League Rules Summary
2015-16 Major League Fantasy Football4
General
- League Name: Major League Fantasy Football4
- Duplicate Player Allowance: Not Used
- Scoring System: Head-to-Head Points
- Maximum # of teams: 12
- League Creator Username: CoreyDRoberts
- Commissioner Team Name: Va Beach Redskinzzz 3
- League ID: bcgkg4omi4k7d43n
Schedule
- Your league stats begin accumulating on: Thu Sep 10, 2015
- Your league stats end accumulating on: Mon Dec 28, 2015
Playoffs
- Playoffs will begin in this Scoring Period: 14 (Dec 8/15 - Dec 14/15) and last for 3 periods (rounds).
- Playoff matchups entered manually: Yes
Player Pool
- Player Pool: All teams
- Players traded out of league's player pool continue to accumulate stats: No
- Only include players associated with a NFL team in the player pool: No
- Lock Player Pool: No
Rosters
Restrictions
- Minimum Total Players: 21
- Maximum Total Players: 33
- Minimum Active Players: 21
- Maximum Active Players: 21
- Maximum Reserve Players: 8
- Maximum Injury Reserve Players: 4
- Maximum Minor League Players: Not Used
- Prevent any transaction that would cause a roster to become illegal: Always
- Allow suspended players to be moved to Injured Reserve: Yes
- Allow players on a bye week to be moved to Injured Reserve: No
- Injured Reserve players count toward roster limitation rules: No
- Only players on the Injured Reserve, PUP, NFI, and Covid-19 list may be moved to the Injured Reserve slot: No
- Injured Reserve Enforcement type: Lock all transactions
- Number of Lineup Periods until Injured Reserve Enforcement takes effect: 1
Pos |
Min Active |
Max Active |
Total Max |
---|---|---|---|
Quarterback (QB) |
0 |
1 |
2 |
Running Back (RB) |
0 |
2 |
4 |
Wide Receiver (WR) |
0 |
2 |
5 |
Tight End (TE) |
0 |
1 |
2 |
Running Back/Wide Receiver (RW) |
0 |
2 |
|
Wide Receiver/Tight End (WT) |
0 |
1 |
|
Defensive End (DE) |
0 |
2 |
4 |
Defensive Tackle (DT) |
0 |
1 |
3 |
Linebacker (LB) |
0 |
3 |
6 |
Cornerback (CB) |
0 |
2 |
4 |
Safety (S) |
0 |
2 |
4 |
Individual Defender (ID) |
0 |
1 |
|
Kicker (K) |
0 |
1 |
2 |
Position Eligibility
Scoring
Scoring Group |
Scoring Category |
Points |
---|---|---|
Offense |
Blocked Extra Points (BXP) |
3 |
Offense |
Blocked Field Goals (BFG) |
3 |
Offense |
Blocked Field Goals for Touchdowns (BFGTD) |
6 |
Offense |
Blocked Punts (BP) |
3 |
Offense |
Blocked Punts for Touchdowns (BPTD) |
6 |
Offense |
First Downs (1D) |
0 |
Offense |
First Downs by Passes (1DPa) |
0 |
Offense |
First Downs by Rushes (1DRu) |
0 |
Offense |
First Downs by Receiving (1DRec) |
0 |
Offense |
Fumbles (F) |
-2 |
Offense |
Fumbles Lost (FL) |
-3 |
Offense |
Forced Fumbles (FF) |
7 |
Offense |
Fumbles Recovered (FR) |
2 |
Offense |
Fumbles Recovered Yards (FRYd) |
Calculate Per Scoring Period, Cumulative: |
Offense |
Interceptions Thrown (Int) |
-5 |
Offense |
Kickoff Return Touchdowns (KRT) |
Calculate Per Scoring Period, Cumulative: |
Offense |
Kickoff Return Yards (KRY) |
Calculate Per Scoring Period, Cumulative: |
