League Rules Summary
2017 Langley Dynasty League
General
- League Name: Langley Dynasty League
- Duplicate Player Allowance: Not Used
- Scoring System: Head-to-Head Points
- Maximum # of teams: 16
- League Creator Username: Nirv27
- Commissioner Team Name: Blair Walsh Project
- League ID: e255qohpj1iouqnq
Schedule
- Your league stats begin accumulating on: Thu Sep 07, 2017
- Your league stats end accumulating on: Mon Dec 25, 2017
Playoffs
- Playoffs will begin in this Scoring Period: 14 (Dec 5/17 - Dec 11/17) and last for 3 periods (rounds).
- Playoff matchups entered manually: Yes
Player Pool
- Player Pool: All teams
- Players traded out of league's player pool continue to accumulate stats: No
- Only include players associated with a NFL team in the player pool: No
- Lock Player Pool: No
Rosters
Restrictions
- Minimum Total Players: 15
- Maximum Total Players: 20
- Minimum Active Players: 9
- Maximum Active Players: 10
- Maximum Reserve Players: Unlimited
- Maximum Injury Reserve Players: 3
- Maximum Minor League Players: Not Used
- Prevent any transaction that would cause a roster to become illegal: Only for Total roster size
- Allow suspended players to be moved to Injured Reserve: Yes
- Allow players on a bye week to be moved to Injured Reserve: No
- Injured Reserve players count toward roster limitation rules: No
- Only players on the Injured Reserve, PUP, NFI, and Covid-19 list may be moved to the Injured Reserve slot: Yes
- Injured Reserve Enforcement type: Lock all transactions
- Number of Lineup Periods until Injured Reserve Enforcement takes effect: 1
Pos |
Min Active |
Max Active |
Total Max |
---|---|---|---|
Quarterback (QB) |
0 |
1 |
3 |
Running Back (RB) |
0 |
2 |
13 |
Wide Receiver (WR) |
0 |
3 |
14 |
Tight End (TE) |
0 |
1 |
10 |
Running Back/Wide Receiver/Tight End (RWT) |
0 |
1 |
|
Kicker (K) |
0 |
1 |
3 |
Defense/Special Teams (DST) |
0 |
1 |
3 |
Position Eligibility
Scoring
Scoring Group |
Scoring Category |
Points |
---|---|---|
Offense |
Fumbles Lost (FL) |
-2 |
Offense |
Interceptions Thrown (Int) |
-2 |
Offense |
Interceptions Thrown for Touchdowns (IntTD) |
-2 |
Offense |
Passing Touchdowns (TD) |
4 |
Offense |
Passing Yards (Yds) |
Calculate Per Scoring Period, Cumulative: |
Offense |
Receiving Touchdowns (TD) |
6 |
Offense |
Receiving Yards (Yds) |
Calculate Per Scoring Period, Cumulative: |
Offense |
Receptions (Rec) |
0.5 |
Offense |
Rushing Touchdowns (TD) |
6 |
Offense |
Rushing Yards (Yds) |
Calculate Per Scoring Period, Cumulative: |
Offense |
Sacks Against (Sk) |
-0.5 |
Offense |
Two Point Conversion Passes (2Pa) |
2 |
Offense |
Two Point Conversion Rushes & Receptions (2RR) |
2 |
Offense |
Kickoff/Punt Return Touchdowns (RtT) |
6 |
Offense |
Kickoff/Punt Return Yards (RtY) |
Calculate Per Scoring Period, Cumulative: |
Kicking |
Extra Points Made (XP) |
1 |
Kicking |
Field Goals 1-39 Yards (FG1-39) |
3 |
Kicking |
Field Goals 40-49 Yards (FG40-49) |
4 |
Kicking |
Field Goals 60+ Yards (FG60+) |
6 |
Kicking |
Field Goals 50-59 Yards (FG50-59) |
5 |
Defense/Special Teams |
Blocked Kicks (BK) |
2 |
Defense/Special Teams |
Blocked Punts (BP) |
2 |
Defense/Special Teams |
Fumbles Recovered (FR) |
2 |
Defense/Special Teams |
Interceptions Caught (Int) |
2 |
Defense/Special Teams |
Points Allowed by the Defense/Special Teams (PA-DST) |
Calculate Per Scoring Period, NonCumulative: |
Defense/Special Teams |
Sacks (Sk) |
1 |
Defense/Special Teams |
Safeties by the Defense (Sft) |
2 |
Defense/Special Teams |
Tackles For Loss (TFL) |
0.5 |
Defense/Special Teams |
Touchdowns - Defense/Special Teams (TDDST) |
6 |
Other Scoring Preferences
- Score Flex positions by the players' actual positions: Yes
- Count 0-0 scores as wins, losses or ties: Yes
- Stat Correction Handling: No Official Scoring changes will affect your league beyond the default stat freeze time. This default day/time is 8pm ET on Wednesday. Before that time, official corrections will apply to your league from the past week. Corrections that come in after that time will not be reflected in your league stats/scores and standings.
