League Rules Summary

2018 Full Swing Bunts


  • League Name: Full Swing Bunts
  • Duplicate Player Allowance: Not Used
  • Scoring System: Head-to-Head Each Category
  • Maximum # of teams: 14
  • League Creator Username: markbolo
  • Commissioner Team Name: Goldschmidt Happens


  • Your league stats begin accumulating on: Thu Mar 29, 2018
  • Your league stats end accumulating on: Sun Sep 30, 2018
  • Merge first n periods of season: 2
  • Merge last two periods of season: No
  • Playoffs will begin in this Scoring Period: 23 (Sep 10/18 - Sep 16/18) and last for 3 periods (rounds).
  • Playoff matchups entered manually: Yes
* To view the playoff bracket, go to the Standings screen and click on the Playoffs tab.

Player Pool

  • Player Pool: All teams
  • Players traded out of league's player pool continue to accumulate stats: Yes
  • Only include players associated with a MLB team in the player pool: No
  • Lock Player Pool: No


  • Minimum Total Players: 0
  • Maximum Total Players: 25
  • Minimum Active Players: 0
  • Maximum Active Players: 19
  • Maximum Reserve Players: 6
  • Maximum Injury Reserve Players: 6
  • Maximum Minor League Players: 4
  • Prevent any transaction that would cause a roster to become illegal: Always
  • Allow suspended players to be moved to Injured Reserve: Yes
  • Allow players on a bye week to be moved to Injured Reserve: No
  • Injured Reserve players count toward roster limitation rules: No
  • Only players on the MLB Injured List may be moved to the Injured Reserve slot: No
  • Minor League players count toward roster limitation rules: No
  • Minor League Eligibility:
  • Condition


    Players have a real-life status of In the minors Makes eligible if met
    Hitting: Career+Current regular season total AB is <= 130 Makes eligible if met
    Pitching: Career+Current regular season total IP is <= 49 Makes eligible if met
    Hitting: Career+Current regular season total AB is >= 131 Makes ineligible if met
    Pitching: Career+Current regular season total IP is >= 50 Makes ineligible if met
  • Injured Reserve Enforcement type: Lock claims and trades
  • Number of Lineup Periods until Injured Reserve Enforcement takes effect: 1
  • Prorate Min/Max according to period length: No


Min Active

Max Active

Total Max

Catcher (C)



1st Base (1B)



2nd Base (2B)



3rd Base (3B)



Shortstop (SS)



Outfield (OF)



Utility (Any Hitter) (UT)



Starting Pitcher (SP)



Relief Pitcher (RP)



Pitcher (P)



Position Eligibility
  • Games needed from previous season for a player to qualify at a hitting position : 5
  • Games needed from current season for a player to qualify at a hitting position: 5
  • Starts needed from previous season for a player to qualify as a starter : 5
  • Starts needed from current season for a player to qualify as a starter : 5
  • Relief appearances needed from previous season for a player to qualify as a reliever : 5
  • Relief appearances needed from current season for a player to qualify as a reliever: 5
  • Use Fantrax's default position(s) in addition to any position(s) a player qualifies for based on above criteria: Yes
  • Note: If a player does not qualify for any positions based on the above selections, he will qualify at the position(s) played most in the previous MLB season. If he did not play at all last season, then the default position(s) will be used.


Scoring Group

Scoring Category



Home Runs (HR)



Runs Batted In (RBI)



Runs Scored (R)



Stolen Bases (SB)



Batting Average (AVG)



On Base + Slugging Percentage (OPS)



Quality Starts (QS)



Saves (SV)



Strikeouts Pitched (K)



Wins (W)



Earned Run Average (ERA)





Team Minimum and Maximum Requirements per Scoring Period

Scoring Category



Innings Pitched - Pitching



  • If a maximum has been met or exceeded: Do nothing.
  • If a minimum has not been met by end of scoring period: The team will get a loss for each hitting or pitching scoring category, depending on the scoring category whose minimum has not been met, for the scoring period.
  • Prorate Min/Max according to period length: No
Other Scoring Preferences
  • Players will always accumulate stats in all scoring category groups: No
  • Stat Correction Handling: Stat changes will only take affect if they are within 1 days from the end of the game for which the correction occured. Any Official Scoring changes which come in after that will not be reflected in your league stats/scores and standings.


