League Rules Summary

2017 Langley Dynasty League

General

  • League Name: Langley Dynasty League
  • Duplicate Player Allowance: Not Used
  • Scoring System: Head-to-Head Points
  • Maximum # of teams: 16
  • League Creator Username: Nirv27
  • Commissioner Team Name: Blair Walsh Project
  • League ID: e255qohpj1iouqnq

Schedule

  • Your league stats begin accumulating on: Thu Sep 07, 2017
  • Your league stats end accumulating on: Mon Dec 25, 2017
Playoffs
  • Playoffs will begin in this Scoring Period: 14 (Dec 5/17 - Dec 11/17) and last for 3 periods (rounds).
  • Playoff matchups entered manually: Yes
* To view the playoff bracket, go to the Standings screen and click on the Playoffs tab.

Player Pool

  • Player Pool: All teams
  • Players traded out of league's player pool continue to accumulate stats: No
  • Only include players associated with a NFL team in the player pool: No
  • Lock Player Pool: No

Rosters

Restrictions
  • Minimum Total Players: 15
  • Maximum Total Players: 20
  • Minimum Active Players: 9
  • Maximum Active Players: 10
  • Maximum Reserve Players: Unlimited
  • Maximum Injury Reserve Players: 3
  • Maximum Minor League Players: Not Used
  • Prevent any transaction that would cause a roster to become illegal: Only for Total roster size
  • Allow suspended players to be moved to Injured Reserve: Yes
  • Allow players on a bye week to be moved to Injured Reserve: No
  • Injured Reserve players count toward roster limitation rules: No
  • Only players on the Injured Reserve, PUP, NFI, and Covid-19 list may be moved to the Injured Reserve slot: Yes
  • Injured Reserve Enforcement type: Lock all transactions
  • Number of Lineup Periods until Injured Reserve Enforcement takes effect: 1

Pos

Min Active

Max Active

Total Max

Quarterback (QB)

0

1

3

Running Back (RB)

0

2

13

Wide Receiver (WR)

0

3

14

Tight End (TE)

0

1

10

Running Back/Wide Receiver/Tight End (RWT)

0

1

Kicker (K)

0

1

3

Defense/Special Teams (DST)

0

1

3

Position Eligibility

Scoring

Scoring Group

Scoring Category

Points

Offense

Fumbles Lost (FL)

-2

Offense

Interceptions Thrown (Int)

-2

Offense

Interceptions Thrown for Touchdowns (IntTD)

-2

Offense

Passing Touchdowns (TD)

4

Offense

Passing Yards (Yds)

Calculate Per Scoring Period, Cumulative:
From -1 to -999, award -0.04 point(s) for every-1Yds
From 0 to 999, award 0.04 point(s) for every1Yds
From 300 to 999, award 1 point(s)

Offense

Receiving Touchdowns (TD)

6

Offense

Receiving Yards (Yds)

Calculate Per Scoring Period, Cumulative:
From -1 to -999, award -0.1 point(s) for every-1Yds
From 0 to 999, award 0.1 point(s) for every1Yds
From 100 to 999, award 1 point(s)

Offense

Receptions (Rec)

0.5

Offense

Rushing Touchdowns (TD)

6

Offense

Rushing Yards (Yds)

Calculate Per Scoring Period, Cumulative:
From -1 to -999, award -0.1 point(s) for every-1Yds
From 0 to 999, award 0.1 point(s) for every1Yds
From 100 to 999, award 1 point(s)

Offense

Sacks Against (Sk)

-0.5

Offense

Two Point Conversion Passes (2Pa)

2

Offense

Two Point Conversion Rushes & Receptions (2RR)

2

Offense

Kickoff/Punt Return Touchdowns (RtT)

6

Offense

Kickoff/Punt Return Yards (RtY)

Calculate Per Scoring Period, Cumulative:
From -1 to -999, award -0.02 point(s) for every-1RtY
From 0 to 999, award 0.02 point(s) for every1RtY

Kicking

Extra Points Made (XP)

1

Kicking

Field Goals 1-39 Yards (FG1-39)

3

Kicking

Field Goals 40-49 Yards (FG40-49)

4

Kicking

Field Goals 60+ Yards (FG60+)