Transactions
Lineups
- Lineup Change System: Managers enter lineup changes
- Lineup changes are executed: Daily
- Lineups will become locked 0:01 (hours:minutes) before scheduled start-time of game
Trades
- Trade System: Managers propose their own trades
- Trading Period: All Year
- Maximum Trades per Team: Unlimited
- Trade Deadline Date: Wed Nov 29, 2017 11:59 PM EST
- Trade Voting System: Managers & commissioner
- Days to Vote: 1
- # of Objections Required: 4
- Allow trading of claim budget: No
- Allow trading of salary cap space: No
- Allow trading of draft Picks: Yes • Number of future years for draft pick trading: 1
• Number of rounds available for draft pick trading: 3
Claims/Drops
- Claim/Drop System: Commissioner performs all claims & drops
- Max # of claims per season: Unlimited
- Max # of claims per week: Unlimited
- Use Waiver Wire process: No
- Allow claims/drops before the draft: No
- Can't drop list: Not Used
- Pending claims/drops are viewable by: One's own team
- Failed claims/drops viewable by: One's own team
Free Agents
- Free Agent Claim System: Bidding
- Free Agent bids are processed on: Wed at 3:00 am EDT
- Vickrey/Proxy (ebay-style) Bidding: No
- Bid tie-breaker: Lowest ranked team in the standings wins the bid
- Player claim budget: $1,000
- Bid increment: $1.00
- Minimum bid: $0.00
- Show highest pending bids: No
- Show team with highest pending bid: No
- Pending claims/drops are viewable by: One's own team
- Failed claims/drops viewable by: One's own team
Bidding Settings
Draft
- Draft Date: Sat May 13, 12:00 PM EDT
- Draft Type: Live Online Standard (Slow)
- # of rounds: 3
- Draft Date: Sat May 13 2017, 12:00PM EDT
- Time limit per pick: 8 hours
- Live draft sleep time start: 12:00 am EDT
- Live draft sleep time end: 6:00 am EDT
- All teams will have the same # of players as the # of rounds when draft ends: No
- Immediately pick for managers not present in draft room: No
- Fill rosters legally when drafting: Yes
- Draft Order creation: Manual - Fixed (Non-Snake/Non-Serpentine)
- Draft Order: #WIN, Gurley's Gone Wild, AZBadgers, Smoking a Jay Cutler, Legion of Boomhound, Blair Walsh Project, Mama Cass' ham sandwich, Blue Streak, #theRealHauschka, Bevo Nation, Nasty Farts, King James, Farfromsober, DjangSho Unchained, Day Drinking, The North Remembers
- Undrafted players go to the: Free Agent pool
Miscellaneous
Tie Breakers
Standings Tie Breakers |
---|
1. Head-to-head record vs. all teams tied with |
2. Most fantasy points for entire season |
3. Randomly selected |
Matchup Tie Breakers |
1. None |
Playoff Tie Breakers |
None |
Keeper League
- Keeper league Type: Dynasty
Fees
- League Entry: $0.00
- Free Agent Claim: $0.00
- Drop Player: $0.00
- Activate Player: $0.00
- Reserve Player: $0.00
- Send Player to Injured Reserve: $0.00
- Move Player from Injured Reserve: $0.00
- Change Position of an Active Player: $0.00
- Trade (flat): $0.00
- Trade per Player Received: $0.00
- Trade per Player Sent: $0.00
- Illegal Roster (per period): $0.00
Prizes
- This league does not use prizes (or they have not been configured yet)
League Message