  • Lineup Change System: Owners enter lineup changes
  • Lineup changes are executed: Daily
  • Lineups will become locked 0:01 (hours:minutes) before start of game
  • Trade System: Owners propose their own trades
  • Trading Period: All Year
  • Maximum Trades per Team: Unlimited
  • Trade Deadline Date: Thu Aug 9, 2018 11:59 PM EDT
  • Trade Voting System: None
  • Allow trading of claim budget: No
  • Allow trading of salary cap space: No
  • Allow trading of draft Picks: No
  • Claim/Drop System: Owners perform their own claims & drops
  • Max # of claims per season: Unlimited
  • Max # of claims per week: 6 ( Free Agents: Unlimited , Waiver Wire: Unlimited ) starting every Monday
  • Use Waiver Wire process: Yes
  • Allow claims/drops before the draft: No
  • Can't drop list: Not Used
  • Pending claims/drops are viewable by: One's own team
  • Failed claims/drops viewable by: One's own team
    Free Agents
  • Free Agent Claim System: Free for all (1st come 1st serve)
  • Waiver Wire
  • Waiver Wire claim system: Automated Priority Order
  • Rotate Waiver Wire Claim Order After Each Claim: Yes
  • Waiver Wire players are processed: After a selected # of Days
  • Waiver Wire claim processing time: 3:00 am EDT
  • # of days players remain on waivers for: 1
  • Pending claims/drops are viewable by: One's own team
  • Failed claims/drops viewable by: One's own team


  • Default Free Agent Salary: $10.00
  • Minimum Player Salary $1.00
  • When a player is released to the Free Agent Pool, his salary: Is conditional
  • If salary was at least $10.00, it stays the same. Otherwise, it becomes $10
  • Default Waiver Wire Salary: $10.00
  • When a player is released to the Waiver Wire, his salary: Is conditional
  • If salary was at least $10.00, it stays the same. Otherwise, it becomes $10.00


  • Draft Type: Live Online Auction
  • Draft Budget: $280
  • Minimum Opening Bid: $1
  • Bid Increment: $1
  • Undrafted players go to the: Free Agent pool


Tie Breakers
Standings Tie Breakers

1. Head-to-head record vs. all teams tied with

2. Most wins in entire season

3. Randomly selected

Matchup Tie Breakers

1. None

Playoff Tie Breakers

1. None

Keeper League
  • Keeper league Type: Keeper
  • Maximum keepers allowed: 11
  • League Entry: $141.00
  • Free Agent Claim: $0.00
  • Waiver Wire Claim: $0.00
  • Drop Player: $0.00
  • Activate Player: $0.00
  • Reserve Player: $0.00
  • Send Player to Injured Reserve: $0.00
  • Move Player from Injured Reserve: $0.00
  • Move Player from Minors: $0.00
  • Send Player to Minors: $0.00
  • Change Position of an Active Player: $0.00
  • Trade (flat): $0.00
  • Trade per Player Received: $0.00
  • Trade per Player Sent: $0.00
  • Illegal Roster (per period): $0.00


Name: Regular Season
Rank By: Head to Head Record
















Mar 29, 2018

Sep 9, 2018

League Message

  • Fantrax League ID: f10fq3vritx4sklm

    Fantrax League Password: Fsb007!


    Full Swing Bunts – 2018 League Constitution


    Article 1. Objective

    To assemble a lineup of 25 National or American League baseball players whose season record (compiled and measured by the methods described in these rules) yields them a top six record as compared to all other teams. The top four teams based on records at the end of the regular season earn a portion of the league payouts. Six teams qualify for the three-week playoff, with the top three teams earning the remainder of the payouts.

    Article 2. Teams

    Full Swing Bunts will be composed of 14 teams of NL or AL players.

    Article 3. Roster

    A team’s active roster consists of the following players:





    First Base


    Second Base


    Third Base








    Starting Pitcher


    Relief Pitcher


    Any Pitcher






    Disabled List




    1. Roster positions will lock one minute before the start of each scheduled game time. This means that each player rostered in an active position will only lock prior to their game starting and will not lock other roster positions.


    1. Any player that is eligible as a rookie may be placed in the minors’ roster position. This includes players that were called up to the active roster by their managers during the 2017 season. See Article 13, Rule 1 for details on rookie/minor league eligibility.

