League Rules Summary

2014 MLFF Champions League

General

  • League Name: MLFF Champions League
  • Duplicate Player Allowance: Not Used
  • Scoring System: Head-to-Head Points
  • Maximum # of teams: 12
  • League Creator Username: CoreyDRoberts
  • Commissioner Team Name: Va Beach Redskinzzz 3
  • League ID: mutdfatrhravog6p

Schedule

  • Your league stats begin accumulating on: Thu Sep 04, 2014
  • Your league stats end accumulating on: Mon Dec 22, 2014
Playoffs
  • Playoffs will begin in this Scoring Period: 14 (Dec 2/14 - Dec 8/14) and last for 3 periods (rounds).
  • Playoff matchups entered manually: Yes
* To view the playoff bracket, go to the Standings screen and click on the Playoffs tab.

Player Pool

  • Player Pool: All teams
  • Players traded out of league's player pool continue to accumulate stats: No
  • Only include players associated with a NFL team in the player pool: No
  • Lock Player Pool: No

Rosters

Restrictions
  • Minimum Total Players: 21
  • Maximum Total Players: 33
  • Minimum Active Players: 21
  • Maximum Active Players: 21
  • Maximum Reserve Players: 8
  • Maximum Injury Reserve Players: 4
  • Maximum Minor League Players: Not Used
  • Prevent any transaction that would cause a roster to become illegal: Always
  • Allow suspended players to be moved to Injured Reserve: Yes
  • Allow players on a bye week to be moved to Injured Reserve: No
  • Injured Reserve players count toward roster limitation rules: No
  • Only players on the Injured Reserve, PUP, NFI, and Covid-19 list may be moved to the Injured Reserve slot: No
  • Injured Reserve Enforcement type: Lock all transactions
  • Number of Lineup Periods until Injured Reserve Enforcement takes effect: 1

Pos

Min Active

Max Active

Total Max

Quarterback (QB)

0

1

2

Running Back (RB)

0

2

4

Wide Receiver (WR)

0

2

5

Tight End (TE)

0

1

2

Running Back/Wide Receiver (RW)

0

2

Wide Receiver/Tight End (WT)

0

1

Defensive End (DE)

0

2

4

Defensive Tackle (DT)

0

1

3

Linebacker (LB)

0

3

6

Cornerback (CB)

0

2

4

Safety (S)

0

2

4

Individual Defender (ID)

0

1

Kicker (K)

0

1

2

Position Eligibility

Scoring

Scoring Group

Scoring Category

Points

Offense

Blocked Extra Points (BXP)

3

Offense

Blocked Field Goals (BFG)

3

Offense

Blocked Field Goals for Touchdowns (BFGTD)

6

Offense

Blocked Punts (BP)

3

Offense

Blocked Punts for Touchdowns (BPTD)

6

Offense

First Downs (1D)

0

Offense

First Downs by Passes (1DPa)

0

Offense

First Downs by Rushes (1DRu)

0

Offense

First Downs by Receiving (1DRec)

0

Offense

Fumbles (F)

-2

Offense

Fumbles Lost (FL)

-3

Offense

Forced Fumbles (FF)

7

Offense

Fumbles Recovered (FR)

2

Offense

Fumbles Recovered Yards (FRYd)

Calculate Per Scoring Period, Cumulative:
From 1 to 999, award 0.1 point(s) for every1FRYd

Offense

Interceptions Thrown (Int)

-5

Offense

Kickoff Return Touchdowns (KRT)

Calculate Per Scoring Period, Cumulative:
From 1 to 95, award 6 point(s) for every1KRT
From 95 to 110, award 7 point(s) for every1KRT

Offense

Kickoff Return Yards (KRY)

Calculate Per Scoring Period, Cumulative:
From 1 to 50, award 0.05 point(s) for every1KRY
From 51 to 999, award 0.1 point(s) for every1KRY

Offense

Longest Kickoff Return (LgKR)

0

Offense

Interceptions Thrown for Touchdowns (IntTD)

-2

Offense

Kickoff Return Fumbles (KRF)

-2

Offense

Kickoff Return Fumbles Lost (KRFL)

-3

Offense

Passes 20+ Yards (Pa20+)

