League Rules Summary

2017 Major League Fantasy Football

General

  • League Name: Major League Fantasy Football
  • Duplicate Player Allowance: Not Used
  • Scoring System: Head-to-Head - Points-Based
  • Maximum # of teams: 12
  • League Creator Username: CoreyDRoberts
  • Commissioner Team Name: Va Beach Redskinzzz

Schedule

  • Your league stats begin accumulating on: Thu Sep 07, 2017
  • Your league stats end accumulating on: Mon Dec 25, 2017
  • Merge first n periods of season: None
  • Merge last two periods of season: No
  • Scoring Period Interval: Weekly
  • Scoring Period day to start: Tuesday
  • Use Playoffs: Yes

  • Playoffs
  • Playoffs will begin in this Scoring Period: 14 (Dec 5/17 - Dec 11/17) and last for 3 periods (rounds).
  • Playoff matchups entered manually: No
  • Number of teams qualifying for playoffs 7
  • Playoff Seeding: Division winners get top playoff seeds
  • Reseed each playoff round: No

  • * To view the playoff bracket, go to the Standings screen and click on the Playoffs tab.

Player Pool

  • Player Pool: All teams
  • Players traded out of league's player pool continue to accumulate stats: No
  • Only include players associated with a NFL team in the player pool: No
  • Lock Player Pool: No

Rosters

Restrictions
  • Minimum Total Players: 21
  • Maximum Total Players: 29
  • Minimum Active Players: 21
  • Maximum Active Players: 21
  • Maximum Reserve Players: 8
  • Maximum Injury Reserve Players: 4
  • Maximum Minor League Players: Not Used
  • Prevent any transaction that would cause a roster to become illegal: Only for Total Max Players
  • Allow suspended players to be moved to Injured Reserve: Yes
  • Allow players on a bye week to be moved to Injured Reserve: No
  • Injured Reserve players count toward roster limitation rules: No
  • Only players on the NFL Injured Reserve List (out for the season) and PUP List may be moved to the Injured Reserve slot: No
  • Injured Reserve Enforcement type: Lock Transactions
  • Number of Lineup Periods until Injured Reserve Enforcement takes effect: 1

Pos

Min Active

Max Active

Total Max

Min GP

Max GP

Quarterback (QB)

0

1

2

Running Back (RB)

0

1

4

Wide Receiver (WR)

0

2

5

Tight End (TE)

0

1

2

Running Back/Wide Receiver (RW)

0

2

Wide Receiver/Tight End (WT)

0

1

Running Back/Wide Receiver/Tight End (RWT)

0

1

Defensive End (DE)

0

2

4

Defensive Tackle (DT)

0

1

3

Linebacker (LB)

0

3

6

Cornerback (CB)

0

2

4

Safety (S)

0

2

4

Individual Defender (ID)

0

1

Kicker (K)

0

1

2

Position Eligibility
Other Roster Preferences
  • Allow players to play at an ineligible position without making the roster illegal: No

Scoring

Scoring Group

Scoring Category

Points

Offense

Blocked Extra Points (BXP)

3

Offense

Blocked Field Goals (BFG)

3

Offense

Blocked Field Goals for Touchdowns (BFGTD)

6

Offense

Blocked Punts (BP)

3

Offense

Blocked Punts for Touchdowns (BPTD)

6

Offense

Fumbles (F)

-2

Offense

Fumbles Lost (FL)

-3

Offense

Forced Fumbles (FF)

7

Offense

Fumbles Recovered (FR)

2

Offense

Fumbles Recovered Yards (FRYd)

Default

CalculatePerScoring Period, Cumulative:
From 1 to 999, award 0.1point(s) for every1FRYd

Offense

Interceptions Thrown (Int)

-5

Offense

Kickoff Return Touchdowns (KRT)

Default

CalculatePerScoring Period, Cumulative:
From 1 to 95, award 6point(s) for every1KRT
From 95 to 110, award 7point(s) for every1KRT