6

Kicking

Field Goals 50-59 Yards (FG50-59)

5

Defense/Special Teams

Blocked Kicks (BK)

2

Defense/Special Teams

Blocked Punts (BP)

2

Defense/Special Teams

Fumbles Recovered (FR)

2

Defense/Special Teams

Interceptions Caught (Int)

2

Defense/Special Teams

Points Allowed by the Defense/Special Teams (PA-DST)

Calculate Per Scoring Period, NonCumulative:
0, award 8 point(s)
From 1 to 6, award 6 point(s)
From 7 to 13, award 4 point(s)
From 14 to 20, award 2 point(s)
From 21 to 27, award 0 point(s)
From 28 to 34, award -2 point(s)
From 35 to 99, award -4 point(s)

Defense/Special Teams

Sacks (Sk)

1

Defense/Special Teams

Safeties by the Defense (Sft)

2

Defense/Special Teams

Tackles For Loss (TFL)

0.5

Defense/Special Teams

Touchdowns - Defense/Special Teams (TDDST)

6

Other Scoring Preferences
  • Score Flex positions by the players' actual positions: Yes
  • Count 0-0 scores as wins, losses or ties: Yes
  • Stat Correction Handling: No Official Scoring changes will affect your league beyond the default stat freeze time. This default day/time is 8pm ET on Wednesday. Before that time, official corrections will apply to your league from the past week. Corrections that come in after that time will not be reflected in your league stats/scores and standings.

Transactions

Lineups
  • Lineup Change System: Managers enter lineup changes
  • Lineup changes are executed: Daily
  • Lineups will become locked 0:01 (hours:minutes) before scheduled start-time of game
Trades
  • Trade System: Managers propose their own trades
  • Trading Period: All Year
  • Maximum Trades per Team: Unlimited
  • Trade Deadline Date: Wed Nov 29, 2017 11:59 PM EST
  • Trade Voting System: Managers & commissioner
  • Days to Vote: 1
  • # of Objections Required: 4
  • Allow trading of claim budget: No
  • Allow trading of salary cap space: No
  • Allow trading of draft Picks: Yes
  • Number of future years for draft pick trading: 1
    Number of rounds available for draft pick trading: 3
Claims/Drops
  • Claim/Drop System: Commissioner performs all claims & drops
  • Max # of claims per season: Unlimited
  • Max # of claims per week: Unlimited
  • Use Waiver Wire process: No
  • Allow claims/drops before the draft: No
  • Can't drop list: Not Used
  • Pending claims/drops are viewable by: One's own team
  • Failed claims/drops viewable by: One's own team
    Free Agents
  • Free Agent Claim System: Bidding
  • Free Agent bids are processed on: Wed at 3:00 am EDT
  • Bidding Settings
  • Vickrey/Proxy (ebay-style) Bidding: No
  • Bid tie-breaker: Lowest ranked team in the standings wins the bid
  • Player claim budget:  $1,000
  • Bid increment: $1.00
  • Minimum bid: $0.00
  • Show highest pending bids: No
  • Show team with highest pending bid: No
  • Pending claims/drops are viewable by: One's own team
  • Failed claims/drops viewable by: One's own team

Draft

  • Draft Date: Sat May 13, 12:00 PM EDT
  • Draft Type: Live Online Standard (Slow)
  • # of rounds: 3
  • Draft Date: Sat May 13 2017, 12:00PM EDT
  • Time limit per pick: 8 hours
  • Live draft sleep time start: 12:00 am EDT
  • Live draft sleep time end: 6:00 am EDT
  • All teams will have the same # of players as the # of rounds when draft ends: No
  • Immediately pick for managers not present in draft room: No
  • Fill rosters legally when drafting: Yes
  • Draft Order creation: Manual - Fixed (Non-Snake/Non-Serpentine)
  • Draft Order: #WIN, Gurley's Gone Wild, AZBadgers, Smoking a Jay Cutler, Legion of Boomhound, Blair Walsh Project, Mama Cass' ham sandwich, Blue Streak, #theRealHauschka, Bevo Nation, Nasty Farts, King James, Farfromsober, DjangSho Unchained, Day Drinking, The North Remembers
  • Undrafted players go to the: Free Agent pool

