Players: 4
- Maximum Minor League Players: Not Used
- Prevent any transaction that would cause a roster to become illegal: Only for Total roster size
- Allow suspended players to be moved to Injured Reserve: Yes
- Allow players on a bye week to be moved to Injured Reserve: No
- Injured Reserve players count toward roster limitation rules: No
- Only players on the Injured Reserve, PUP, NFI, and Covid-19 list may be moved to the Injured Reserve slot: No
- Injured Reserve Enforcement type: Lock all transactions
- Number of Lineup Periods until Injured Reserve Enforcement takes effect: 1
Pos |
Min Active |
Max Active |
Total Max |
---|---|---|---|
Quarterback (QB) |
0 |
1 |
2 |
Running Back (RB) |
0 |
1 |
4 |
Wide Receiver (WR) |
0 |
2 |
5 |
Tight End (TE) |
0 |
1 |
2 |
Running Back/Wide Receiver (RW) |
0 |
2 |
|
Wide Receiver/Tight End (WT) |
0 |
1 |
|
Running Back/Wide Receiver/Tight End (RWT) |
0 |
1 |
|
Defensive End (DE) |
0 |
2 |
4 |
Defensive Tackle (DT) |
0 |
1 |
3 |
Linebacker (LB) |
0 |
3 |
6 |
Cornerback (CB) |
0 |
2 |
4 |
Safety (S) |
0 |
2 |
4 |
Individual Defender (ID) |
0 |
1 |
|
Kicker (K) |
0 |
1 |
2 |
Position Eligibility
Scoring
Scoring Group |
Scoring Category |
Points |
---|---|---|
Offense |
Blocked Extra Points (BXP) |
3 |
Offense |
Blocked Field Goals (BFG) |
3 |
Offense |
Blocked Field Goals for Touchdowns (BFGTD) |
6 |
Offense |
Blocked Punts (BP) |
3 |
Offense |
Blocked Punts for Touchdowns (BPTD) |
6 |
Offense |
First Downs (1D) |
0 |
Offense |
First Downs by Passes (1DPa) |
0 |
Offense |
First Downs by Rushes (1DRu) |
0 |
Offense |
First Downs by Receiving (1DRec) |
0 |
Offense |
Fumbles (F) |
-2 |
Offense |
Fumbles Lost (FL) |
-3 |
Offense |
Forced Fumbles (FF) |
7 |
Offense |
Fumbles Recovered (FR) |
2 |
Offense |
Fumbles Recovered Yards (FRYd) |
Calculate Per Scoring Period, Cumulative: |
Offense |
Interceptions Thrown (Int) |
-5 |
Offense |
Kickoff Return Touchdowns (KRT) |
Calculate Per Scoring Period, Cumulative: |
Offense |
Kickoff Return Yards (KRY) |
Calculate Per Scoring Period, Cumulative: |
Offense |
Longest Kickoff Return (LgKR) |
0 |
Offense |
Interceptions Thrown for Touchdowns (IntTD) |
-2 |
Offense |
Kickoff Return Fumbles (KRF) |
-1 |
Offense |
Kickoff Return Fumbles Lost (KRFL) |
-1 |
Offense |
Passes 20+ Yards (Pa20+) |
0 |
Offense |
Passes 30+ Yards (Pa30+) |
0 |
Offense |
Passes 40+ Yards (Pa40+) |
0 |
Offense |
Passes 50+ Yards (Pa50+) |
0 |
Offense |
Passing Touchdowns (TD) |
Calculate Per Scoring Period, Cumulative: |
Offense |
Passing Yards (Yds) |
Calculate Per Scoring Period, Cumulative: |
Offense |
Longest Pass (LgPa) |
0 |
Offense |
Punt Return Fumbles (PRF) |
-1 |
Offense |
Longest Punt Return (LgPR) |
0 |
Offense |
Punt Return Touchdowns (PRT) |
Calculate Per Scoring Period, Cumulative: |
Offense |
Punt Return Yards (PRY) |
Calculate Per Scoring Period, Cumulative: |
Offense |
Receiving Drops (Drp) |
-2 |
Offense |
Punt Return Fumbles Lost (PRFL) |
-1 |
Offense |
Receiving Touchdowns (TD) |
Calculate Per Scoring Period, Cumulative: |
Offense |
Receiving Yards (Yds) |
Calculate Per Scoring Period, Cumulative: |
Offense |
Yards After the Catch (YAC) |
0 |
Offense |
Longest Reception (LgRc) |
0 |
Offense |
Receptions (Rec) |
1 |
Offense |
Receptions 20+ Yards (Rc20+) |
0 |
Offense |
Receptions 40+ Yards (Rc40+) |
0 |
Offense |
Rushing Attempts 20+ Yards (Ru20+) |
0 |
Offense |
Rushing Attempts 40+ Yards (Ru40+) |
0 |
Offense |
Rushing Touchdowns (TD) |
Calculate Per Scoring Period, Cumulative: |
Offense |
Rushing Yards (Yds) |
Calculate Per Scoring Period, Cumulative: |
Offense |
Longest Rush (LgRu) |
0 |
Offense |
Sack Yards Lost (SkY) |
0 |
Offense |
Stuffed (Stf) |
0 |
Offense |
Stuffed Yards (StY) |
0 |
Offense |
Tackles - Assisted (TkA) |
0.5 |
Offense |
Tackles - Solo (TkS) |
1 |
Offense |
Targets (Tgt) |
0 |
Offense |
Two Point Conversion Passes (2Pa) |
2 |
Offense |
Two Point Conversion Receptions (2Rc) |
2 |
Offense |
Two Point Conversion Rushes (2Ru) |
2 |
Offense |