    Article 4. The Auction Draft

    1. A player auction shall be conducted at a time agreed upon by majority vote of the League’s teams, and will not occur too close to the beginning of the season.

    2. Each team must acquire 25 players at a cost not to exceed $280. The draft order will be randomized prior to the draft. Bidding opens with a minimum bid of $1 for any eligible player, and the bidding proceeds around the virtual draft room until only one bidder is left. That team acquires the player for that amount and the computer automatically places the player in the position the player will fill. The process is repeated, with successive team owners introducing players to be bid upon, until every team has a squad of 25 players.

    3. No team may make a bid for a player it cannot afford. For example, a team with $3 left and two openings on its roster is limited to a maximum bid of $2 for one player.

    4. Players who are on a major league team’s disabled list are eligible to be drafted. If selected, they may be placed in one of six available DL spots and replaced upon completion of the Auction Draft, via free agent claim.

    5. The responsibility of planning and hosting the annual Auction Draft shall lie with the league commissioner(s). This process is completely automated via Fantrax, meaning we are also at their mercy. As of the 2017 season, there is no auto draft feature. This means that your team will be filled with $1 players should you not be in the virtual draft room at the time of the draft or set your player values pre-draft on your team page.

    Article 5. Position Eligibility

    1. A hitter may be assigned to any position at which he appears in five games. This includes both the current and previous season. If a player did not appear in five games at a single position in the previous season, he may be drafted only at the position at which he appeared most frequently.

    2. The Utility Player spot may be filled by any player who qualifies at any non-pitching position.

    3. A pitcher may be started in a SP slot if he starts five games. This includes both the current and previous season.

    4. A pitcher may be started in a RP slot if he has five relief appearances. This includes both the current and previous season.

    5. All pitchers qualify for the P slot.

    6. Suspended players qualify for the injured reserve/DL slot.

    7. Any player that qualifies as both a pitcher and hitter may be started in EITHER slot per day, but not both. For example, Shohei Ohtani is scheduled to pitch on April 9th. His owner suspects Ohtani will also bat the entire game and be moved to DH once he is relived as a pitcher. His owner must decide if he wants to start Ohtani as a pitcher and gain his pitching stats, or start Ohtani as a hitter and gain his hitting stats. If he is started as a hitter, his pitching stats will not be counted for your team. If he is started as a pitcher, his hitting stats will not be counted.

    Article 6. Player Salaries

    1. The salary of a player is determined by the time and means of his acquisition, meaning his salary is either deducted from an owner’s auction budget or in the case of a free agent pick-up/waiver claim or trade the player “plays for free” for the remainder of that season.

    2. Any major league player not drafted on major league draft day that gets picked up from the list of free agents/waivers will have a salary of $10. This players’ salary and contract term will be EXEMPT from the normal keeper increases (Article 12, Rule 2) should a manager decide to keep that player. This exemption is only good for the first kept season. This rule also applies to minor league players drafted and kept (but not picked up from free agent/waiver wire).

    3. The salary for a major league player that was drafted but dropped will be whatever his draft price was, or $10, whichever is greater. This player does not qualify for Rule 2 above.

    4. There is no in-season salary cap. Any reference to a players’ salary is only relevant in relation to keeping a player. Any reference to a team’s total salary can safely be ignored.

    Article 7. Scoring and Standings

    1. The following 12 criteria are used to determine team performance:

    • Batting Average (BA)
    • On Base Percentage + Slugging Percentage (OPS)
    • Home Runs (HR)
    • Runs Batted In (RBI)
    • Stolen Bases (SB)
    • Runs Scored (R)
    • Earned Run Average (ERA)
    • Wins (W)
    • Saves (S)
    • Walks + Hits/IP (WHIP)
    • Strikeouts (K’s)
    • Quality Starts (QS)

    2. Teams receive a win or loss from each of the fourteen categories based on the stats from the 7-day head-head matchup. For example: Team A has the most W, K, RBI, HR, SB and has the lowest WHIP and ERA. Team B has the most QS and S, and has the highest OPS and BA. Both teams tied R. Team A would win the matchup (which is only used for tiebreakers) and would finish that week with a record of 7 wins, 4 losses, and 1 tie (7-4-1). Team B finished with 4 wins, 7 losses, and 1 tie (4-7-1).

