League Rules Summary

2017-18 Ultimate Fantasy Hockey League

General

  • League Name: Ultimate Fantasy Hockey League
  • Duplicate Player Allowance: Not Used
  • Scoring System: Head-to-Head Points
  • Maximum # of teams: 16
  • League Creator Username: SergeP
  • Commissioner Team Name: 99 Problems but a Nich ain't 1
  • League ID: dfyfesxoj6p3hzsz

Schedule

  • Your league stats begin accumulating on: Wed Oct 04, 2017
  • Your league stats end accumulating on: Sun Apr 08, 2018
Playoffs
  • Playoffs will begin in this Scoring Period: 24 (Mar 12/18 - Mar 18/18) and last for 4 periods (rounds).
  • Playoff matchups entered manually: Yes
* To view the playoff bracket, go to the Standings screen and click on the Playoffs tab.

Player Pool

  • Player Pool: All teams
  • Players traded out of league's player pool continue to accumulate stats: Yes
  • Only include players associated with a NHL team in the player pool: No
  • Lock Player Pool: No

Rosters

Restrictions
  • Minimum Total Players: 0
  • Maximum Total Players: 28
  • Minimum Active Players: 0
  • Maximum Active Players: 20
  • Maximum Reserve Players: Unlimited
  • Maximum Injury Reserve Players: 4
  • Maximum Minor League Players: 12
  • Prevent any transaction that would cause a roster to become illegal: Always
  • Allow suspended players to be moved to Injured Reserve: No
  • Allow players on a bye week to be moved to Injured Reserve: No
  • Injured Reserve players count toward roster limitation rules: No
  • Only players on the NHL Injured Reserve List may be moved to the Injured Reserve slot: No
  • Minor League players count toward roster limitation rules: No
  • Minor League Eligibility:
  • Condition

    Constraint

    Goalies: Career+Current regular season total GP is <= 25 Makes eligible if met
    Skaters: Career+Current regular season total GP is <= 25 Makes eligible if met
    Goalies: Career+Current regular season total GP is >= 26 Makes ineligible if met
    Skaters: Career+Current regular season total GP is >= 26 Makes ineligible if met
  • Injured Reserve Enforcement type: Lock all transactions
  • Number of Lineup Periods until Injured Reserve Enforcement takes effect: 2

Pos

Min Active

Max Active

Total Max

Forward (F)

0

12

Defense (D)

0

6

Goalie (G)

0

2

Minor League Eligibility Options
  • Minors roster slot eligibility type: Advanced - many options for determining eligibility for Minors roster slots
  • Prevent moving players out of Minors slots: Never
  • Minors Enforcement type: None
  • Number of Lineup Periods until Minors Enforcement takes effect:
Position Eligibility

Scoring

Scoring Group

Scoring Category

Points

Skaters

Assists (A)

2

Skaters

Blocks (Blk)

0.1

Skaters

Goals (G)

3

Skaters

Hits (Hit)

0.1

Skaters

Plus/Minus (+/-)

1

Skaters

Shots on Goal (SOG)

0.1

Skaters

Power Play Points (PPP)

1

Skaters

Short-Handed Points (SHP)

1

Goalies

Assists (A)

2

Goalies

Goals (G)

3

Goalies

Goals Against (GA)

-1

Goalies

Losses (L)

-2

Goalies

Saves (SV)

0.2

Goalies

Shutouts (SHO)

4

Goalies

Wins (Goalies only) (W)

4

Other Scoring Preferences
  • Score Flex positions by the players' actual positions: No
  • Count 0-0 scores as wins, losses or ties: Yes
  • Stat Correction Handling: No Official Scoring changes will affect your league beyond the default stat freeze time. Official corrections will be applied to your league if they come in within 7 days (168 hours) after the end of that game. Any Official Scoring changes which come in after this time will not be reflected in your league stats/scores and standings.