Offense |
Longest Kickoff Return (LgKR) |
0 |
Offense |
Interceptions Thrown for Touchdowns (IntTD) |
-2 |
Offense |
Kickoff Return Fumbles (KRF) |
-1 |
Offense |
Kickoff Return Fumbles Lost (KRFL) |
-1 |
Offense |
Passes 20+ Yards (Pa20+) |
0 |
Offense |
Passes 30+ Yards (Pa30+) |
0 |
Offense |
Passes 40+ Yards (Pa40+) |
0 |
Offense |
Passes 50+ Yards (Pa50+) |
0 |
Offense |
Passing Touchdowns (TD) |
Calculate Per Scoring Period, Cumulative: |
Offense |
Passing Yards (Yds) |
Calculate Per Scoring Period, Cumulative: |
Offense |
Longest Pass (LgPa) |
0 |
Offense |
Punt Return Fumbles (PRF) |
-1 |
Offense |
Longest Punt Return (LgPR) |
0 |
Offense |
Punt Return Touchdowns (PRT) |
Calculate Per Scoring Period, Cumulative: |
Offense |
Punt Return Yards (PRY) |
Calculate Per Scoring Period, Cumulative: |
Offense |
Receiving Drops (Drp) |
-2 |
Offense |
Punt Return Fumbles Lost (PRFL) |
-1 |
Offense |
Receiving Touchdowns (TD) |
Calculate Per Scoring Period, Cumulative: |
Offense |
Receiving Yards (Yds) |
Calculate Per Scoring Period, Cumulative: |
Offense |
Yards After the Catch (YAC) |
0 |
Offense |
Longest Reception (LgRc) |
0 |
Offense |
Receptions (Rec) |
1 |
Offense |
Receptions 20+ Yards (Rc20+) |
0 |
Offense |
Receptions 40+ Yards (Rc40+) |
0 |
Offense |
Rushing Attempts 20+ Yards (Ru20+) |
0 |
Offense |
Rushing Attempts 40+ Yards (Ru40+) |
0 |
Offense |
Rushing Touchdowns (TD) |
Calculate Per Scoring Period, Cumulative: |
Offense |
Rushing Yards (Yds) |
Calculate Per Scoring Period, Cumulative: |
Offense |
Longest Rush (LgRu) |
0 |
Offense |
Sack Yards Lost (SkY) |
0 |
Offense |
Stuffed (Stf) |
0 |
Offense |
Stuffed Yards (StY) |
0 |
Offense |
Tackles - Assisted (TkA) |
0.5 |
Offense |
Tackles - Solo (TkS) |
1 |
Offense |
Targets (Tgt) |
0 |
Offense |
Two Point Conversion Passes (2Pa) |
2 |
Offense |
Two Point Conversion Receptions (2Rc) |
2 |
Offense |
Two Point Conversion Rushes (2Ru) |
2 |
Offense |
Interception Percentage (Int%) |
0 |
Offense |
Kickoff Return Average (KRA) |
0 |
Offense |
First Down Percentage by Passing (1D%Pa) |
0 |
Offense |
First Down Percentage by Receiving (1D%Rc) |
0 |
Offense |
First Down Percentage by Rushing (1D%Ru) |
0 |
Offense |
Passing Completion Percentage (Cmp%) |
0 |
Offense |
Passing Yards per Attempt (Yds/A) |
0 |
Offense |
Passing Yards per Completion (Yds/C) |
0 |
Offense |
Punt Return Average (PRAv) |
0 |
Offense |
Quarterback Rating (Rat) |
0 |
Offense |
Receiving Percentage (Rec%) |
0 |
Offense |
Average Yards After the Catch (AYAC) |
0 |
Offense |
Average Yards Per Reception (Y/Rc) |
0 |
Offense |
Average Yards Per Rush (Y/Ru) |
0 |
Offense |
Total Yards (Rushing + Receiving) (TYd) |
0 |
Offense |
Total Yards 3 (Pass + Rush + Rec + Punt Ret + Kickoff Ret) (TYd) |
0 |
Individual Defense |
Blocked Extra Points (BXP) |
3 |
Individual Defense |
Blocked Field Goals (BFG) |
3 |
Individual Defense |
Blocked Field Goals for Touchdowns (BFGTD) |
6 |
Individual Defense |
