League Rules Summary
2017-18 Last Second Paid League
General
- League Name: Last Second Paid League
- Duplicate Player Allowance: Not Used
- Scoring System: Head-to-Head Points
- Maximum # of teams: 12
- League Creator Username: kingwest_00
- Commissioner Team Name: Football Ready
- League ID: dpr3oz22j6wsnexu
Schedule
- Your league stats begin accumulating on: Tue Sep 05, 2017
- Your league stats end accumulating on: Mon Nov 27, 2017
Playoffs
- Playoffs will begin in this Scoring Period: 10 (Nov 7/17 - Nov 13/17) and last for 3 periods (rounds).
- Number of teams qualifying for playoffs: 6
- Reseed each playoff round: No
Player Pool
- Player Pool: All teams
- Players transferred to another FBS team not in player pool will continue to get stats: Yes
Rosters
Restrictions
- Minimum Total Players: 0
- Maximum Total Players: 18
- Minimum Active Players: 0
- Maximum Active Players: 10
- Maximum Reserve Players: 8
- Maximum Injury Reserve Players: 3
- Maximum Minor League Players: Not Used
- Prevent any transaction that would cause a roster to become illegal: Always
- Allow suspended players to be moved to Injured Reserve: Yes
- Allow players on a bye week to be moved to Injured Reserve: No
- Injured Reserve players count toward roster limitation rules: No
- Injured Reserve Enforcement type: None
Pos |
Min Active |
Max Active |
Total Max |
---|---|---|---|
Quarterback (QB) |
0 |
1 |
3 |
Running Back (RB) |
0 |
2 |
5 |
Wide Receiver (WR) |
0 |
3 |
5 |
Tight End (TE) |
0 |
1 |
2 |
Running Back/Wide Receiver/Tight End (RWT) |
0 |
1 |
|
Kicker (K) |
0 |
1 |
1 |
Defense/Special Teams (DST) |
0 |
1 |
2 |
Position Eligibility
Scoring
Scoring Group |
Scoring Category |
Points |
---|---|---|
Offense |
Fumbles Lost (FL) |
-1 |
Offense |
Interceptions Thrown (Int) |
-1 |
Offense |
Passing Touchdowns (TD) |
4 |
Offense |
Passing Yards (Yds) |
Calculate Per Scoring Period, Cumulative: |
Offense |
Receiving Touchdowns (TD) |
6 |
Offense |
Receiving Yards (Yds) |
Calculate Per Scoring Period, Cumulative: |
Offense |
Receptions (Rec) |
0.5 |
Offense |
Rushing Touchdowns (TD) |
6 |
Offense |
Rushing Yards (Yds) |
Calculate Per Scoring Period, Cumulative: |
Kicking |
Extra Points Made (XP) |
1 |
Kicking |
Field Goals Made (FG) |
3 |
Defense/Special Teams |
Points Allowed by the Defense/Special Teams (PA-DST) |
Calculate Per Scoring Period, NonCumulative: |
Defense/Special Teams |
Takeaways (TA) |
3 |
Defense/Special Teams |
Touchdowns - Defense/Special Teams (TDDST) |
6 |
Other Scoring Preferences
- Score Flex positions by the players' actual positions: Yes
- Count 0-0 scores as wins, losses or ties: Yes
- Stat Correction Handling: No Official Scoring changes will affect your league beyond the default stat freeze time. This default day/time is 8pm ET on Wednesday. Before that time, official corrections will apply to your league from the past week. Corrections that come in after that time will not be reflected in your league stats/scores and standings.
Transactions
Lineups
- Lineup Change System: Managers enter lineup changes
- Lineup changes are executed: Daily
- Lineups will become locked 0:05 (hours:minutes) before scheduled start-time of game
Trades
- Trade System: Trades are not allowed
- Allow trading of claim budget: No
- Allow trading of salary cap space: No
- Allow trading of draft Picks: No
Claims/Drops
- Claim/Drop System: Managers perform their own claims & drops
- Max # of claims per season: Unlimited
- Max # of claims per week: Unlimited
- Use Waiver Wire process: Yes
- Allow claims/drops before the draft: No
- Can't drop list: Not Used
- Pending claims/drops are viewable by: One's own team
- Failed claims/drops viewable by: One's own team
Free Agents
- Free Agent Claim System: Free for all (1st come 1st serve)
- Waiver Wire claim system: Automated Priority Order
- Priority order: Reverse Order of Standings (non-serpentine)
- Rotate Waiver Wire Claim Order After Each Claim: No
- Waiver Wire Claim Order Reset Days: Mon
- Waiver Wire Claim Order Reset Time: 3:00 am EDT
- Waiver Wire players are processed: After a selected # of Days
- Waiver Wire claim processing time: 3:00 am EDT
-
# of days players remain on waivers for:
3
- Automatically put players on waivers: 0:05 (hrs:mins) Before the start of their respective games each day.
- Auto Waive players whose teams are not playing: Do not waive
- Prevent Waiver "Churning": No
- Pending claims/drops are viewable by: One's own team
- Failed claims/drops viewable by: One's own team
Waiver Wire
Draft
- Draft Date: Wed Sep 06, 10:00 PM EDT
- Draft Type: Live Online Standard
- # of rounds: 18
- Draft Date: Wed Sep 6 2017, 10:00PM EDT
- Time limit per pick: 2 minutes
- All teams will have the same # of players as the # of rounds when draft ends: No
- Immediately pick for managers not present in draft room: Yes
- Fill rosters legally when drafting: Yes
- Draft Order creation: Random - Snake/Serpentine
- Draft Order: Lectroids From Planet 10, Invisible Invaders, Team ajjansen, Team UGLI_baby, Monsterrain, Team CMB523, Oregon Ducks, Team Tjd8686, TK_20, Team KCRI, Football Ready, Team cmit1983
- Undrafted players go to the: Free Agent pool
Miscellaneous
Tie Breakers
Standings Tie Breakers |
---|
1. Head-to-head record vs. all teams tied with |
2. Most fantasy points for entire season |
Matchup Tie Breakers |
1. None |
Playoff Tie Breakers |
None |
Fees
- League Entry: $20.00
- Free Agent Claim: $0.00
- Waiver Wire Claim: $0.00
- Drop Player: $0.00
- Activate Player: $0.00
- Reserve Player: $0.00
- Send Player to Injured Reserve: $0.00
- Move Player from Injured Reserve: $0.00
- Change Position of an Active Player: $0.00
- Illegal Roster (per period): $0.00
Prizes
Name: | Season | ||
Description: | |||
Rank By: | Head to Head Record |
Prizes
Place |
Cash |
---|---|
1 | $40 |
Period(s)
From |
To |
|
---|---|---|
1 |
Sep 5, 2017 |
Nov 27, 2017 |