Offense

Kickoff Return Yards (KRY)

Default

CalculatePerScoring Period, Cumulative:
From 1 to 50, award 0.05point(s) for every1KRY
From 51 to 999, award 0.1point(s) for every1KRY

Offense

Interceptions Thrown for Touchdowns (IntTD)

-2

Offense

Kickoff Return Fumbles (KRF)

-1

Offense

Kickoff Return Fumbles Lost (KRFL)

-1

Offense

Passing Touchdowns (TD)

Default

CalculatePerScoring Period, Cumulative:
From 1 to 39, award 6point(s) for every1TD
From 40 to 49, award 7point(s) for every1TD
From 50 to 99, award 8point(s) for every1TD

Offense

Passing Yards (Yds)

Default

CalculatePerScoring Period, Cumulative:
From 1 to 299, award 0.05point(s) for every1Yds
From 300 to 499, award 0.175point(s) for every1Yds
From 500 to 999, award 0.2point(s) for every1Yds

Offense

Punt Return Fumbles (PRF)

-1

Offense

Punt Return Touchdowns (PRT)

Default

CalculatePerScoring Period, Cumulative:
From 1 to 49, award 6point(s) for every1PRT
From 50 to 79, award 7point(s) for every1PRT
From 80 to 110, award 8point(s) for every1PRT

Offense

Punt Return Yards (PRY)

Default

CalculatePerScoring Period, Cumulative:
From 1 to 999, award 0.1point(s) for every1PRY

Offense

Receiving Drops (Drp)

-2

Offense

Punt Return Fumbles Lost (PRFL)

-1

Offense

Receiving Touchdowns (TD)

Default

CalculatePerScoring Period, Cumulative:
From 1 to 39, award 6point(s) for every1TD
From 40 to 49, award 7point(s) for every1TD
From 50 to 99, award 8point(s) for every1TD

Offense

Receiving Yards (Yds)

Default

CalculatePerScoring Period, Cumulative:
From 1 to 99, award 0.1point(s) for every1Yds
From 100 to 199, award 0.25point(s) for every1Yds
From 200 to 299, award 0.35point(s) for every1Yds
From 300 to 999, award 0.45point(s) for every1Yds

Offense

Receptions (Rec)

1

Offense

Rushing Touchdowns (TD)

Default

CalculatePerScoring Period, Cumulative:
From 1 to 39, award 6point(s) for every1TD
From 40 to 49, award 7point(s) for every1TD
From 50 to 99, award 8point(s) for every1TD

Offense

Rushing Yards (Yds)

Default

CalculatePerScoring Period, Cumulative:
From 1 to 99, award 0.1point(s) for every1Yds
From 100 to 199, award 0.25point(s) for every1Yds
From 200 to 299, award 0.35point(s) for every1Yds
From 300 to 999, award 0.45point(s) for every1Yds

Offense

Tackles - Assisted (TkA)

0.5

Offense

Tackles - Solo (TkS)

1

Offense

Two Point Conversion Passes (2Pa)

2

Offense

Two Point Conversion Receptions (2Rc)

2

Offense

Two Point Conversion Rushes (2Ru)

2

Individual Defense

Blocked Extra Points (BXP)

3

Individual Defense

Blocked Field Goals (BFG)

3

Individual Defense

Blocked Field Goals for Touchdowns (BFGTD)

6

Individual Defense

Blocked Punts (BP)

3

Individual Defense

Blocked Punts for Touchdowns (BPTD)

6

Individual Defense

Forced Fumbles (FF)

7

Individual Defense

Fumbles Recovered (FR)

2

Individual Defense

Fumbles Recovered for Touchdowns (FRTD)

6

Individual Defense

Fumbles Recovered Yards (FRYd)

Default

CalculatePerScoring Period, Cumulative:
From 1 to 999, award 0.1point(s) for every1FRYd