Blocked Punts (BP) |
3 |
Individual Defense |
Blocked Punts for Touchdowns (BPTD) |
6 |
Individual Defense |
Forced Fumbles (FF) |
7 |
Individual Defense |
Fumbles Recovered (FR) |
2 |
Individual Defense |
Fumbles Recovered for Touchdowns (FRTD) |
6 |
Individual Defense |
Fumbles Recovered Yards (FRYd) |
Calculate Per Scoring Period, Cumulative: |
Individual Defense |
Hurries (Hur) |
0 |
Individual Defense |
Interceptions Caught (Int) |
4 |
Individual Defense |
Interceptions Returned for Touchdowns (InTD) |
6 |
Individual Defense |
Interception Yards (IntYd) |
Calculate Per Scoring Period, Cumulative: |
Individual Defense |
Kickoff Return Touchdowns (KRT) |
Calculate Per Scoring Period, Cumulative: |
Individual Defense |
Kickoff Return Yards (KRY) |
Calculate Per Scoring Period, Cumulative: |
Individual Defense |
Kickoff Return Fumbles (KRF) |
-1 |
Individual Defense |
Kickoff Return Fumbles Lost (KRFL) |
-1 |
Individual Defense |
Passes Defensed (Deflected) (PD) |
5 |
Individual Defense |
Punt Return Fumbles (PRF) |
-1 |
Individual Defense |
Punt Return Touchdowns (PRT) |
Calculate Per Scoring Period, Cumulative: |
Individual Defense |
Punt Return Yards (PRY) |
Calculate Per Scoring Period, Cumulative: |
Individual Defense |
Punt Return Fumbles Lost (PRFL) |
-1 |
Individual Defense |
Receiving Touchdowns (TD) |
Calculate Per Scoring Period, Cumulative: |
Individual Defense |
Receiving Yards (Yds) |
Calculate Per Scoring Period, Cumulative: |
Individual Defense |
Receptions (Rec) |
1 |
Individual Defense |
Rushing Touchdowns (TD) |
Calculate Per Scoring Period, Cumulative: |
Individual Defense |
Rushing Yards (Yds) |
Calculate Per Scoring Period, Cumulative: |
Individual Defense |
Sacks (Sk) |
5 |
Individual Defense |
Sack Yards (SkY) |
Calculate Per Scoring Period, Cumulative: |
Individual Defense |
Safeties by the Defense (Sft) |
2 |
Individual Defense |
Tackles - Assisted (TkA) |
0.5 |
Individual Defense |
Tackles For Loss (TFL) |
2 |
Individual Defense |
Tackles - Solo (TkS) |
1 |
Individual Defense |
Stuffs (Stf) |
3 |
Individual Defense |
Stuff Yards (StY) |
Calculate Per Scoring Period, Cumulative: |
Individual Defense |
Kickoff Return Average (KRA) |
0 |
Kicking |
Extra Points Made (XP) |
1 |
Kicking |
Field Goals Blocked Against (FGBA) |
-3 |
Kicking |
Field Goals 1-39 Yards (FG1-39) |
3 |
Kicking |
Field Goals 40-49 Yards (FG40-49) |
4 |
Kicking |
Field Goals 60+ Yards (FG60+) |
7 |
Kicking |
Field Goals 50-59 Yards (FG50-59) |
5 |
Kicking |
Extra Points Missed (XPM) |
-2 |
Kicking |
Field Goals Missed 1-39 Yards (FGM1-39) |
-4 |
Other Scoring Preferences
- Score Flex positions by the players' actual positions: Yes
- Count 0-0 scores as wins, losses or ties: Yes
- Stat Correction Handling: Stat changes will only take affect if they are within 2 days of the end of the final game of each scoring period. Any Official Scoring changes which come in after this time will not be reflected in your league stats/scores and standings.
