League Rules Summary

2017 Heroes Of The Gridiron

General

  • League Name: Heroes Of The Gridiron
  • Duplicate Player Allowance: Not Used
  • Scoring System: Head-to-Head Points
  • Maximum # of teams: 14
  • League Creator Username: ravensgc_5
  • Commissioner Team Name: San Jose Sharks
  • League ID: 2miuwqjnj26clyg7

Schedule

  • Your league stats begin accumulating on: Thu Sep 07, 2017
  • Your league stats end accumulating on: Sun Dec 31, 2017
Playoffs
  • Playoffs will begin in this Scoring Period: 15 (Dec 12/17 - Dec 18/17) and last for 3 periods (rounds).
  • Number of teams qualifying for playoffs: 6
  • Playoff Seeding:: Division winners get top playoff seeds
  • Reseed each playoff round: No
* To view the playoff bracket, go to the Standings screen and click on the Playoffs tab.

Player Pool

  • Player Pool: All teams
  • Players traded out of league's player pool continue to accumulate stats: Yes
  • Only include players associated with a NFL team in the player pool: No
  • Lock Player Pool: No

Rosters

Restrictions
  • Minimum Total Players: 0
  • Maximum Total Players: 18
  • Minimum Active Players: 0
  • Maximum Active Players: 10
  • Maximum Reserve Players: Unlimited
  • Maximum Injury Reserve Players: 2
  • Maximum Minor League Players: Not Used
  • Prevent any transaction that would cause a roster to become illegal: Always
  • Allow suspended players to be moved to Injured Reserve: No
  • Allow players on a bye week to be moved to Injured Reserve: No
  • Injured Reserve players count toward roster limitation rules: No
  • Only players on the Injured Reserve, PUP, NFI, and Covid-19 list may be moved to the Injured Reserve slot: Yes
  • Injured Reserve Enforcement type: None

Pos

Min Active

Max Active

Total Max

Quarterback (QB)

0

1

Running Back (RB)

0

2

Wide Receiver (WR)

0

3

Tight End (TE)

0

1

Running Back/Wide Receiver/Tight End (RWT)

0

1

Kicker (K)

0

1

Defense/Special Teams (DST)

0

1

Position Eligibility

Scoring

Scoring Group

Scoring Category

Points

Offense

Fumbles Lost (FL)

-2

Offense

Interceptions Thrown (Int)

-2

Offense

Passing Touchdowns (TD)

4

Offense

Passing Yards (Yds)

Calculate Per Scoring Period, Cumulative:
From 0 to 999, award 0.05 point(s) for every1Yds

Offense

Receiving Touchdowns (TD)

6

Offense

Receiving Yards (Yds)

Calculate Per Scoring Period, Cumulative:
From 0 to 999, award 0.1 point(s) for every1Yds

Offense

Rushing Touchdowns (TD)

6

Offense

Rushing Yards (Yds)

Calculate Per Scoring Period, Cumulative:
From 0 to 999, award 0.1 point(s) for every1Yds

Kicking

Extra Points Made (XP)

1

Kicking

Field Goals Made (FG)

3

Defense/Special Teams

Points Allowed by the Team (PA)

Calculate Per Scoring Period, NonCumulative:
0, award 20 point(s)
From 1 to 6, award 15 point(s)
From 7 to 13, award 10 point(s)
From 14 to 20, award 5 point(s)
From 21 to 27, award -5 point(s)
From 28 to 34, award -10 point(s)
From 35 to 99, award -15 point(s)

Defense/Special Teams

Takeaways (TA)

3

Defense/Special Teams

Touchdowns - Defense (TDD)

6

Other Scoring Preferences
  • Score Flex positions by the players' actual positions: Yes
  • Count 0-0 scores as wins, losses or ties: Yes
  • Stat Correction Handling: No Official Scoring changes will affect your league beyond the default stat freeze time. This default day/time is 8pm ET on Wednesday. Before that time, official corrections will apply to your league from the past week. Corrections that come in after that time will not be reflected in your league stats/scores and standings.

Transactions

Lineups
  • Lineup Change System: Managers enter lineup changes
  • Lineup changes are executed: Daily
  • Lineups will become locked 0:05 (hours:minutes) before scheduled start-time of game
Trades
  • Trade System: Managers propose their own trades
  • Trading Period: All Year
  • Maximum Trades per Team: Unlimited
  • Trade Deadline Date: Tue Dec 5, 2017 11:59 PM EST
  • Trade Voting System: Managers
  • Days to Vote: 2
  • # of Objections Required: 50%
  • Allow trading of claim budget: No
  • Allow trading of salary cap space: No
  • Allow trading of draft Picks: Yes
  • Number of future years for draft pick trading: 0
    Number of rounds available for draft pick trading: 15
Claims/Drops
  • Claim/Drop System: Managers perform their own claims & drops
  • Max # of claims per season: Unlimited
  • Max # of claims per week: Unlimited
  • Use Waiver Wire process: Yes
  • Allow claims/drops before the draft: No
  • Can't drop list: Not Used
  • Pending claims/drops are viewable by: One's own team
  • Failed claims/drops viewable by: One's own team
    Free Agents
  • Free Agent Claim System: Free for all (1st come 1st serve)
  • Waiver Wire
  • Waiver Wire claim system: Automated Priority Order
  • Rotate Waiver Wire Claim Order After Each Claim: Yes
  • Waiver Wire players are processed: After a selected # of Days
  • Waiver Wire claim processing time: 3:00 am EDT
  • # of days players remain on waivers for: 3
  • Automatically put players on waivers: 0:05 (hrs:mins) Before the start of their respective games each day.
  • Auto Waive players whose teams are not playing: Do not waive
  • Prevent Waiver "Churning": Yes
  • Pending claims/drops are viewable by: One's own team
  • Failed claims/drops viewable by: One's own team

Draft

  • Draft Date: Mon Aug 21, 8:00 PM EDT
  • Draft Type: Live Online Standard
  • # of rounds: 10
  • Draft Date: Mon Aug 21 2017, 8:00PM EDT
  • Time limit per pick: 1 minutes
  • All teams will have the same # of players as the # of rounds when draft ends: No
  • Immediately pick for managers not present in draft room: Yes
  • Fill rosters legally when drafting: Yes
  • Draft Order creation: Manual - Snake/Serpentine
  • Draft Order: Big Boss, Tragic Mistake, Golden Hawks, Cool Runnings, Rise of the Falcon, Pure Evil, Warnocks Wallbangers, Wentz and Take It, Bulldogs, Flying Squirrels, Washington St Pirates, Mean Joe Green, Cherryutti, San Jose Sharks
  • Undrafted players go to the: Waiver Wire

Miscellaneous

Tie Breakers
Standings Tie Breakers

1. Head-to-head record vs. all teams tied with

2. Most fantasy points for entire season

Matchup Tie Breakers

1. None

Playoff Tie Breakers

None

Keeper League
  • Keeper league Type: Keeper
  • Maximum keepers allowed: 8

Prizes

  • This league does not use prizes (or they have not been configured yet)
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