Miscellaneous

Tie Breakers
Standings Tie Breakers

1. Head-to-head record vs. all teams tied with

2. Most fantasy points for entire season

3. Randomly selected

Matchup Tie Breakers

1. None

Playoff Tie Breakers

None

Keeper League
  • Keeper league Type: Dynasty
Fees
  • League Entry: $0.00
  • Free Agent Claim: $0.00
  • Drop Player: $0.00
  • Activate Player: $0.00
  • Reserve Player: $0.00
  • Send Player to Injured Reserve: $0.00
  • Move Player from Injured Reserve: $0.00
  • Change Position of an Active Player: $0.00
  • Trade (flat): $0.00
  • Trade per Player Received: $0.00
  • Trade per Player Sent: $0.00
  • Illegal Roster (per period): $0.00

Prizes

  • This league does not use prizes (or they have not been configured yet)

League Message

  • Welcome to the second season of the Langley Dynasty League! League will start a soon as it is full. Please take a look at the settings.  Please message me if you are not planning on playing. Good luck!



    League is $100, all financed through LeagueSafe, and 100% of money goes 
    back into the player pot. $960 of the $1600 goes to first ($650), second 
    ($210), and third place ($100), all voted on by majority. $160 will go 
    to the Dynasty Pot every year and $480 will be divided between three 
    separate side pots divided into equal $160 pots. 



    Side Pots are:

    Best Regular Season Record - $160

    High point total (season) - $160

    One-week high-score - $160



    Side Pots are subject to change prior to the draft.



    50% deposit on the following year will be required. This means the 
    inaugural season will run $150 total and following seasons will only run 
    $105 ($50 current year buy-in + $50 deposit for the following year + $5 Fantrax fee). 
    Managers deciding not to return after a season will forfeit their 
    deposit for the following year and that money will go towards the following season fees for the new owner.



    Dynasty Pot will be winnable with the following conditions:

    Back-to-back championships

    Winning all three Side Pots in one year



    16 teams, no divisions, head-to-head and tiebreaker is based head-to-head first and then total season points. The extended (slow) live draft is set to begin in May and the draft will 
    be finalized once all payments are received. There 
    will be a 8 hour time limit per pick with the draft going into sleep mode from 12AM - 6AM EST
    every night. The draft will be set based off last season's standings.  Draft will not snake. 
    All draft picks will be tracked automatically on Fantrax.

    Top 6 teams make playoffs in weeks 14-16.  First tie-breaker is head-to-head, second is season points.  Seeds 1 and 2 will receive a bye week in week 14.  Seeds 3-6 will have a play-in game in week 14.  All other teams will be on bye in week 14.  There will be three consolation brackets that play in weeks 15 and 16.  Seeds 7 and 8 plus the losers of the week 14 playoff play-in game will be the top consolation.  Seeds 9-12 will be the middle consolation.  Seeds 13-16 will be the bottom consolation.

    Post-season the draft will be determined by the following rules:

    Playoff teams in week 15 and 16 will be awarded picks in the reverse order of standings for picks 13-16. 
    All other teams will be awarded draft spots based on the consolation bracket tournaments in weeks 15 and 16.  The draft spots based on these consolation brackets will NOT be based on reverse order of standings, but rather earned by performance in the bracket.  These means, the winner of the bracket will receive the top pick that bracket is eligible for and the lowest performer of the bracket will receive the worst pick the bracket is eligible for.  The Top consolation bracket is eligible for picks 9-12.  The Middle consolation bracket is eligible for picks 5-8.  The Bottom consolation bracket is eligible for picks 1-4.


    Future drafts will have an extended (slow) live 3-round rookie and free-agent draft. 



    Roster spots are:

    1 QB

    3 WR

    2 RB

    1 TE

    1 WR/RB/TE

    1 K

    1 D/ST

    10 Bench

    3 IR



    Rosters will be expanded to 25 following the draft and must be cut down 
    to 20 prior to the start of the regular season. Waivers/Free Agents 
    will open up following the draft every year.



    3 quarterbacks are the maximum and one team can carry on a roster during the season. 4 quarterbacks during the off-season.