    3. Pitchers’ offensive stats are not counted. Likewise, the pitching stats of position players are not counted.

    4. Ties can occur. In the case of a tie in one or more categories at the end of the week, each team will receive a tie added to their record.

    5. The IP minimum/maximum: A team can pitch no less than 25 total innings per week, with no maximum. A team that does not yield at least 25 innings will receive a loss for ALL pitching categories for that matchup.

    Article 8: Trades 

    1. From the end of the Auction Draft through August 13th, Full Swing Bunts teams are free to make trades. During the season, trades may be made on a daily basis and will take effect immediately.

    2. No trades are permitted from August 14th, 2017 through the end of the regular MLB season.

    3. Trades will be allowed as soon as league playoffs end.

    4. Vetoes are permitted by commissioner(s) only. A trade will only be vetoed in the event of collusion, no matter how bad the trade may seem to other managers. Please keep in mind that with the addition of keepers, teams that have given up for the current year will be making trades that appear lopsided.

    5. Trades that will make rosters illegal ARE allowed to further facilitate trading without getting the commissioner(s) involved. Owners will then have up to the lineup lock time to fix their rosters so they are legal. If they do not fix them in time, they will not accrue stats for that period and on, until they are fixed. The commissioner(s) reserve the right to retroactively adjust rosters and stats based on this rule.

    Article 9: Rule Changes 

    1. Any manager can request a rule change or addition at any time (including co-owners). This can be done by sending an email to the commissioner(s) (mark@bolo.biz and olsoneric92@gmail.com). This request will be put up to a vote (one per team) that shall last no less than three days and no longer than seven days. A minimum of eight teams must approve the change.

    2. A rule change or addition may be requested at any time, but it isn’t our practice to change rules during the course of a season unless a near unanimous vote is obtained, the rule would have no effect on the current season, or such a rule is required based on events out of league control (IE: cancellation of games, some type of lockout, etc).

    3. The commissioner(s) has full rights to make any changes to the league that are deemed by the commissioner(s) to be necessary. These changes can be applied at any time and may include (but not limited to) rule changes, punishments, league adjustment, stat or roster adjustments, etc.

    Article 10: Signing Free Agents 

    1. Active Major League Players not on any Full Swing Bunts team’s roster at the conclusion of the auction draft immediately become free agents. During the course of the season, the pool of free agents may also include minor league players not on any Full Swing Bunts team roster who are available by Fantrax and waived players who are not claimed (for waivers, see Article 11). Beginning with the first minute after the completion of the Auction Draft, and continuing until the end of the regular season, such free agents may be signed.

    2. For each free agent that it signs, a team must at the same time waive or release a player from its active roster.  EXCEPTION:  If a team has an empty roster spot (or fills a player in the DL slot), it may sign a free agent without waiving or releasing a player. 

    3. A team is allowed a maximum of six acquisitions per week (matchup) with no minimum required. This limit starts the first day of the first week of the season.

    4. As an exception to Rule 1 above, minor leaguers/rookies are not available to be signed until the conclusion of the minor league draft.

    * All-Star break transactions will be increased to 10. This is due to the fact that the matchup will be over the course of two weeks instead of one (MLB All-Star break).

    Article 11: Waivers

    1. Players are placed on waivers when they cannot be accommodated on a team’s active or reserve roster, because of space and/or positional limitations (or any other reason a manager chooses to drop a player).

    2. Waivers process at exactly 12AM Pacific Time every day of the baseball season.

    3. A waived player must be on waivers at least 24 full hours. For example, if a player goes on waivers Monday at 7AM Pacific Time, that player will be on waivers until Wednesday at 12:00AM Pacific Time.

    4. At the conclusion of those days, if the player is unclaimed, he goes into the free agent pool, and may be acquired by a team only as outlined in Article 10.

    5. Initial waiver priority is determined by the reverse draft order.

    6. A team may reclaim a player it has waived only if all other teams in the League decline to claim him.

    7. If a team adds a free agent to their roster, but then drops them the same day, the player will skip waivers and become a free agent immediately (“waiver churning”).

    8. A team’s waiver position is determined by the reserve order of the last turn they’ve had to make a waiver claim. Therefore, if your team had the last successful claim then you are bumped to the bottom of the ladder and the other teams move up one position.