0

Offense

Passes 30+ Yards (Pa30+)

0

Offense

Passes 40+ Yards (Pa40+)

0

Offense

Passes 50+ Yards (Pa50+)

0

Offense

Passing Touchdowns (TD)

Calculate Per Scoring Period, Cumulative:
From 1 to 39, award 6 point(s) for every1TD
From 40 to 49, award 7 point(s) for every1TD
From 50 to 99, award 8 point(s) for every1TD

Offense

Passing Yards (Yds)

Calculate Per Scoring Period, Cumulative:
From 1 to 299, award 0.05 point(s) for every1Yds
From 300 to 499, award 0.175 point(s) for every1Yds
From 500 to 999, award 0.2 point(s) for every1Yds

Offense

Longest Pass (LgPa)

0

Offense

Punt Return Fumbles (PRF)

-2

Offense

Longest Punt Return (LgPR)

0

Offense

Punt Return Touchdowns (PRT)

Calculate Per Scoring Period, Cumulative:
From 1 to 49, award 6 point(s) for every1PRT
From 50 to 79, award 7 point(s) for every1PRT
From 80 to 110, award 8 point(s) for every1PRT

Offense

Punt Return Yards (PRY)

Calculate Per Scoring Period, Cumulative:
From 1 to 999, award 0.1 point(s) for every1PRY

Offense

Receiving Drops (Drp)

-2

Offense

Punt Return Fumbles Lost (PRFL)

-3

Offense

Receiving Touchdowns (TD)

Calculate Per Scoring Period, Cumulative:
From 1 to 39, award 6 point(s) for every1TD
From 40 to 49, award 7 point(s) for every1TD
From 50 to 99, award 8 point(s) for every1TD

Offense

Receiving Yards (Yds)

Calculate Per Scoring Period, Cumulative:
From 1 to 99, award 0.1 point(s) for every1Yds
From 100 to 199, award 0.25 point(s) for every1Yds
From 200 to 299, award 0.35 point(s) for every1Yds
From 300 to 999, award 0.45 point(s) for every1Yds

Offense

Yards After the Catch (YAC)

0

Offense

Longest Reception (LgRc)

0

Offense

Receptions (Rec)

1

Offense

Receptions 20+ Yards (Rc20+)

0

Offense

Receptions 40+ Yards (Rc40+)

0

Offense

Rushing Attempts 20+ Yards (Ru20+)

0

Offense

Rushing Attempts 40+ Yards (Ru40+)

0

Offense

Rushing Touchdowns (TD)

Calculate Per Scoring Period, Cumulative:
From 1 to 39, award 6 point(s) for every1TD
From 40 to 49, award 7 point(s) for every1TD
From 50 to 99, award 8 point(s) for every1TD

Offense

Rushing Yards (Yds)

Calculate Per Scoring Period, Cumulative:
From 1 to 99, award 0.1 point(s) for every1Yds
From 100 to 199, award 0.25 point(s) for every1Yds
From 200 to 299, award 0.35 point(s) for every1Yds
From 300 to 999, award 0.45 point(s) for every1Yds

Offense

Longest Rush (LgRu)

0

Offense

Tackles - Assisted (TkA)

0.5

Offense

Tackles - Solo (TkS)

1

Offense

Targets (Tgt)

0

Offense

Two Point Conversion Passes (2Pa)

2

Offense

Two Point Conversion Receptions (2Rc)

2

Offense

Two Point Conversion Rushes (2Ru)

2

Offense

Interception Percentage (Int%)

0

Offense

Kickoff Return Average (KRA)

0

Offense

First Down Percentage by Passing (1D%Pa)

0

Offense

First Down Percentage by Receiving (1D%Rc)

0

Offense

First Down Percentage by Rushing (1D%Ru)

0

Offense

Passing Completion Percentage (Cmp%)

0

Offense

Passing Yards per Attempt (Yds/A)

0

Offense

Passing Yards per Completion (Yds/C)

0

Offense

Punt Return Average (PRAv)

0

Offense

Quarterback Rating (Rat)

0

Offense

Receiving Percentage (Rec%)

0

Offense

Average Yards After the Catch (AYAC)

0

Offense

Average Yards Per Reception (Y/Rc)