    Some scoring changes from standard scoring:



    .5 point PPR

    -2 per INT

    -.5 for SACKS (QB)

    -2 for PICK 6 (QB)

    3 for FIELD GOALS 0-39 yards

    4 for FIELD GOALS 40-49 yards

    5 for FIELD GOALS 50+

    -2 for FIELD GOALS MISSED 0-19 yards

    -1 for FIELD GOALS MISSED 20-29 yards
    1 point for 300 yards passing
    1 point for 100 yards receiving
    1 point for 100 yards rushing

    8 points D/ST 0 points allowed

    6 points D/ST 1-6 points allowed

    4 points D/ST 7-13 points allowed

    2 point D/ST 14-20 points allowed

    0 points D/ST 21-27 points allowed

    -2 point D/ST 28-34 points allowed

    -4 points D/ST 35+ points allowed

    .5 points D/ST tackle for loss



    Again, those are just changes to standard scoring. Anything that is in 
    standard scoring that I haven't listed here you can expect to be in the 
    league and you can review on the league page.





    Some league by-laws:



    Inactive managers:

    Managers that do not set an active lineup by game-time are given a 1st 
    notice warning. If they don't not set a lineup again by 2 hours prior to 
    the 1st game of the week on Sunday the following week, the roster will 
    be locked and the league commissioner will set the lineup for them based 
    off most projected points. At that point, the manager will be removed from the league and a replacement manager will be sought. The 1st notice warning does not revert even if the manager retakes control 
    in the second week. This means if a manager misses 2 weeks during the 
    season even if they are not in conjunction, they are removed from the 
    league.

    An inactive lineup is determined by the following conditions:
    Roster is missing an active QB, RB, WR, TE, or FLEX (an exception to this is last minute injury status changes or healthy scratches)
    K or D is missing an the manager has an eligible replacement on the bench
    K and D are both missing
    Multiple weeks missing and abuse of the K or D roster position leniancy

    Exceptions may be requested and granted, but those are granted at the discretion of the league commissioner and must be requested IN ADVANCE of the Sunday slate.  If an exception is granted, it will be posted on the league forums.



    Inactive rostered players:

    Players are deemed inactive on game-day if they are on by week or are injured and listed as "out".



    Locked team free agent pick-ups:

    In the event a locked team has no available players at a certain position, the commissioner reserves the right to pick up a player from 
    the free agent market 2 hours prior to the start of the 1st game on 
    Sunday of that week. The player to be picked up will be projected as 
    having the most projected points at that position that is available. 
    The commissioner reserves the right to drop a player that will have the 
    least impact on the team and the rest of the league. No waiver claims 
    will be made for locked teams.

    Replacement managers:

    Replacement managers will pay into the league a percentage of the $100 
    league fee based on how much of the 16 week season is remaining. All 
    money from replacement managers will be proportioned into each pot based on percentage.
    Replacement managers are eligible for end-of-season payouts.


    Manager-less teams:

    Teams where a replacement manager cannot be found are not eligible for 
    the playoffs. If a team without a manager would have made the playoffs or wins a Side Pot, 
    that spot will revert to the next eligible team in the rankings. Manager-less teams are not eligible for end-of-season payouts.  


    Protested trades:

    It is the responsibility of the league managers to protest a trade. If a 
    trade receives 4 protests the commissioner will review the trade and 
    put it up for a league vote. Trade protests will be done via fantrax. The league vote will last 2 days, with a 
    judgement call made by the commissioner to shorten the vote based on 
    player availability for that week's games. Trade protests will be made 
    based on collusion and fair-play rather than owners just disliking the 
    trade and how it affects his/her team. The commissioner reserves the 
    right to make the final call on all trades, but will adhere to the 
    league's vote as much as reasonably possible.


    Collusion:

    Owners deemed guilty of collusion will be removed from the league immediately. Replacement manager rules will then be enforced. "Rental" players are not allowed and will fall under the collusion category.


    Tanking:

    Owners deemed guilty of tanking will be removed from the league immediately. Replacement manager rules will then be enforced.


    Commissioner:

    The commissioner reserves the right to make the final call on all league 
    actions. The commissioner will only deviate from the league by-laws 
    under exceptional circumstances
     
     
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