    Article 12: Keepers

    1. A team may choose to keep from zero to seven major league players from their current team. They can be any players at any position, including players from the DL and players that were suspended. For the 2019 season, keepers will need to be submitted to the commissioner(s) (mark@bolo.biz or olsoneric92@gmail.com) by no later than March 4th, 2019.

    2. Should a team experience any of the following for at least one of their keepers, their keeper deadline is hereby extended to 3 hours before the start of the draft: Cut, Release, DFA’d, Reassigned/optioned (or otherwise sent to the minors), traded or negative injury status. Please note that, to qualify for this extension, at least one keeper must have his status changed to one of the above AFTER the deadline date, but before the draft.

    3. A player that is kept will have his salary increased by $5 for the first year he is kept. For every additional season that a player is kept, his salary increase will be doubled. For example: Team A drafts Corey Kluber in 2018 for $35. If Team A decides to keep him for 2019, his salary would be $40. If Team A decides to keep him for the 2019 season, his salary would increase to $50. Finally, if Team A decides to keep him for the 2020 season, his salary would increase to $70.

    4. If a kept player is traded, his salary will increase as normal, but his contract term will be reset. For example, Team A drafted Corey Kluber for $35 in the 2018 season. Team A decides to keep him for both 2019 ($40) and 2020 ($50). If Team A trades Corey Kluber to Team B, his salary would still be $50, but if Team B decides to keep him for the 2021 season, his salary would only increase to $55 (as opposed to $70 if he was kept by Team A).

    5. See Article 6 for rules regarding the salary of a player obtained from the free agent/waiver wire.

    6. No player may be kept for longer than three seasons after he was drafted (or obtained via trade). This means that no player can be on the same team more than four seasons without being redrafted.

    7. Any major league player not drafted on major league draft day that gets picked up from the list of free agents/waivers will have a possible total of 4 keeper years. Any minor league player that does get drafted on minor league draft day will have a possible total of 4 keeper years. This includes the one-year exemption granted by Article 6, Rule 2. This Rule is considered a one-time exemption of Rule 2. Minor leaguers drafted in the major league draft do not qualify for this exemption.

    Article 13: Minor League Keepers

    1. Up to four minor leaguers/rookies may be kept in addition to your major league keeper prospects. To qualify as a rookie, a position player may not have had more than 130 at-bats. A pitcher may not have pitched more than 50 innings. These figures represent a player’s career, including the current season.

    2. Prices do not inflate from year to year for minor league players that are kept (up to a limit of four), as long as they still qualify as rookies.

    3. The cost for minor league players picked up from the free agent/waiver wire is $0. This salary only applies if a manager chooses to keep the player for the next season but he no longer qualifies as a rookie by MLB standards.

    4. The cost for minor leaguer players obtained via the minor league draft is: A first round selection has a cost of $5. A second round selection has a cost of $3. A third round selection has a cost of $2. A fourth round selection has a cost of $1. These salaries only apply if a manager chooses to keep the player for the next season but he no longer qualifies as a rookie by MLB standards.

    5. The costs referenced in this article are “base” costs and will increase as major league keepers increase once they are no longer rookie eligible. For example: Team A drafts Yoan Moncada in the first round of the 2018 minor league draft, making his salary $5. Yoan has no AB’s in 2018 due to injury, but Team A keeps him as a minor leaguer for the 2019 season. His salary does not increase. Moncada then has 300 AB’s in 2019. If Team A decides to keep Moncada for the 2019 season, his salary would increase to $10 and he is no longer eligible to be kept as a minor league player.

    Article 14: Minor League/Rookie draft

    1. The minor league draft will be four rounds and will be conducted via email (slow offline draft) starting the day after the draft has taken place. Each team will have around six hours per selection, with the commissioner(s) having the discretion to increase or decrease each selection.

    2. The draft is a snake draft. All basic rules of a snake draft will be applied to this minor league draft.

    3. The order of the minor league draft is set based on the order in which payment for the upcoming season is received. The commissioner(s) shall have a 24 hour waiting period before payment can be made to give other teams an opportunity. Starting in 2019, this will revert back to inverse order of regular season standings.

