League Rules Summary

2017 TRAX100 Classic Draft (PPR)

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General

  • League Name: TRAX100 Classic Draft (PPR)
  • Entry Fee: $100
  • Duplicate Player Allowance: Not Used
  • Scoring System: Head-to-Head Points

Schedule

  • Your league stats begin accumulating on: Thu Sep 07, 2017
  • Your league stats end accumulating on: Mon Dec 25, 2017
Playoffs
  • Playoffs will begin in this Scoring Period: 15 (Dec 12/17 - Dec 18/17) and last for 2 periods (rounds).
  • Number of teams qualifying for playoffs: 4
  • Reseed each playoff round: No
* To view the playoff bracket, go to the Standings screen and click on the Playoffs tab.

Player Pool

  • Player Pool: All teams
  • Players traded out of league's player pool continue to accumulate stats: Yes
  • Only include players associated with a NFL team in the player pool: No
  • Lock Player Pool: No

Rosters

Restrictions
  • Minimum Total Players: 0
  • Maximum Total Players: 18
  • Minimum Active Players: 0
  • Maximum Active Players: 10
  • Maximum Reserve Players: 8
  • Maximum Injury Reserve Players: Not Used
  • Maximum Minor League Players: Not Used
  • Prevent any transaction that would cause a roster to become illegal: Always
  • Injured Reserve Enforcement type: None

Pos

Min Active

Max Active

Total Max

Quarterback (QB)

0

1

Running Back (RB)

0

2

Wide Receiver (WR)

0

3

Tight End (TE)

0

1

Running Back/Wide Receiver/Tight End (RWT)

0

1

Kicker (K)

0

1

Defense/Special Teams (DST)

0

1

Position Eligibility

Scoring

Scoring Group

Scoring Category

Points

Offense

Fumbles Lost (FL)

-1

Offense

Fumbles Recovered for Touchdowns - Offense (FRTD)

6

Offense

Interceptions Thrown (Int)

-1

Offense

Passing Touchdowns (TD)

4

Offense

Passing Yards (Yds)

0.05

Offense

Receiving Touchdowns (TD)

6

Offense

Receiving Yards (Yds)

0.1

Offense

Receptions (Rec)

1

Offense

Rushing Touchdowns (TD)

6

Offense

Rushing Yards (Yds)

0.1

Offense

Two Point Conversion Rushes & Receptions (2RR)

2

Offense

Kickoff/Punt Return Touchdowns (RtT)

6

Kicking

Extra Points Made (XP)

1

Kicking

Field Goals 1-39 Yards (FG1-39)

3

Kicking

Field Goals 40-49 Yards (FG40-49)

4

Kicking

Field Goals 50+ Yards (FG50+)

5

Defense/Special Teams

Extra/2Pt Point Attempts Returned for 2Pt (XPB2P)

2

Defense/Special Teams

Points Allowed by the Team (PA)

Calculate Per Scoring Period, NonCumulative:
0, award 15 point(s)
From 2 to 10, award 10 point(s)
From 11 to 20, award 5 point(s)

Defense/Special Teams

Sacks (Sk)

1

Defense/Special Teams

Safeties by the Defense (Sft)

2

Defense/Special Teams

Takeaways (TA)

2

Defense/Special Teams

Touchdowns - Defense/Special Teams (TDDST)

6

Other Scoring Preferences
  • Score Flex positions by the players' actual positions: No
  • Count 0-0 scores as wins, losses or ties: Yes
  • Stat Correction Handling: No Official Scoring changes will affect your league beyond the default stat freeze time. This default day/time is 8pm ET on Wednesday. Before that time, official corrections will apply to your league from the past week. Corrections that come in after that time will not be reflected in your league stats/scores and standings.

Transactions

Lineups
  • Lineup Change System: Managers enter lineup changes
  • Lineup changes are executed: Daily
  • Lineups will become locked 0:05 (hours:minutes) before scheduled start-time of game
Trades
  • Trade System: Trades are not allowed
  • Allow trading of claim budget: No
  • Allow trading of salary cap space: No
  • Allow trading of draft Picks: No
Claims/Drops
  • Claim/Drop System: Managers perform their own claims & drops
  • Max # of claims per season: Unlimited
  • Max # of claims per week: Unlimited
  • Use Waiver Wire process: Yes
  • Allow claims/drops before the draft: No
  • Can't drop list: Fantrax
  • Pending claims/drops are viewable by: One's own team
  • Failed claims/drops viewable by: One's own team
    Free Agents
  • Free Agent Claim System: Free for all (1st come 1st serve)
  • Waiver Wire
  • Waiver Wire claim system: Automated Priority Order
  • Rotate Waiver Wire Claim Order After Each Claim: Yes
  • Waiver Wire players are processed: On specific days of the week
  • Waiver Wire players are processed: Wed
  • Waiver Wire claim processing time: 9:00 pm EDT
  • Automatically put players on waivers: 0:05 (hrs:mins) Before the start of their respective games each day.
  • Auto Waive players whose teams are not playing: Before start of first game of period
  • Prevent Waiver "Churning": Yes
  • Pending claims/drops are viewable by: One's own team
  • Failed claims/drops viewable by: One's own team

Draft

  • Draft Date: Sun Aug 13, 9:00 PM EDT
  • Draft Type: Live Online Standard
  • # of rounds: 18
  • Draft Date: Sun Aug 13 2017, 9:00PM EDT
  • Time limit per pick: 45 seconds
  • All teams will have the same # of players as the # of rounds when draft ends: No
  • Immediately pick for managers not present in draft room: Yes
  • Fill rosters legally when drafting: Yes
  • Draft Order creation: Random - Snake/Serpentine
  • Undrafted players go to the: Waiver Wire

Miscellaneous

Tie Breakers
Standings Tie Breakers

1. Most fantasy points for entire season

2. Head-to-head record vs. all teams tied with

3. Randomly selected

Matchup Tie Breakers

None

Playoff Tie Breakers

None

Fees
  • League Entry: $100.00
  • Free Agent Claim: $0.00
  • Waiver Wire Claim: $0.00
  • Drop Player: $0.00
  • Activate Player: $0.00
  • Reserve Player: $0.00
  • Change Position of an Active Player: $0.00
  • Illegal Roster (per period): $0.00

Prizes

Name: League Champion and Playoff Runner(s)-up
Description: Head-to-head playoff champion and Runner(s)-up
Rank By: Playoff Winners
Prizes

Place

Cash

1

$750

2

$240

3

$100

Period(s)

From

To

1

Sep 7, 2017

Dec 25, 2017

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