League Rules Summary

2017-2018 NBA Front Office

General

  • League Name: NBA Front Office
  • Duplicate Player Allowance: Not Used
  • Scoring System: Head-to-Head Points
  • Maximum # of teams: 30
  • League Creator Username: Garfield
  • Commissioner Team Name: None

Schedule

  • Your league stats begin accumulating on: Tue Oct 17, 2017
  • Your league stats end accumulating on: Sun Apr 01, 2018
Playoffs
  • Playoffs will begin in this Scoring Period: 20 (Mar 5/18 - Mar 11/18) and last for 4 periods (rounds).
  • Playoff matchups entered manually: Yes
* To view the playoff bracket, go to the Standings screen and click on the Playoffs tab.

Player Pool

  • Player Pool: All teams
  • Players traded out of league's player pool continue to accumulate stats: Yes
  • Only include players associated with a NBA team in the player pool: No
  • Lock Player Pool: No

Rosters

Restrictions
  • Minimum Total Players: 0
  • Maximum Total Players: 20
  • Minimum Players: 0
  • Maximum Players: 8
  • Maximum Reserve Players: Unlimited
  • Maximum Injury Reserve Players: Not Used
  • Maximum Minor League Players: Not Used
  • Prevent any transaction that would cause a roster to become illegal: Always
  • Injured Reserve Enforcement type: None

Pos

Min Active

Max Active

Total Max

Point Guard (PG)

0

1

Shooting Guard (SG)

0

1

Guard (G)

0

1

Small Forward (SF)

0

2

Power Forward (PF)

0

1

Center (C)

0

1

Power Forward/Center (PF/C)

0

1

Position Eligibility

Scoring

Scoring Group

Scoring Category

Points

Player

Assists (AST)

2.5

Player

Blocks (BLK)

5

Player

Defensive Rebounds (DREB)

2

Player

Field Goals Missed (FG-)

-2.5

Player

Free Throws Made (FTM)

1

Player

Free Throws Missed (FT-)

-2

Player

Minutes Played (MIN)

1

Player

Offensive Rebounds (OREB)

2.5

Player

Plus/Minus (+/-)

1.5

Player

Points (PTS)

2

Player

Steals (ST)

5

Player

Three Pointers Made (3PTM)

3

Player

Turnovers (TO)

-3

Other Scoring Preferences
  • Score Flex positions by the players' actual positions: No
  • Count 0-0 scores as wins, losses or ties: Yes
  • Stat Correction Handling: No Official Scoring changes will affect your league beyond the default stat freeze time. Official corrections will be applied to your league if they come in within 7 days (168 hours) after the end of that game. Any Official Scoring changes which come in after this time will not be reflected in your league stats/scores and standings.

Transactions

Lineups
  • Lineup Change System: Owners enter lineup changes
  • Lineup changes are executed: Weekly every Monday
  • Lineup Changes are locked 0:05 (hours:minutes) Set amount of time before 1st game of period
Trades
  • Trade System: Commissioner enters all trades
Claims/Drops
  • Claim/Drop Privileges: Commissioner performs all claims & drops
  • Max # of claims per season: Unlimited
  • Max # of claims per week: Unlimited
  • Use Waiver Wire process: No
  • Allow claims/drops before the draft: Yes
  • Can't drop list: Not Used
  • Pending claims/drops are viewable by: All Teams
  • Failed claims/drops viewable by: One's own team
    Free Agents
  • Free Agent Claim System: Free for all (1st come 1st serve)
  • Pending claims/drops are viewable by: All Teams
  • Failed claims/drops viewable by: One's own team

Draft

    Division:
  • Draft Type: Offline
  • Draft Order creation: Manual - Fixed (Non-Snake/Non-Serpentine)
  • Draft Order: Sacramento Kings, San Antonio Spurs, Denver Nuggets, Phoenix Suns, Minnesota Timberwolves, Portland Trailblazers, Memphis Grizzlies, New Orleans Pelicans, Dallas Mavericks, Houston Rockets, Los Angeles Lakers, Los Angeles Clippers, Golden State Warriors, Oklahoma City Thunder, Utah Jazz, Washington Wizards, Philadelphia 76ers, Toronto Raptors, New York Knicks, Orlando Magic, Boston Celtics, Atlanta Hawks, Miami Heat, Milwaukee Bucks, Cleveland Cavaliers, Chicago Bulls, Charlotte Hornets, Brooklyn Nets, Indiana Pacers, Detroit Pistons
  • Undrafted players go to the: Free Agent pool

Miscellaneous

Tie Breakers
  • None

Prizes

  • This league does not use prizes (or they have not been configured yet)