    4. A team with minor league slots available has five options for filling the slots. They are:

    1. A manager may draft a replacement player in the first round, at a cost of $5.
    2. A manager may elect to pass their first round selection and be skipped. The manager can then draft its replacement player in the second round, at a cost of $3.
    3. A manager may elect to pass their second round selection and be skipped. The manager can then draft its replacement player in the third round, at a cost of $2.
    4. A manager may elect to pass their third round selection and be skipped. The manager can then draft its replacement player in the fourth round, at a cost of $1
    5. A manager may elect to pass all their draft selections and choose a replacement off the free agent/waiver wire, at a cost of $0.

    5. A team that has the maximum amount of rostered minor leaguers (four) may draft minor league players, but are required to relinquish one player that manager has (either drafted in the main draft or a minor leaguer). This is to be done at the same time as the manager selects his new player (via the slow draft, over email).

    6. Any minor league player/rookie on the free agent/waiver wire (not including those dropped as part of the minor league draft) are subject to Article 10, Rule 4.

    7. Minor leaguers/rookies that are dropped during the minor league draft will have a 24-hour waiver period that will start at the conclusion of the minor league draft. See Article 11, Rules 2 and 3 for precise timing.

    8. Immediately concluding the minor league draft, managers are free to obtain minor leaguers/rookies off the free agent/waiver wire to fill their slots until the end of the season.

    Article 15: League dues

    1. Each team’s dues are $141 for the 2018 and 2019 seasons, which includes FanTrax dues ($79.95). Starting in 2020, the league dues will decrease back to $131.

    2. Payments are due at the time you claim your team for the upcoming season. If you already have a team, they are due upon the submission of keepers.

    3. Keepers will not be accepted until dues are payed.

    4. Commissioner(s) reserve the right to replace a manger if they have not or believe they may not pay their dues.

    5. Commissioners(s) are collecting $10 extra from each team (the extra dues from Rule 1) for the purposes of assisting in finding replacement managers. This money will be transferred from year to year and kept in Fantrax indefinitely, and may be used at the commissioner’s discretion. The commissioners may elect to redistribute this money, at which time a league vote will determine how it gets distributed.

    Article 16: End of season and playoffs

    1. The regular season will consist of 22 weeks. At the end of the last week, first place through sixth place in the standings qualify for the three-week playoff to determine the league champion. First place and second place will receive BYE’s in the first round of the playoffs, while the remaining four teams face off to determine which teams will face the top two seeds (semi-finals).

    2. Playoff reseeding is in effect. It will adjust the second round matchups so the highest seeded team will play the lowest seeded team. Playoff reseeding will occur when there is an upset in the first round of the playoffs.

    3. The league champion will be crowned at the end of week 25.

    4. If two teams tie in the playoffs, the winner will be the team that had more regular season category wins against their current opponent (and not matchups won). For example: Team A and Team B are playing each other in the playoffs and they are tied 6-6 at the end of the week. Team A won their first regular season matchup 11-1. Team B won their second regular season matchup 6-5-1. Team B won their third regular season matchup 7-5. Team A would be the winner of the playoff matchup because Team A won 21-14-1 in the 3 combined regular season matchups.

    5. If two teams tie at the end of the season, the final standings will be adjusted based on Rule 4 above.

    6. Even though this is a keeper league, in the playoffs, eliminated teams will not be able to acquire players via the free agents list or waiver wire. This is to make it fair for the teams that are playing for the league championship.

    Article 17: Payouts

    1. Payouts by standings at the end of the regular season will be as follows:










    2. Payouts at the end of playoffs will be as follows:

    League Champion






    Article 18: Team Transfer

    1. Starting directly after the champion is crowned, managers may elect to change their team ownership. This allows a manager to give up their team and elect to take over a team that is has no manager. Their old team will then be given to a new manager (or, in extreme cases, be sent back to the draft pool).

    2. This transfer will only be allowed once per three seasons (per manager).

    3. Filling the league is the priority for open teams. As such, this rule is not an entitlement, and the commissioners may therefore elect to deny the transfer.

    4. In the event the commissioners must pay any part of a buy-in for a replacement manager (which will only occur in the event we are unable to fill a team regularly) the owner that transferred teams may be required to reimburse the league for this cost. The final decision belongs to the commissioners.

    Article 19: Draft day

    The 2019 draft is UNOFFICIALLY scheduled for March 17th, 2019 at 2PM Pacific Time.

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