League Rules Summary
2017 TRAX100 Classic Draft (PPR)
General
- League Name: TRAX100 Classic Draft (PPR)
- Entry Fee: $100
- Duplicate Player Allowance: Not Used
- Scoring System: Head-to-Head Points
- League ID: 52cky7lnj2padlbr
Schedule
- Your league stats begin accumulating on: Thu Sep 07, 2017
- Your league stats end accumulating on: Mon Dec 25, 2017
Playoffs
- Playoffs will begin in this Scoring Period: 15 (Dec 12/17 - Dec 18/17) and last for 2 periods (rounds).
- Number of teams qualifying for playoffs: 4
- Reseed each playoff round: No
Player Pool
- Player Pool: All teams
- Players traded out of league's player pool continue to accumulate stats: Yes
- Only include players associated with a NFL team in the player pool: No
- Lock Player Pool: No
Rosters
Restrictions
- Minimum Total Players: 0
- Maximum Total Players: 18
- Minimum Active Players: 0
- Maximum Active Players: 10
- Maximum Reserve Players: 8
- Maximum Injury Reserve Players: Not Used
- Maximum Minor League Players: Not Used
- Prevent any transaction that would cause a roster to become illegal: Always
- Injured Reserve Enforcement type: None
Pos |
Min Active |
Max Active |
Total Max |
---|---|---|---|
Quarterback (QB) |
0 |
1 |
|
Running Back (RB) |
0 |
2 |
|
Wide Receiver (WR) |
0 |
3 |
|
Tight End (TE) |
0 |
1 |
|
Running Back/Wide Receiver/Tight End (RWT) |
0 |
1 |
|
Kicker (K) |
0 |
1 |
|
Defense/Special Teams (DST) |
0 |
1 |
Position Eligibility
Scoring
Scoring Group |
Scoring Category |
Points |
---|---|---|
Offense |
Fumbles Lost (FL) |
-1 |
Offense |
Fumbles Recovered for Touchdowns - Offense (FRTD) |
6 |
Offense |
Interceptions Thrown (Int) |
-1 |
Offense |
Passing Touchdowns (TD) |
4 |
Offense |
Passing Yards (YDS) |
0.05 |
Offense |
Receiving Touchdowns (TD) |
6 |
Offense |
Receiving Yards (YDS) |
0.1 |
Offense |
Receptions (Rec) |
1 |
Offense |
Rushing Touchdowns (TD) |
6 |
Offense |
Rushing Yards (YDS) |
0.1 |
Offense |
Two Point Conversion Rushes & Receptions (2RR) |
2 |
Offense |
Kickoff/Punt Return Touchdowns (RtT) |
6 |
Kicking |
Extra Points Made (XP) |
1 |
Kicking |
Field Goals 1-39 Yards (FG1-39) |
3 |
Kicking |
Field Goals 40-49 Yards (FG40-49) |
4 |
Kicking |
Field Goals 50+ Yards (FG50+) |
5 |
Defense/Special Teams |
Extra/2Pt Point Attempts Returned for 2Pt (XPB2P) |
2 |
Defense/Special Teams |
Points Allowed by the Team (PA) |
Calculate Per Scoring Period, NonCumulative: |
Defense/Special Teams |
Sacks (Sk) |
1 |
Defense/Special Teams |
Safeties by the Defense (Sft) |
2 |
Defense/Special Teams |
Takeaways (TA) |
2 |
Defense/Special Teams |
Touchdowns - Defense/Special Teams (TDDST) |
6 |
Other Scoring Preferences
- Score Flex positions by the players' actual positions: No
- Count 0-0 scores as wins, losses or ties: Yes
- Stat Correction Handling: No Official Scoring changes will affect your league beyond the default stat freeze time. This default day/time is 8pm ET on Wednesday. Before that time, official corrections will apply to your league from the past week. Corrections that come in after that time will not be reflected in your league stats/scores and standings.
Transactions
Lineups
- Lineup Change System: Managers enter lineup changes
- Lineup changes are executed: Daily
- Lineups will become locked 0:05 (hours:minutes) before scheduled start-time of game
Trades
- Trade System: Trades are not allowed
- Allow trading of claim budget: No
- Allow trading of salary cap space: No
- Allow trading of draft Picks: No
Claims/Drops
- Claim/Drop System: Managers perform their own claims & drops
- Max # of claims per season: Unlimited
- Max # of claims per week: Unlimited
- Use Waiver Wire process: Yes
- Allow claims/drops before the draft: No
- Allow drops during draft: No
- Can't drop list: Fantrax
- Pending claims/drops are viewable by: One's own team
- Failed claims/drops viewable by: One's own team
Free Agents
- Free Agent Claim System: Free for all (1st come 1st serve)
- Waiver Wire claim system: Automated Priority Order
- Rotate Waiver Wire Claim Order After Each Claim: Yes
- Waiver Wire players are processed: On specific days of the week
- Waiver Wire players are processed: Wed
- Waiver Wire claim processing time: 9:00 pm EST
- Automatically put players on waivers: 0:05 (hrs:mins) Before the start of their respective games each day.
- Auto Waive players whose teams are not playing: Before start of first game of period
- Prevent Waiver "Churning": Yes
- Pending claims/drops are viewable by: One's own team
- Failed claims/drops viewable by: One's own team
Waiver Wire
Draft
- Draft Date: Sun Aug 13, 9:00 PM EDT
- Draft Type: Live Online Standard
- # of rounds: 18
- Draft Date: Sun Aug 13 2017, 9:00PM EDT
- Time limit per pick: 45 seconds
- Immediately pick for managers not present in draft room: Yes
- Fill rosters legally when drafting: Yes
- Draft Order creation: Random - Snake/Serpentine
- Undrafted players go to the: Waiver Wire
Miscellaneous
Tie Breakers
Standings Tie Breakers |
---|
1. Most fantasy points for entire season |
2. Head-to-head record vs. all teams tied with |
3. Randomly selected |
Matchup Tie Breakers |
None |
Playoff Tie Breakers |
None |
Fees
- League Entry: $100.00
- Free Agent Claim: $0.00
- Waiver Wire Claim: $0.00
- Drop Player: $0.00
- Activate Player: $0.00
- Reserve Player: $0.00
- Change Position of an Active Player: $0.00
- Illegal Roster (per period): $0.00
Prizes
Name: | League Champion and Playoff Runner(s)-up | ||
Description: | Head-to-head playoff champion and Runner(s)-up | ||
Rank By: | Playoff Winners |
Prizes
Place |
Cash |
---|---|
1 | $750 |
2 | $240 |
3 | $100 |
Period(s)
From |
To |
|
---|---|---|
1 |
Sep 7, 2017 |
Dec 25, 2017 |