0

Offense

Average Yards Per Rush (Y/Ru)

0

Offense

Total Yards (Rushing + Receiving) (TYd)

0

Offense

Total Yards 3 (Pass + Rush + Rec + Punt Ret + Kickoff Ret) (TYd)

0

Individual Defense

Blocked Extra Points (BXP)

3

Individual Defense

Blocked Field Goals (BFG)

3

Individual Defense

Blocked Field Goals for Touchdowns (BFGTD)

6

Individual Defense

Blocked Punts (BP)

3

Individual Defense

Blocked Punts for Touchdowns (BPTD)

6

Individual Defense

Forced Fumbles (FF)

7

Individual Defense

Fumbles Recovered (FR)

2

Individual Defense

Fumbles Recovered for Touchdowns (FRTD)

6

Individual Defense

Fumbles Recovered Yards (FRYd)

Calculate Per Scoring Period, Cumulative:
From 1 to 999, award 0.1 point(s) for every1FRYd

Individual Defense

Hurries (Hur)

0

Individual Defense

Interceptions Caught (Int)

4

Individual Defense

Interceptions Returned for Touchdowns (InTD)

6

Individual Defense

Interception Yards (IntYd)

Calculate Per Scoring Period, Cumulative:
From 1 to 999, award 0.1 point(s) for every1IntYd

Individual Defense

Kickoff Return Touchdowns (KRT)

Calculate Per Scoring Period, Cumulative:
From 1 to 95, award 6 point(s) for every1KRT
From 95 to 110, award 7 point(s) for every1KRT

Individual Defense

Kickoff Return Yards (KRY)

Calculate Per Scoring Period, Cumulative:
From 1 to 50, award 0.05 point(s) for every1KRY
From 51 to 999, award 0.1 point(s) for every1KRY

Individual Defense

Kickoff Return Fumbles (KRF)

-2

Individual Defense

Kickoff Return Fumbles Lost (KRFL)

-3

Individual Defense

Passes Defensed (Deflected) (PD)

5

Individual Defense

Punt Return Fumbles (PRF)

-2

Individual Defense

Punt Return Touchdowns (PRT)

Calculate Per Scoring Period, Cumulative:
From 1 to 49, award 6 point(s) for every1PRT
From 50 to 79, award 7 point(s) for every1PRT
From 80 to 110, award 8 point(s) for every1PRT

Individual Defense

Punt Return Yards (PRY)

Calculate Per Scoring Period, Cumulative:
From 1 to 999, award 0.1 point(s) for every1PRY

Individual Defense

Punt Return Fumbles Lost (PRFL)

-3

Individual Defense

Receiving Touchdowns (TD)

Calculate Per Scoring Period, Cumulative:
From 1 to 39, award 6 point(s) for every1TD
From 40 to 49, award 7 point(s) for every1TD
From 50 to 99, award 8 point(s) for every1TD

Individual Defense

Receiving Yards (Yds)

Calculate Per Scoring Period, Cumulative:
From 1 to 99, award 0.1 point(s) for every1Yds
From 100 to 199, award 0.2 point(s) for every1Yds
From 200 to 299, award 0.35 point(s) for every1Yds
From 300 to 999, award 0.45 point(s) for every1Yds

Individual Defense

Receptions (Rec)

1

Individual Defense

Rushing Touchdowns (TD)

Calculate Per Scoring Period, Cumulative:
From 1 to 39, award 6 point(s) for every1TD
From 40 to 49, award 7 point(s) for every1TD
From 50 to 99, award 8 point(s) for every1TD

Individual Defense

Rushing Yards (Yds)

Calculate Per Scoring Period, Cumulative:
From 1 to 99, award 0.1 point(s) for every1Yds
From 100 to 199, award 0.2 point(s) for every1Yds
From 200 to 299, award 0.35 point(s) for every1Yds
From 300 to 999, award 0.45 point(s) for every1Yds

Individual Defense

Sacks (Sk)

5

Individual Defense

Safeties by the Defense (Sft)

2

Individual Defense

Tackles - Assisted (TkA)

0.5

Individual Defense

Tackles - Solo (TkS)

1

Individual Defense

Stuffs (Stf)

5

Individual Defense

Kickoff Return Average (KRA)