Interception Percentage (Int%) |
0 |
Offense |
Kickoff Return Average (KRA) |
0 |
Offense |
First Down Percentage by Passing (1D%Pa) |
0 |
Offense |
First Down Percentage by Receiving (1D%Rc) |
0 |
Offense |
First Down Percentage by Rushing (1D%Ru) |
0 |
Offense |
Passing Completion Percentage (Cmp%) |
0 |
Offense |
Passing Yards per Attempt (Yds/A) |
0 |
Offense |
Passing Yards per Completion (Yds/C) |
0 |
Offense |
Punt Return Average (PRAv) |
0 |
Offense |
Quarterback Rating (Rat) |
0 |
Offense |
Receiving Percentage (Rec%) |
0 |
Offense |
Average Yards After the Catch (AYAC) |
0 |
Offense |
Average Yards Per Reception (Y/Rc) |
0 |
Offense |
Average Yards Per Rush (Y/Ru) |
0 |
Offense |
Total Yards (Rushing + Receiving) (TYd) |
0 |
Offense |
Total Yards 3 (Pass + Rush + Rec + Punt Ret + Kickoff Ret) (TYd) |
0 |
Individual Defense |
Blocked Extra Points (BXP) |
3 |
Individual Defense |
Blocked Field Goals (BFG) |
3 |
Individual Defense |
Blocked Field Goals for Touchdowns (BFGTD) |
6 |
Individual Defense |
Blocked Punts (BP) |
3 |
Individual Defense |
Blocked Punts for Touchdowns (BPTD) |
6 |
Individual Defense |
Forced Fumbles (FF) |
7 |
Individual Defense |
Fumbles Recovered (FR) |
2 |
Individual Defense |
Fumbles Recovered for Touchdowns (FRTD) |
6 |
Individual Defense |
Fumbles Recovered Yards (FRYd) |
Calculate Per Scoring Period, Cumulative: |
Individual Defense |
Hurries (Hur) |
0 |
Individual Defense |
Interceptions Caught (Int) |
4 |
Individual Defense |
Interceptions Returned for Touchdowns (InTD) |
6 |
Individual Defense |
Interception Yards (IntYd) |
Calculate Per Scoring Period, Cumulative: |
Individual Defense |
Kickoff Return Touchdowns (KRT) |
Calculate Per Scoring Period, Cumulative: |
Individual Defense |
Kickoff Return Yards (KRY) |
Calculate Per Scoring Period, Cumulative: |
Individual Defense |
Kickoff Return Fumbles (KRF) |
-1 |
Individual Defense |
Kickoff Return Fumbles Lost (KRFL) |
-1 |
Individual Defense |
Passes Defensed (Deflected) (PD) |
5 |
Individual Defense |
Punt Return Fumbles (PRF) |
-1 |
Individual Defense |
Punt Return Touchdowns (PRT) |
Calculate Per Scoring Period, Cumulative: |
Individual Defense |
Punt Return Yards (PRY) |
Calculate Per Scoring Period, Cumulative: |
Individual Defense |
Punt Return Fumbles Lost (PRFL) |
-1 |
Individual Defense |
Receiving Touchdowns (TD) |
Calculate Per Scoring Period, Cumulative: |
Individual Defense |
Receiving Yards (Yds) |
Calculate Per Scoring Period, Cumulative: |
Individual Defense |
Receptions (Rec) |
1 |
Individual Defense |
Rushing Touchdowns (TD) |
Calculate Per Scoring Period, Cumulative: |
Individual Defense |
Rushing Yards (Yds) |
Calculate Per Scoring Period, Cumulative: |
Individual Defense |
Sacks (Sk) |
5 |
Individual Defense |
Sack Yards (SkY) |
Calculate Per Scoring Period, Cumulative: |
Individual Defense |
Safeties by the Defense (Sft) |
2 |
Individual Defense |
Tackles - Assisted (TkA) |
0.5 |
Individual Defense |
Tackles For Loss (TFL) |
2 |
Individual Defense |
Tackles - Solo (TkS) |
1 |
Individual Defense |
Stuffs (Stf) |
3 |
Individual Defense |
Stuff Yards (StY) |
Calculate Per Scoring Period, Cumulative: |
Individual Defense |
Kickoff Return Average (KRA) |
0 |
Kicking |
Extra Points Made (XP) |
1 |
Kicking |
Field Goals Blocked Against (FGBA) |
-3 |
Kicking |
Field Goals 1-39 Yards (FG1-39) |
3 |
Kicking |
Field Goals 40-49 Yards (FG40-49) |
4 |
Kicking |
Field Goals 60+ Yards (FG60+) |
7 |
Kicking |
Field Goals 50-59 Yards (FG50-59) |
5 |
Kicking |
Extra Points Missed (XPM) |
-2 |
Kicking |
Field Goals Missed 1-39 Yards (FGM1-39) |
-4 |
Other Scoring Preferences
- Score Flex positions by the players' actual positions: Yes
- Count 0-0 scores as wins, losses or ties: Yes
- Stat Correction Handling: Stat changes will only take affect if they are within 2 days of the end of the final game of each scoring period. Any Official Scoring changes which come in after this time will not be reflected in your league stats/scores and standings.
