League Rules Summary

2017 Major League Fantasy Baseball2

General

  • League Name: Major League Fantasy Baseball2
  • Duplicate Player Allowance: Not Used
  • Scoring System: Head-to-Head Each Category
  • Maximum # of teams: 16
  • League Creator Username: CoreyDRoberts
  • Commissioner Team Name: None

Schedule

  • Your league stats begin accumulating on: Sun Apr 02, 2017
  • Your league stats end accumulating on: Sun Oct 01, 2017
  • Merge first n periods of season: 2
  • Merge last two periods of season: No
Playoffs
  • Playoffs will begin in this Scoring Period: 21 (Aug 28/17 - Sep 3/17) and last for 5 periods (rounds).
  • Playoff matchups entered manually: Yes
* To view the playoff bracket, go to the Standings screen and click on the Playoffs tab.

Player Pool

  • Player Pool: All teams
  • Players traded out of league's player pool continue to accumulate stats: Yes
  • Only include players associated with a MLB team in the player pool: No
  • Lock Player Pool: No

Rosters

Restrictions
  • Minimum Total Players: 21
  • Maximum Total Players: 26
  • Minimum Active Players: 21
  • Maximum Active Players: 21
  • Maximum Reserve Players: 5
  • Maximum Injury Reserve Players: 5
  • Maximum Minor League Players: Not Used
  • Prevent any transaction that would cause a roster to become illegal: Only for Total roster size
  • Allow suspended players to be moved to Injured Reserve: Yes
  • Allow players on a bye week to be moved to Injured Reserve: No
  • Injured Reserve players count toward roster limitation rules: No
  • Only players on the MLB Injured List may be moved to the Injured Reserve slot: No
  • Injured Reserve Enforcement type: Lock all transactions
  • Number of Lineup Periods until Injured Reserve Enforcement takes effect: 2
  • Prorate Min/Max according to period length: No

Pos

Min Active

Max Active

Total Max

Catcher (C)

0

1

2

1st Base (1B)

0

1

3

2nd Base (2B)

0

1

3

3rd Base (3B)

0

1

3

Shortstop (SS)

0

1

3

Infield (INF)

0

1

2

Left Field (LF)

0

1

3

Center Field (CF)

0

1

3

Right Field (RF)

0

1

3

Outfield (OF)

0

1

2

Designated Hitter (DH Only) (DH)

0

0

2

Utility (Any Hitter) (UT)

0

1

Starting Pitcher (SP)

0

4

7

Relief Pitcher (RP)

0

5

7

Pitcher (P)

0

1

Position Eligibility
  • Games needed from previous season for a player to qualify at a specific hitting position : 20
  • Games needed from current season for a player to qualify at a specific hitting position: 10
  • Starts needed from previous season for a player to qualify as a Starting Pitcher : 8
  • Starts needed from current season for a player to qualify as a Starting Pitcher : 4
  • Relief appearances needed from previous season for a player to qualify as a Relief Pitcher : 8
  • Relief appearances needed from current season for a player to qualify as a Relief Pitcher: 4
  • Use Fantrax's default position(s) in addition to any position(s) a player qualifies for based on above criteria: No
  • Note: If a player does not qualify for any positions based on the above selections, he will qualify at the position(s) played most in the previous MLB season. If he did not play at all last season, then the default position(s) will be used.

Scoring

Scoring Group

Scoring Category

Weight

Hitting

Home Runs (HR)

1

Hitting

Runs Batted In (RBI)

1

Hitting

Runs Scored (R)

1

Hitting

Stolen Bases (SB)

1

Hitting

Batting Average (AVG)

1

Hitting

Doubles + Triples (2B+3B)

1

Hitting

On Base + Slugging Percentage (OPS)

1

Hitting

Singles + Walks (1B+BB)

1

Pitching

Quality Starts (QS)

1

Pitching

Saves (SV)

1

Pitching

Earned Run Average (ERA)

1

Pitching

Home Runs Allowed Per Nine Innings (HR/9)

1

Pitching

Inherited Runners Stranded + Holds (IRS+H)

1

Pitching

Modified WHIP (MWHIP)

1

Pitching

Strikeouts Pitched - (0.5 Walks) (K-BB)

1

Pitching

Wins + Complete Games + Shutouts (WCS)