0

Kicking

Extra Points Made (XP)

1

Kicking

Field Goals Blocked Against (FGBA)

-3

Kicking

Field Goals 1-39 Yards (FG1-39)

3

Kicking

Field Goals 40-49 Yards (FG40-49)

4

Kicking

Field Goals 60+ Yards (FG60+)

7

Kicking

Field Goals 50-59 Yards (FG50-59)

5

Kicking

Extra Points Missed (XPM)

-3

Kicking

Field Goals Missed 1-39 Yards (FGM1-39)

-4

Other Scoring Preferences
  • Score Flex positions by the players' actual positions: Yes
  • Count 0-0 scores as wins, losses or ties: Yes
  • Stat Correction Handling: Stat changes will only take affect if they are within 2 days of the end of the final game of each scoring period. Any Official Scoring changes which come in after this time will not be reflected in your league stats/scores and standings.

Transactions

Lineups
  • Lineup Change System: Managers enter lineup changes
  • Lineup changes are executed: Daily
  • Lineups will become locked 0:01 (hours:minutes) before scheduled start-time of game
Trades
  • Trade System: Managers propose their own trades
  • Trading Period: All Year
  • Maximum Trades per Team: 6
  • Trade Deadline Date: Wed Oct 29, 2014 11:59 PM EDT
  • Trade Voting System: Commissioner
  • Allow trading of claim budget: Yes
  • Allow trading of salary cap space: No
  • Allow trading of draft Picks: Yes
  • Number of future years for draft pick trading: 0
    Number of rounds available for draft pick trading: 29
Claims/Drops
  • Claim/Drop System: Managers perform their own claims & drops
  • Max # of claims per season: Unlimited
  • Max # of claims per week: Unlimited
  • Use Waiver Wire process: No
  • Allow claims/drops before the draft: No
  • Can't drop list: Fantrax
  • Pending claims/drops are viewable by: One's own team
  • Failed claims/drops viewable by: All Teams
    Free Agents
  • Free Agent Claim System: Bidding
  • Free Agent bids are processed on: Sun, Thu at 11:00 am EDT
  • Bidding Settings
  • Vickrey/Proxy (ebay-style) Bidding: No
  • Bid tie-breaker: Lowest ranked team in the standings wins the bid
  • Player claim budget:  $200
  • Bid increment: $1.00
  • Minimum bid: $3.00
  • Show highest pending bids: No
  • Show team with highest pending bid: No
  • Pending claims/drops are viewable by: One's own team
  • Failed claims/drops viewable by: All Teams

Draft

  • Draft Date: Wed Aug 27, 9:30 PM EDT
  • Draft Type: Live Online Standard
  • # of rounds: 29
  • Draft Date: Wed Aug 27 2014, 9:30PM EDT
  • Time limit per pick: 50 seconds
  • All teams will have the same # of players as the # of rounds when draft ends: No
  • Immediately pick for managers not present in draft room: No
  • Fill rosters legally when drafting: Yes
  • Draft Order creation: Manual - Snake/Serpentine
  • Draft Order: Trench Warriors, GoToFantasyGuy, Sterling Steelers, Burns, Sacko del Toro, Big Tuna, Kurts Missing Penis, The Dark Knights, Four Horsemen, Va Beach Redskinzzz 3, The Mighty Merkins, West Canaan Coyotes
  • Undrafted players go to the: Free Agent pool

Miscellaneous

Tie Breakers
Standings Tie Breakers

1. Head-to-head record vs. all teams tied with

2. Most fantasy points for entire season

3. Most wins in entire season

4. Best division record for entire season

Matchup Tie Breakers

1. None

Playoff Tie Breakers

None

Fees
  • League Entry: $300.00
  • Free Agent Claim: $0.00
  • Drop Player: $0.00
  • Activate Player: $0.00
  • Reserve Player: $0.00
  • Send Player to Injured Reserve: $0.00
  • Move Player from Injured Reserve: $0.00
  • Change Position of an Active Player: $0.00
  • Trade (flat): $20.00
  • Trade per Player Received: $0.00
  • Trade per Player Sent: $0.00
  • Illegal Roster (per period): -$10.00

Prizes

  • This league does not use prizes (or they have not been configured yet)

League Message

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