Transactions

Lineups
  • Lineup Change System: Managers enter lineup changes
  • Lineup changes are executed: Daily
  • Lineups will become locked 0:01 (hours:minutes) before scheduled start-time of game
Trades
  • Trade System: Managers propose their own trades
  • Trading Period: All Year
  • Maximum Trades per Team: Unlimited
  • Trade Deadline Date: Mon Mar 5, 2018 11:59 PM EST
  • Trade Voting System: Managers & commissioner
  • Days to Vote: 2
  • # of Objections Required: 5
  • Allow trading of claim budget: No
  • Allow trading of salary cap space: No
  • Allow trading of draft Picks: Yes
  • Number of future years for draft pick trading: 3
    Number of rounds available for draft pick trading: 3
Claims/Drops
  • Claim/Drop System: Managers perform their own claims & drops
  • Max # of claims per season: 25 ( Free Agents: Unlimited , Waiver Wire: Unlimited )
  • Max # of claims per week: 3 ( Free Agents: Unlimited , Waiver Wire: Unlimited ) starting every Monday
  • Use Waiver Wire process: Yes
  • Allow claims/drops before the draft: No
  • Can't drop list: Not Used
  • Pending claims/drops are viewable by: One's own team
  • Failed claims/drops viewable by: One's own team
    Free Agents
  • Free Agent Claim System: Free for all (1st come 1st serve)
  • Waiver Wire
  • Waiver Wire claim system: Automated Priority Order
  • Rotate Waiver Wire Claim Order After Each Claim: Yes
  • Waiver Wire players are processed: After a selected # of Days
  • Waiver Wire claim processing time: 3:00 am EDT
  • # of days players remain on waivers for: 2
  • Pending claims/drops are viewable by: One's own team
  • Failed claims/drops viewable by: One's own team

Draft

  • Draft Date: Sun Sep 03, 12:45 PM EDT
  • Draft Type: Live Online Standard (Slow)
  • # of rounds: 40
  • Draft Date: Sun Sep 3 2017, 12:45PM EDT
  • Time limit per pick: 24 hours
  • All teams will have the same # of players as the # of rounds when draft ends: No
  • Immediately pick for managers not present in draft room: No
  • Fill rosters legally when drafting: Yes
  • Draft Order creation: Manual - Snake/Serpentine
  • Draft Order: Nashville Titans, Ghost in the Flyers, Dirty Iceholes, Bill, Berends, Humboldt Broncos, Xtreme, ChrisA, Danbury Mad Hatters, Springfield Isotopes, Good Kid, S.A.A.D City, Ladies & Guentz, Stephane, Reggae Sharks, 99 Problems but a Nich ain't 1, Hit the Pass
  • Undrafted players go to the: Waiver Wire

Miscellaneous

Tie Breakers
Standings Tie Breakers

1. Most fantasy points for entire season

2. Head-to-head record vs. all teams tied with

3. Least fantasy points against for entire season

Matchup Tie Breakers

1. None

Playoff Tie Breakers

None

Keeper League
  • Keeper league Type: Dynasty
Fees
  • League Entry: $55.00
  • Free Agent Claim: $0.00
  • Waiver Wire Claim: $0.00
  • Drop Player: $0.00
  • Activate Player: $0.00
  • Reserve Player: $0.00
  • Send Player to Injured Reserve: $0.00
  • Move Player from Injured Reserve: $0.00
  • Move Player from Minors: $0.00
  • Send Player to Minors: $0.00
  • Change Position of an Active Player: $0.00
  • Trade (flat): $0.00
  • Trade per Player Received: $0.00
  • Trade per Player Sent: $0.00
  • Illegal Roster (per period): $0.00

Prizes

Name: Top Finishers
Description: Awarded after playoffs
Rank By: Fantasy Points
Prizes

Place

Cash

1

$400

2

$200

3

$125

4

$75

Period(s)

From

To

1

Oct 4, 2017

Apr 7, 2018

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