Transactions
Lineups
- Lineup Change System: Managers enter lineup changes
- Lineup changes are executed: Daily
- Lineups will become locked 0:01 (hours:minutes) before scheduled start-time of game
Trades
- Trade System: Managers propose their own trades
- Trading Period: All Year
- Maximum Trades per Team: 6
- Trade Deadline Date: Thu Oct 26, 2017 11:59 PM EDT
- Trade Voting System: Commissioner
- Allow trading of claim budget: Yes
- Allow trading of salary cap space: No
- Allow trading of draft Picks: Yes • Number of future years for draft pick trading: 1
• Number of rounds available for draft pick trading: 29
Claims/Drops
- Claim/Drop System: Managers perform their own claims & drops
- Max # of claims per season: Unlimited
- Max # of claims per week: Unlimited
- Use Waiver Wire process: No
- Allow claims/drops before the draft: Yes
- Can't drop list: Fantrax
- Pending claims/drops are viewable by: One's own team
- Failed claims/drops viewable by: All Teams
Free Agents
- Free Agent Claim System: Bidding
- Free Agent bids are processed on: Sun, Thu, Sat at 11:00 am EDT
- Vickrey/Proxy (ebay-style) Bidding: No
- Bid tie-breaker: Lowest ranked team in the standings wins the bid
- Player claim budget: $100
- Bid increment: $1.00
- Minimum bid: $1.00
- Show highest pending bids: No
- Show team with highest pending bid: No
- Pending claims/drops are viewable by: One's own team
- Failed claims/drops viewable by: All Teams
Bidding Settings
Draft
- Draft Date: Thu Aug 31, 9:00 PM EDT
- Draft Type: Live Online Standard
- # of rounds: 29
- Draft Date: Thu Aug 31 2017, 9:00PM EDT
- Time limit per pick: 50 seconds
- All teams will have the same # of players as the # of rounds when draft ends: No
- Immediately pick for managers not present in draft room: Yes
- Fill rosters legally when drafting: Yes
- Draft Order creation: Manual - Snake/Serpentine
- Draft Order non-serpentine in Keeper Rounds: Yes
- Draft Order: AP's Sensual House of Pain, FANTASY GRIDIRON LEGENDS, Sodo Sasquatch, The Cream of the Crop!!!, Pizza Boy's Revenge 3, Bonnaroo Wooks, Zeke Squad, Chris Bowman, HIGH LIMIT, Return of the Beast Mode, Breaking Balls, Gangsta Life
- Undrafted players go to the: Free Agent pool
Miscellaneous
Tie Breakers
Standings Tie Breakers |
---|
1. Head-to-head record vs. all teams tied with |
2. Most fantasy points for entire season |
3. Most wins in entire season |
4. Best division record for entire season |
Matchup Tie Breakers |
1. None |
Playoff Tie Breakers |
None |
Keeper League
- Keeper league Type: Keeper
- Maximum keepers allowed: 5
Fees
- League Entry: $100.00
- Free Agent Claim: $0.00
- Drop Player: $0.00
- Activate Player: $0.00
- Reserve Player: $0.00
- Send Player to Injured Reserve: $0.00
- Move Player from Injured Reserve: $0.00
- Change Position of an Active Player: $0.00
- Trade (flat): $10.00
- Trade per Player Received: $0.00
- Trade per Player Sent: $0.00
- Illegal Roster (per period): $0.00
Prizes
- This league does not use prizes (or they have not been configured yet)
League Message
- For league rules/regs/payouts use the link below to review.
MLFS Rules/Regs/Payouts