Individual Defense

Interceptions Caught (Int)

4

Individual Defense

Interceptions Returned for Touchdowns (InTD)

6

Individual Defense

Interception Yards (IntYd)

Default

CalculatePerScoring Period, Cumulative:
From 1 to 999, award 0.1point(s) for every1IntYd

Individual Defense

Kickoff Return Touchdowns (KRT)

Default

CalculatePerScoring Period, Cumulative:
From 1 to 95, award 6point(s) for every1KRT
From 95 to 110, award 7point(s) for every1KRT

Individual Defense

Kickoff Return Yards (KRY)

Default

CalculatePerScoring Period, Cumulative:
From 1 to 50, award 0.05point(s) for every1KRY
From 51 to 999, award 0.1point(s) for every1KRY

Individual Defense

Kickoff Return Fumbles (KRF)

-1

Individual Defense

Kickoff Return Fumbles Lost (KRFL)

-1

Individual Defense

Passes Defensed (Deflected) (PD)

5

Individual Defense

Punt Return Fumbles (PRF)

-1

Individual Defense

Punt Return Touchdowns (PRT)

Default

CalculatePerScoring Period, Cumulative:
From 1 to 49, award 6point(s) for every1PRT
From 50 to 79, award 7point(s) for every1PRT
From 80 to 110, award 8point(s) for every1PRT

Individual Defense

Punt Return Yards (PRY)

Default

CalculatePerScoring Period, Cumulative:
From 1 to 999, award 0.1point(s) for every1PRY

Individual Defense

Punt Return Fumbles Lost (PRFL)

-1

Individual Defense

Receiving Touchdowns (TD)

Default

CalculatePerScoring Period, Cumulative:
From 1 to 39, award 6point(s) for every1TD
From 40 to 49, award 7point(s) for every1TD
From 50 to 99, award 8point(s) for every1TD

Individual Defense

Receiving Yards (Yds)

Default

CalculatePerScoring Period, Cumulative:
From 1 to 99, award 0.1point(s) for every1Yds
From 100 to 199, award 0.2point(s) for every1Yds
From 200 to 299, award 0.35point(s) for every1Yds
From 300 to 999, award 0.45point(s) for every1Yds

Individual Defense

Receptions (Rec)

1

Individual Defense

Rushing Touchdowns (TD)

Default

CalculatePerScoring Period, Cumulative:
From 1 to 39, award 6point(s) for every1TD
From 40 to 49, award 7point(s) for every1TD
From 50 to 99, award 8point(s) for every1TD

Individual Defense

Rushing Yards (Yds)

Default

CalculatePerScoring Period, Cumulative:
From 1 to 99, award 0.1point(s) for every1Yds
From 100 to 199, award 0.2point(s) for every1Yds
From 200 to 299, award 0.35point(s) for every1Yds
From 300 to 999, award 0.45point(s) for every1Yds

Individual Defense

Sacks (Sk)

5

Individual Defense

Sack Yards (SkY)

Default

CalculatePerScoring Period, Cumulative:
From 1 to 99, award 0.1point(s) for every1SkY

Individual Defense

Safeties by the Defense (Sft)

2

Individual Defense

Tackles - Assisted (TkA)

0.5

Individual Defense

Tackles For Loss (TFL)

2

Individual Defense

Tackles - Solo (TkS)

1

Individual Defense

Stuffs (Stf)

3

Individual Defense

Stuff Yards (StY)

Default

CalculatePerScoring Period, Cumulative:
From 1 to 99, award 0.1point(s) for every1StY

Kicking

Extra Points Made (XP)

1

Kicking

Field Goals Blocked Against (FGBA)

-3

Kicking

Field Goals 1-39 Yards (FG1-39)

3

Kicking

Field Goals 40-49 Yards (FG40-49)

4

Kicking

Field Goals 60+ Yards (FG60+)

