League Rules Summary
2015-16 MajorLeagueFantasyBasketball
General
- League Name: MajorLeagueFantasyBasketball
- Duplicate Player Allowance: Not Used
- Scoring System: Head-to-Head Each Category
- Maximum # of teams: 14
- League Creator Username: CoreyDRoberts
- Commissioner Team Name: None
- League ID: 949dffwdia8mgysc
Schedule
- Your league stats begin accumulating on: Tue Oct 27, 2015
- Your league stats end accumulating on: Sun Mar 27, 2016
Playoffs
- Playoffs will begin in this Scoring Period: 19 (Mar 7/16 - Mar 13/16) and last for 3 periods (rounds).
- Playoff matchups entered manually: Yes
Player Pool
- Player Pool: All teams
- Players traded out of league's player pool continue to accumulate stats: Yes
- Only include players associated with a NBA team in the player pool: No
- Lock Player Pool: No
Rosters
Restrictions
- Minimum Total Players: 8
- Maximum Total Players: 15
- Minimum Active Players: 8
- Maximum Active Players: 8
- Maximum Reserve Players: 4
- Maximum Injury Reserve Players: 3
- Maximum Minor League Players: Not Used
- Prevent any transaction that would cause a roster to become illegal: Only for Total roster size
- Allow suspended players to be moved to Injured Reserve: Yes
- Allow players on a bye week to be moved to Injured Reserve: No
- Injured Reserve players count toward roster limitation rules: No
- Injured Reserve Enforcement type: Lock all transactions
- Number of Lineup Periods until Injured Reserve Enforcement takes effect: 2
- Prorate Min/Max according to period length: No
Pos |
Min Active |
Max Active |
Total Max |
---|---|---|---|
Point Guard (PG) |
0 |
1 |
4 |
Shooting Guard (SG) |
0 |
1 |
4 |
Guard (G) |
0 |
1 |
2 |
Small Forward (SF) |
0 |
1 |
4 |
Power Forward (PF) |
0 |
1 |
4 |
Forward (F) |
0 |
1 |
2 |
Center (C) |
0 |
0 |
2 |
Forward/Center (F/C) |
0 |
1 |
|
Flex (Flx) |
0 |
1 |
2 |
Position Eligibility
Scoring
Scoring Category |
Weight |
---|---|
Assists (AST) |
1 |
Blocks (BLK) |
1 |
Points (PTS) |
1 |
Rebounds (REB) |
1 |
Steals (ST) |
1 |
Three Pointers Made (3PTM) |
1 |
Assist to Turnover Ratio (A/TO) |
1 |
Double Doubles (2D) |
1 |
Free Throw % (FT%) |
1 |
Game Score (GMS) |
1 |
Three Point % (3PT%) |
1 |
Two Point Percentage (2PT%) |
1 |
Team Minimum and Maximum Requirements per Scoring Period
Scoring Category | Min | Max |
---|---|---|
Games Played |
30 |
38 |
- If a maximum has been met or exceeded: The entire team will stop accumulating stats for the rest of the Scoring Period. If the max has not been met or exceeded at the beginning of a day, stats will accumulate throughout that entire day, even if the max is exceeded.
- If a minimum has not been met by end of scoring period: The team will get a loss for each averaged stat (e.g. Pt/G, Reb/G) for the scoring period.
- Prorate Min/Max according to period length: No
Other Scoring Preferences
- Stat Correction Handling: Stat changes will only take affect if they are within 3 days of the end of the final game of each scoring period. Any Official Scoring changes which come in after this time will not be reflected in your league stats/scores and standings.
Transactions
Lineups
- Lineup Change System: Managers enter lineup changes
- Lineup changes are executed: Daily
- Lineups will become locked 0:01 (hours:minutes) before scheduled start-time of game
Trades
- Trade System: Managers propose their own trades
- Trading Period: All Year
- Maximum Trades per Team: 5
- Trade Deadline Date: Fri Feb 19, 2016 11:59 PM EST
- Trade Voting System: Commissioner
- Allow trading of claim budget: No
- Allow trading of salary cap space: No
- Allow trading of draft Picks: Yes • Number of future years for draft pick trading: 2
• Number of rounds available for draft pick trading: 12
Claims/Drops
- Claim/Drop System: Managers perform their own claims & drops
- Max # of claims per season: Unlimited
- Max # of claims per week: 4 ( Free Agents: Unlimited , Waiver Wire: Unlimited ) starting every Monday
- Use Waiver Wire process: Yes
- Allow claims/drops before the draft: No
- Can't drop list: Fantrax
- Pending claims/drops are viewable by: One's own team
- Failed claims/drops viewable by: All Teams
Free Agents
- Free Agent Claim System: Free for all (1st come 1st serve)
- Waiver Wire claim system: Automated Priority Order
- Rotate Waiver Wire Claim Order After Each Claim: Yes
- Waiver Wire players are processed: After a selected # of Days
- Waiver Wire claim processing time: 3:00 am EDT
-
# of days players remain on waivers for:
2
- Pending claims/drops are viewable by: One's own team
- Failed claims/drops viewable by: All Teams
Waiver Wire
Draft
- Draft Date: Mon Oct 19, 9:00 PM EDT
- Draft Type: Live Online Standard
- # of rounds: 12
- Draft Date: Mon Oct 19 2015, 9:00PM EDT
- Time limit per pick: 1 minutes
- All teams will have the same # of players as the # of rounds when draft ends: No
- Immediately pick for managers not present in draft room: No
- Fill rosters legally when drafting: Yes
- Draft Order creation: Manual - Snake/Serpentine
- Draft Order non-serpentine in Keeper Rounds: Yes
- Draft Order: Jeff Loves Riding my TOOL!, Sauer Notes, Hot Sauce!, Bounding and Astounding, Double Dribble, Atlanta Spartans, Big Blue Madness, The Red Rockets, Paulen/Weiss, Baltimore Shockers, No Soup For You, Posterizing Fools, Bushwick Bomb Squad, Dunkin 4 Dollars
- Undrafted players go to the: Waiver Wire
Miscellaneous
Tie Breakers
Standings Tie Breakers |
---|
1. Head-to-head record vs. all teams tied with |
2. Most wins in entire season |
3. Best division record for entire season |
Matchup Tie Breakers |
1. None |
Playoff Tie Breakers |
None |
Keeper League
- Keeper league Type: Keeper
- Maximum keepers allowed: 2
Fees
- League Entry: $150.00
- Free Agent Claim: $2.50
- Waiver Wire Claim: $2.50
- Drop Player: $0.00
- Activate Player: $0.00
- Reserve Player: $0.00
- Send Player to Injured Reserve: $0.00
- Move Player from Injured Reserve: $0.00
- Change Position of an Active Player: $0.00
- Trade (flat): $10.00
- Trade per Player Received: $0.00
- Trade per Player Sent: $0.00
- Illegal Roster (per period): $5.00
Prizes
- This league does not use prizes (or they have not been configured yet)
League Message
- For league rules/regs/payouts use the link below to review.
MLFS Rules/Regs/Payouts
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