Transactions
Lineups
- Lineup Change System: Managers enter lineup changes
- Lineup changes are executed: Daily
- Lineups will become locked 0:01 (hours:minutes) before scheduled start-time of game
Trades
- Trade System: Managers propose their own trades
- Trading Period: All Year
- Maximum Trades per Team: 6
- Trade Deadline Date: Wed Oct 28, 2015 11:59 PM EDT
- Trade Voting System: Commissioner
- Allow trading of claim budget: Yes
- Allow trading of salary cap space: No
- Allow trading of draft Picks: Yes • Number of future years for draft pick trading: 2
• Number of rounds available for draft pick trading: 29
Claims/Drops
- Claim/Drop System: Managers perform their own claims & drops
- Max # of claims per season: Unlimited
- Max # of claims per week: Unlimited
- Use Waiver Wire process: No
- Allow claims/drops before the draft: Yes
- Can't drop list: Fantrax
- Pending claims/drops are viewable by: One's own team
- Failed claims/drops viewable by: All Teams
Free Agents
- Free Agent Claim System: Bidding
- Free Agent bids are processed on: Sun, Thu, Sat at 11:00 am EDT
- Vickrey/Proxy (ebay-style) Bidding: No
- Bid tie-breaker: Lowest ranked team in the standings wins the bid
- Player claim budget: $100
- Bid increment: $1.00
- Minimum bid: $1.00
- Show highest pending bids: No
- Show team with highest pending bid: No
- Pending claims/drops are viewable by: One's own team
- Failed claims/drops viewable by: All Teams
Bidding Settings
Draft
- Draft Date: Wed Aug 26, 9:00 PM EDT
- Draft Type: Live Online Standard
- # of rounds: 29
- Draft Date: Wed Aug 26 2015, 9:00PM EDT
- Time limit per pick: 50 seconds
- All teams will have the same # of players as the # of rounds when draft ends: No
- Immediately pick for managers not present in draft room: No
- Fill rosters legally when drafting: Yes
- Draft Order creation: Manual - Snake/Serpentine
- Draft Order non-serpentine in Keeper Rounds: Yes
- Draft Order: AP's Sensual House of Pain, Va Beach Redskinzzz 3, Swinson's Blackshirtz, Suits, Legacy, Mitch Lambertghini, Pizza Boy's Revenge 3, The TannyMountain Express, Arts & Craftsy Tony Romo, "Superstar" Jimmy Graham, HIGH LIMIT, Watch out in 2016
- Undrafted players go to the: Free Agent pool
Miscellaneous
Tie Breakers
Standings Tie Breakers |
---|
1. Head-to-head record vs. all teams tied with |
2. Most fantasy points for entire season |
3. Most wins in entire season |
4. Best division record for entire season |
Matchup Tie Breakers |
1. None |
Playoff Tie Breakers |
None |
Keeper League
- Keeper league Type: Keeper
- Maximum keepers allowed: 3
Fees
- League Entry: $100.00
- Free Agent Claim: $0.00
- Drop Player: $0.00
- Activate Player: $0.00
- Reserve Player: $0.00
- Send Player to Injured Reserve: $0.00
- Move Player from Injured Reserve: $0.00
- Change Position of an Active Player: $0.00
- Trade (flat): $10.00
- Trade per Player Received: $0.00
- Trade per Player Sent: $0.00
- Illegal Roster (per period): $0.00
Prizes
- This league does not use prizes (or they have not been configured yet)
League Message
- For league rules/regs/payouts use the link below to review.
MLFS Rules/Regs/Payouts