7

Kicking

Field Goals 50-59 Yards (FG50-59)

5

Kicking

Extra Points Missed (XPM)

-2

Kicking

Field Goals Missed 1-39 Yards (FGM1-39)

-4

Team Minimum and Maximum Requirements per Scoring Period

Scoring Category

Min

Max

  • If a maximum has been met or exceeded: Do nothing.
  • If a minimum has not been met by end of scoring period: Do nothing.
Other Scoring Preferences
  • Score Flex positions by the players' actual positions: Yes
  • Count 0-0 scores as wins, losses or ties: Yes
  • Stat Correction Handling: Stat changes will only take affect if they are within 2 days of the end of the final game of each scoring period. Any Official Scoring changes which come in after this time will not be reflected in your leagues stats/scores/standings.

Transactions

Lineups
  • Lineup Change System: Owners enter lineup changes
  • Lineup changes are executed: Daily
  • Lineup Changes are locked 0:01 (hours:minutes) Set amount of time before each player's game of the day
Trades
  • Trade System: Owners propose their own trades
  • Trading Period: All Year
  • Maximum Trades per Team: 6
  • Trade Deadline Date: Thu Oct 26, 2017 11:59 PM EDT
  • Trade Voting System: Commissioner
Claims/Drops
  • Claim/Drop Privileges: Owners perform their own claims & drops
  • Max # of claims per season: Unlimited
  • Max # of claims per week: Unlimited
  • Use Waiver Wire process: No
  • Allow claims/drops before the draft: Yes
  • Can't drop list: Fantrax
  • Pending claims/drops are viewable by: One's own team
    Free Agents
  • Free Agent Claim System: Bidding
  • Free Agent bids are processed on: Sun,Thu,Satat11:00 am
  • Settle equal bids: Lowest ranked team in the standings wins the bid
  • Player claim budget: $100.0
  • Bid increment: $1.00
  • Minimum bid: $1.00
  • Winning bid becomes new salary: No
  • Add dropped player salary to free agent budget: No
  • Show highest pending bids: No
  • Show team with highest pending bid: No
  • Pending claims/drops are viewable by: One's own team

Draft

  • Draft Type: Live Online Standard
  • # of rounds: 29
  • Draft Date & Time: Mon Aug 28 2017, 9:00PM EDT
  • Time limit per pick: 50 seconds
  • All teams will have the same # of players as the # of rounds when the draft is over: No
  • Immediately pick for owners not present in draft room: Yes
  • Fill rosters legally when drafting: Yes
  • Draft order type: Manual - Snake/Serpentine
  • Draft order: RAGING BULLS, James Wilk, Mike Riggall, Va Beach Redskinzzz, Dallas Scoregasms, Los Pollos Hermanos, The Hurt Locker, VB-Billz, Sterling Steelers, BurnsOKC, Off The Matt, Budget Your Ass!!
  • Undrafted players go to the: Free Agent pool

Miscellaneous

Tie Breakers
Standings Tie Breakers

1. Head-to-head record vs. all teams tied with

2. Most fantasy points for entire season

3. Most wins in entire season

4. Best division record for entire season

Matchup Tie Breakers

1. None

Keeper League
  • Keepers are imported from a previous league by the Commissioner: No
  • Keeper league Type: Keeper
  • Maximum # of keepers per team: 5
Fees
  • League Entry: $100.00
  • Free Agent Claim: $0.00
  • Drop Player: $0.00
  • Activate Player: $0.00
  • Reserve Player: $0.00
  • Send Player to Injured Reserve: $0.00
  • Move Player from Injured Reserve: $0.00
  • Change Position of an Active Player: $0.00
  • Trade (flat): $10.00
  • Trade per Player Received: $0.00
  • Trade per Player Sent: $0.00
  • Illegal Roster (per period): -$5.00
Prizes
  • This league does not use prizes (or they have not been configured yet)

League Message