1

Team Minimum and Maximum Requirements per Scoring Period

Scoring Category

Min

Max

Innings Pitched - Pitching

50

None

Games Started - Pitching

None

12

  • If a maximum has been met or exceeded: All hitters or pitchers, depending on the scoring category exceeded, will stop accumulating stats for the rest of the scoring period. If the max has not been met or exceeded at the beginning of a day, stats will accumulate throughout that entire day, even if the max is exceeded.<span style="color:#ff0000"> Note that ALL pitchers includes both SP and RP. For example, if a max is exceeded for Relief Appearances, stats will stop accumulating lost for the scoring period for Relief Pitchers (RP) as well as Starting Pitchers (SP).</span>
  • If a minimum has not been met by end of scoring period: The team will get a loss for each averaged hitting (e.g. Avg, Slg, etc.) or pitching stat (e.g. ERA, WHIP, etc.), depending on the scoring category whose minimum has not been met, for the scoring period.
  • Prorate Min/Max according to period length: No
Other Scoring Preferences
  • Players will accumulate all stats in all scoring category groups: No
  • Only 2-way players (i.e. Ohtani) will accumulate all stats in all scoring category groups (Beta): No
  • Stat Correction Handling: Stats are frozen 7 days prior to every Monday at 4:00 am. Any Official Scoring changes which come in after this time, or for a game that started prior to the 7 days will not be reflected in your league stats/scores and standings.

Transactions

Lineups
  • Lineup Change System: Managers enter lineup changes
  • Lineup changes are executed: Daily
  • Lineups will become locked 0:01 (hours:minutes) before scheduled start-time of game
Trades
  • Trade System: Managers propose their own trades
  • Trading Period: All Year
  • Maximum Trades per Team: 8
  • Trade Deadline Date: Mon Jul 24, 2017 11:59 PM EDT
  • Trade Voting System: Commissioner
  • Allow trading of claim budget: No
  • Allow trading of salary cap space: No
  • Allow trading of draft Picks: Yes
  • Number of future years for draft pick trading: 1
    Number of rounds available for draft pick trading: 26
Claims/Drops
  • Claim/Drop System: Managers perform their own claims & drops
  • Max # of claims per season: Unlimited
  • Max # of claims per week: 5 ( Free Agents: Unlimited , Waiver Wire: Unlimited ) starting every Monday
  • Use Waiver Wire process: Yes
  • Allow claims/drops before the draft: Yes
  • Can't drop list: Fantrax
  • Pending claims/drops are viewable by: One's own team
  • Failed claims/drops viewable by: All Teams
    Free Agents
  • Free Agent Claim System: Free for all (1st come 1st serve)
  • Waiver Wire
  • Waiver Wire claim system: Automated Priority Order
  • Rotate Waiver Wire Claim Order After Each Claim: Yes
  • Waiver Wire players are processed: After a selected # of Days
  • Waiver Wire claim processing time: 3:00 am EDT
  • # of days players remain on waivers for: 2
  • Pending claims/drops are viewable by: One's own team
  • Failed claims/drops viewable by: All Teams

Draft

  • Draft Date: Wed Mar 22, 9:00 PM EDT
  • Draft Type: Live Online Standard
  • # of rounds: 26
  • Draft Date: Wed Mar 22 2017, 9:00PM EDT
  • Time limit per pick: 50 seconds
  • All teams will have the same # of players as the # of rounds when draft ends: No
  • Immediately pick for managers not present in draft room: No
  • Fill rosters legally when drafting: Yes
  • Draft Order creation: Manual - Snake/Serpentine
  • Draft Order non-serpentine in Keeper Rounds: Yes
  • Draft Order: Up, Up, Hey is Kate Upton Here?, The Cream of the Crop!!!, ***Sage Hens***, Juuuust a bit outside, Pollo Grande, ***Boom Squad***, Out of Left Field, Atlanta Samoyeds, South Jersey Eagles, NYundercoverus, South Florida Saints, Twin Cities Juicers, ***Clearwater Chin Music II***, Detroit MVPs, Cub Your Enthusiasm, Bark Ballin
  • Undrafted players go to the: Waiver Wire

Miscellaneous

Tie Breakers
Standings Tie Breakers

1. Head-to-head record vs. all teams tied with

2. Most wins in entire season

3. Best division record for entire season

4. Randomly selected

Matchup Tie Breakers

1. None

Playoff Tie Breakers

None

Keeper League
  • Keeper league Type: Keeper
  • Maximum keepers allowed: 4
Fees
  • League Entry: $100.00
  • Free Agent Claim: $1.00
  • Waiver Wire Claim: $1.00
  • Drop Player: $0.00
  • Activate Player: $0.00
  • Reserve Player: $0.00
  • Send Player to Injured Reserve: $0.00
  • Move Player from Injured Reserve: $0.00
  • Change Position of an Active Player: $0.00
  • Trade (flat): $10.00
  • Trade per Player Received: $0.00
  • Trade per Player Sent: $0.00
  • Illegal Roster (per period): $0.00

Prizes

  • This league does not use prizes (or they have not been configured yet)

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