League Rules Summary

2017-18 SAS College Fantasy Football

General

  • League Name: SAS College Fantasy Football
  • Duplicate Player Allowance: Not Used
  • Scoring System: Head-to-Head Points
  • Maximum # of teams: 20
  • League Creator Username: Webbeh
  • Commissioner Team Name: The Glory, Glory Hole
  • League ID: gs09guwuj62gymps

Schedule

  • Your league stats begin accumulating on: Tue Aug 29, 2017
  • Your league stats end accumulating on: Mon Nov 27, 2017
Playoffs
  • Playoffs will begin in this Scoring Period: 11 (Nov 7/17 - Nov 13/17) and last for 3 periods (rounds).
  • Playoff matchups entered manually: Yes
* To view the playoff bracket, go to the Standings screen and click on the Playoffs tab.

Player Pool

  • Player Pool: Custom teams
  •       Division I - Football Bowl Subdivision: Duke, GATec, MiaFL, BC, UNC, Cin, Iowa, Pitt, UVA, VaTec, Clem, MD, UConn, Ill, Ind, OSU, FlaSt, MSU, PSU, ECU, Purd, Wisc, IASt, Kans, K St, Bayl, Okla, Lou, Mich, OkSt, Hou, Tex, TxTch, WVU, MIN, Navy, NCSt, Neb, AF, Syr, NW, SMU, ColSt, Fres, Hawaii, NEV, NM, SDSU, TCU, SJSU, UNLV, AzSt, Ariz, UtSt, Wake, Rut, SoFL, Colo, Wyo, Cal, Oreg, OreSt, USC, Stan, Utah, UCLA, Wash, WaSt, Fla, UGA, Temp, KY, MIZ, SCar, Tenn, Vand, Bama, Ark, Aub, LSU, Miss, MissSt, TxAM, UCF, Boise, Mem, Army, BYU, Tul, ND, Tuls
  • Players transferred to another FBS team not in player pool will continue to get stats: Yes

Rosters

Restrictions
  • Minimum Total Players: 9
  • Maximum Total Players: 14
  • Minimum Active Players: 9
  • Maximum Active Players: 9
  • Maximum Reserve Players: 5
  • Maximum Injury Reserve Players: Not Used
  • Maximum Minor League Players: Not Used
  • Prevent any transaction that would cause a roster to become illegal: Always
  • Injured Reserve Enforcement type: None

Pos

Min Active

Max Active

Total Max

Quarterback (QB)

0

1

Running Back (RB)

0

2

Wide Receiver (WR)

0

2

Tight End (TE)

0

1

Running Back/Wide Receiver (RW)

0

1

Kicker (K)

0

1

Defense/Special Teams (DST)

0

1

Position Eligibility

Scoring

Scoring Group

Scoring Category

Position

Points

Offense

Fumbles Lost (FL)

Default

-5

Offense

Interceptions Thrown (Int)

Default

-5

Offense

Passing Yards (Yds)

Default

Calculate Per Scoring Period, NonCumulative:
From 0 to 1000, award 1 point(s) for every10Yds

Offense

Receiving Yards (Yds)

Default

Calculate Per Scoring Period, Cumulative:
From 0 to 1000, award 1 point(s) for every5Yds

Offense

Rushing Yards (Yds)

Default

Calculate Per Scoring Period, Cumulative:
From 0 to 1000, award 1 point(s) for every5Yds

Offense

Touchdowns - All (TD)

Default

10

Offense

Two Point Conversion Passes (2Pa)

Default

4

Offense

Two Point Conversion Rushes & Receptions (2RR)

Default

4

Offense

Kickoff/Punt Return Yards (RtY)

Default

Calculate Per Scoring Period, Cumulative:
From 0 to 1000, award 1 point(s) for every5RtY

Kicking

Extra Points Made (XP)

Default

2

Kicking

Field Goals Made (FG)

Default

3

Kicking

Field Goals 50+ Yards (FG50+)

Default

4

Defense/Special Teams

Fumbles Recovered (FR)

Default

5

Defense/Special Teams

Interceptions Caught (Int)

Default

5

Defense/Special Teams

Points Allowed by the Team (PA)

Default

Calculate Per Scoring Period, NonCumulative:
From 0 to 6, award 15 point(s)
From 7 to 13, award 10 point(s)
From 14 to 20, award 8 point(s)
From 21 to 27, award 6 point(s)
From 28 to 34, award 4 point(s)
From 35 to 41, award 2 point(s)

Defense/Special Teams

Sacks (Sk)

Default

3

Defense/Special Teams

Safeties by the Defense (Sft)

Default

6

Defense/Special Teams

Total Yards Allowed (YdA)

Default

Calculate Per Scoring Period, NonCumulative:
From 0 to 49, award 20 point(s)
From 50 to 99, award 16 point(s)
From 100 to 149, award 12 point(s)
From 150 to 199, award 10 point(s)
From 200 to 249, award 8 point(s)
From 250 to 299, award 6 point(s)
From 300 to 349, award 4 point(s)
From 350 to 399, award 2 point(s)

Defense/Special Teams

Touchdowns - Defense/Special Teams (TDDST)

Default

10

Other Scoring Preferences
  • Score Flex positions by the players' actual positions: Yes
  • Count 0-0 scores as wins, losses or ties: Yes
  • % to penalize players whose opponents are "weak" (non-Division 1 FBS): 25%
  • Stat Correction Handling: No Official Scoring changes will affect your league beyond the default stat freeze time. This default day/time is 8pm ET on Wednesday. Before that time, official corrections will apply to your league from the past week. Corrections that come in after that time will not be reflected in your league stats/scores and standings.

Transactions

Lineups
  • Lineup Change System: Managers enter lineup changes
  • Lineup changes are executed: Daily
  • Lineups will become locked 0:05 (hours:minutes) before scheduled start-time of game
Trades
  • Trade System: Managers propose their own trades
  • Trading Period: All Year
  • Maximum Trades per Team: Unlimited
  • Trade Deadline Date: Not Used
  • Trade Voting System: None
  • Allow trading of claim budget: No
  • Allow trading of salary cap space: No
  • Allow trading of draft Picks: No
Claims/Drops
  • Claim/Drop System: Managers perform their own claims & drops
  • Max # of claims per season: Unlimited
  • Max # of claims per week: Unlimited
  • Use Waiver Wire process: Yes
  • Allow claims/drops before the draft: No
  • Can't drop list: Not Used
  • Pending claims/drops are viewable by: One's own team
  • Failed claims/drops viewable by: One's own team
    Free Agents
  • Free Agent Claim System: Free for all (1st come 1st serve)
  • Waiver Wire
  • Waiver Wire claim system: Automated Priority Order
  • Priority order: Reverse Order of Standings (non-serpentine)
  • Rotate Waiver Wire Claim Order After Each Claim: No
  • Waiver Wire Claim Order Reset Days: Tue, Wed
  • Waiver Wire Claim Order Reset Time: 7:00 am EDT
  • Waiver Wire players are processed: On specific days of the week
  • Waiver Wire players are processed: Wed
  • Waiver Wire claim processing time: 7:00 am EDT
  • Automatically put players on waivers: 0:00 (hrs:mins) Before the start of their respective games each day.
  • Auto Waive players whose teams are not playing: Do not waive
  • Prevent Waiver "Churning": No
  • Pending claims/drops are viewable by: One's own team
  • Failed claims/drops viewable by: One's own team

Draft

  • Draft Date: Sun Aug 20, 7:00 PM EDT
  • Draft Type: Live Online Standard
  • # of rounds: 14
  • Draft Date: Sun Aug 20 2017, 7:00PM EDT
  • Time limit per pick: 2 minutes
  • All teams will have the same # of players as the # of rounds when draft ends: No
  • Immediately pick for managers not present in draft room: Yes
  • Fill rosters legally when drafting: Yes
  • Draft Order creation: Manual - Snake/Serpentine
  • Draft Order: Lamar Jackson State, Boomer Sooner Y'all, Rich Rod's Rage Face, Phyllis From Mulga, Beamer's Steamers, University of Phoenix, The Paterno People, Doeren's Drunkards, Shimmy Shimmy Ya, The Actual AIRBHG, Butch Please, Miss Brittany's Side Pieces, #VolsDeep, The Glory, Glory Hole, Group of 5 All Stars, DACOACHO ZONE, Sharkskin Condoms™, Ballage Barrage, Legalize Dog Marriage, 500k Per Win: The Kirk Ferentz Story
  • Undrafted players go to the: Free Agent pool

Miscellaneous

Tie Breakers
Standings Tie Breakers

1. Most fantasy points for entire season

2. Most fantasy points for entire season

3. Randomly selected

Matchup Tie Breakers

None

Playoff Tie Breakers

None

Prizes

  • This league does not use prizes (or they have not been configured yet)